A collection of nine chilling tales featuring dark magic, werewolves, vampires, and other supernatural elements, with stories about a new drug with beastly consequences, a murderous husband stalked by his cell phone, and a jilted lover's satanic revenge.
This syndicated anthology series staged a different play every week covering all genres, dramas, comedies, musicals, fantasies, mysteries, et al, utilizing some of the best talent appearing on Broadway.
Grande Ourse
Inspired by the classic Brothers Grimm stories, this anthology features six fairy tales with a dark twist, exposing the shadowy side of human desire.
Anthology horror series that dives into urban myths, regional fears, mysteries and paranormal events. Tales full of terror, suspense and sensuality.
A live-action children's television anthology series retelling popular fairy tales.
Horror anthology series, with each episode comprising two half-hour stories dealing with themes of the supernatural or simply the dark side of human nature.
As supernatural events and monster attacks rock Japan, the military and government look to be overwhelmed. Three intrepid young investigators—two pilots and a reporter—take it upon themselves to study these unexplained phenomena in order to inform and protect the public.
'You're in a house. Maybe your own... maybe one you've never seen before. You feel it. Something evil. You run, but there's no escape... nowhere to turn. You feel something beckoning you... drawing you into the terror that awaits you in the Darkroom!' Darkroom is an American horror/thriller anthology broadcast on ABC from November 27, 1981 to January 15, 1982. Similar in style to Rod Serling's Night Gallery, each hour-long episode featured two or more stories of varying length with a different story and a different cast, but James Coburn hosts all the wraparound segments.
Who has not at one time wanted to go back and change the course of events? And what if you were given a second chance, a Plan B?
An episodic anthology series focused on both new and established characters set in the world of "The Walking Dead."
A collection of psychedelic and visually complex animation, art, and culture.
What if you had to investigate your own murder? This anthology series follows victims who wake up to find their own dead bodies and have to navigate the limbo between life and death to solve the mystery of who killed them and why.
Each episode adapts — and sometimes quite radically alters — a short story written by Wells: The New Accelerator, The Queer Story of Brownlow's Newspaper, The Crystal Egg, The Remarkable Case of Davidson's Eyes, The Truth About Pyecraft and The Stolen Bacillus. Each is presented as if it were a 'real' incident that Wells had investigated with his girlfriend, Jane Robbins, and as if it had served as an inspiration for a short story. The flashbacks are to 1893 within the 1946 frame story, near the end of Wells's life, when he is interviewed by a secret military research institute interested in his past exploits.
A journey into the fearsome Galactic Empire through the eyes of two warriors on divergent paths.
Dramatic recreations from impressive testimonie that no one can explain yet. Exploring themes and paranormal events such as forces from beyond, ghosts, poltergeist, pyrokinesis, telekinesis, telepathy, among others.
Alcoa Presents: One Step Beyond is an American anthology series that dramatized purportedly real-life supernatural and paranormal experiences. The series was hosted by John Newland and ran for three seasons on ABC from January 1959 to July 1961.
What’s a story only you can tell? Inspired by this prompt, a diverse group of artists bring their personal stories to life across a spectacular range of animated styles and genres, including horror, comedy and fantasy.
In this fantasy anthology series, encounters with mermaids, fallen angels and other strange beasts drive broken people to desperate acts in an attempt to repair their lives, ultimately showing there is a thin line between man and beast.
After Tum gains leadership of Nuea-in gang through a superstitious vow, he experiences horrible luck. When Oh, the leader of Pathumphaisan gang, steals his gang's badge, Nuea-in's members begin to question whether Tum deserves his new position. Realising it all stems from not fulfilling his vow, he soon sets out on a nine-temple merit-making journey. His bad luck doesn't end there, though: surprisingly, Oh is also on the same mission, and they find themselves forced to cooperate.