Ponyland is full of excitement, if you know where to find it! Join the 7 Pony Friends—Starlight, Sweetheart, Melody, Bright Eyes, Patch, Clover and Bon Bon — for games, picnics, ice cream shops, roller derbies and even UFOs… nothing is off-limits when it comes to grand Pony adventures!
Zoom along with dump truck Chuck and his motorized pals as they have all kinds of crazy adventures and learn what it means to be a good friend.
Five miniature animals live in a pet shop on Littlest Lane and have their own tree house in the store.
The adventures of an inventive boy named Zack and his best friend, a young duck called Quack. Resourceful friend and neighbour, Kira, joins the dazzling duo on each adventure and is on hand to fix any paper problem with her expert pop-up tool kit.
The adventures of a larger-than-life red dog on Bridwell Island.
This animated show depicts Charlie Chaplin with his friends, for the first time in computer- generated images. Chaplin has only one goal in life: to help others.
Follow the adventures of three ordinary girls as they make life’s awkward moments a thousand times worse. Along with a colorful bunch of classmates, they learn their most important lessons the hard way. Meanwhile down the street, a pocket-sized professor makes life difficult for a robot who just wants to be normal. But normal is the last thing you can expect in a town where salmon falls from the sky. In fact, the only thing you can count on is your friends, but even they are totally weird.
The Enchanted World of Brambly Hedge is a stop-motion animated series based on the Brambly Hedge books by Jill Barklem. The show was produced by Reader's Digest Video and Hit Entertainment; in the United States, episodes began airing on the Starz premium channel in 1997.
About a boy, Charlie Spinner, who discovers that his grandfather, Oscar Spinner, is actually a secret agent. He acts senile but it is just a cover so that nobody would notice. After Charlie confronts Oscar with this they work together on a dangerous assignment.
When Natsume Atsuko, nicknamed Nuku Nuku, comes to live with Ryounosuke's family, he falls in love instantly. After all, to all appearances, she's a beautiful, normal - if slightly ditzy - teenage girl. In reality, however, she's an all-purpose cat-brained andorobot who's escaped from Mishima Heavy Industries' research laboratories. She's not supposed to use her special powers, but when more of Mishima's experiments run amuck and her friends are threatened, she'll do whatever she can to save them. It's never just another day at school when your classmate's an All Purpose Cultural Cat Girl!
Popo, and his family were harmoniously living with the insects in the forest until one day when his father left him and gave him a mysterious pendant with magical powers. Now, with mysterious events happened to his mother, he must travel with his newly found companions to the forest to solve the mysteries bound in the east.
As the group gets back from a long adventure Trapp's father also comes back from an excursion from Mt. Terrason with a precious white dragon jewel that looks identical to Shiro's jewel. Clay, Pastel, Rumy, and Shiro set out to find out if there is a link to the two jewels and whether Shiro might find his parents.
G.I. Joe: A Real American Hero is a half-hour American animated television series based on the successful toyline from Hasbro and the comic book series from Marvel Comics. The cartoon had its beginnings with two five-part mini-series in 1983 and 1984, then became a regular series that ran in syndication from 1985 to 1986. Ron Friedman created the G.I. Joe animated series for television, and wrote all four miniseries. The fourth mini-series was intended to be a feature film, but due to production difficulties was released as a television mini-series.
Fubuki is a girl whose only goal in life is to be the best...at arcade games! She's not much good at sports, but when it comes to arcades, Fubuki's a whiz with special super-powers. When an evil organization steals her powers to gain world domination, Fubuki's dream of winning the World Championship is in danger! She and her friends must battle the wackiest bunch of video game villains ever in a quest to make playing games fun again.
Silent Night, Holy Night
Amika
Morgana & Celeste
After a month abroad, the Foreign Expedition Team has returned to the Japan U-17 training camp. The group consists of 20 players, each with strength and technique that far surpasses those who occupy the camp's top court. In anticipation of the team's arrival, the coaches announce that 20 of the best players would be selected for further training. Tension begins to rise when only high school students are chosen to participate, but the middle school students challenge the players who possess the 11th to 20th positions to steal their places. With the delayed appearance of the "Genius 10," the middle school students begin scheming among themselves to claim those spots as well. Unlikely pairings start to work together, combining their efforts to defeat the top 10 players of the country. It is a battle of wits, deception, and skill—all for the privilege of representing Japan at the U-17 World Cup.
Pins and Nettie
Sharon, Lois & Bram's Elephant Show