Syalis is a princess. A really cute one. When she gets kidnapped by the Demon King as a hostage, she's stuck in a castle full of demons, waiting to be rescued by her knight in shining armor. So what does she do? What any of us would. Take a nap—on a pillow she fashioned from her Teddy Demon guards. Duh.
When four Beverly Hills teenagers are chosen to defend earth and our galaxy from the evil forces of Emperor Gorganus, they band together to form the Cosmic Knight. Selected by the kind alien Nimbar and given tattoos based on a their constellation, this team of superhero teens have the power to be transformed into Galactic Sentinels in order to fight the evil forces of Melechulah.
A high-tech squadron protects Earth from evil monsters and aliens with the help of a giant super-being named Ultraman Tiga.
Fred and Barney Meet The Thing is a 60-minute Saturday morning animated package show produced by Hanna-Barbera Productions from September 8, 1979 to December 1, 1979 on NBC. It contained the following segments: ⁕The New Fred and Barney Show ⁕The Thing Despite the title, the two segments remained separate and did not crossover with one another. Fred, Barney and the Thing were only featured together during the show's opening title sequence and in brief bumpers between segments. The unusual combination of a Marvel superhero and The Flintstones was possible because, at this time, Marvel Comics owned the rights to several Hanna-Barbera franchises and were, in fact, publishing comic books based upon them; The Flintstones was one of these. For the 1979-80 season, the series was expanded to ninety-minutes with the addition of The New Shmoo episodes and retitled Fred and Barney Meet the Shmoo.
When four pet turtles were bathed in alien ooze, they began to mutate and became the Teenage Mutant Ninja Turtles. Raised in New York City sewers by their foster father and wise sensei, Master Splinter, Leonardo, Michelangelo, Donatello, and Raphael wage war against crime. Led by Master Splinter, the four turtles learn the ancient martial art of Ninjitsu, mastering skills of stealth, weapons, and fighting. They stop evildoers in all forms, whether barbaric gangs, lowlife crooks, deranged cyborgs, or even the crime syndicate The Foot, led by their archrival, The Shredder.
Wealthy entrepreneur Bruce Wayne and his ward Dick Grayson lead a double life: they are actually crime fighting duo Batman and Robin. A secret Batpole in the Wayne mansion leads to the Batcave, where Police Commissioner Gordon often calls with the latest emergency threatening Gotham City. Racing to the scene of the crime in the Batmobile, Batman and Robin must (with the help of their trusty Bat-utility-belt) thwart the efforts of a variety of master criminals, including The Riddler, The Joker, Catwoman, and The Penguin.
A team of teenagers with attitude are recruited to save Angel Grove from the evil witch, Rita Repulsa, and later, Lord Zedd, Emperor of all he sees, and their horde of monsters.
My Secret Identity was a Canadian television series starring Jerry O'Connell and Derek McGrath. Originally broadcast from October 9, 1988 – May 25, 1991 on CTV in Canada, the series also aired in syndication in the United States. The series won the 1989 International Emmy Award for Outstanding Achievement in Programming for Children and Young People.
When high schooler Mari runs late for school, she never expects to fall for Tsunagu—a gentle, sensitive, beastfolk! In a world where beastfolk are segregated behind walls, Mari and Tsunagu show their differences are truly bridges. Can their love overcome the divide between beastfolk and humanity?
Sin Kiske, the forbidden child of a human and a magically crafted biological weapon called a Gear, lives in a world where magic has replaced science, and scars from the Gear rebellion remain. Attending his parents’ taboo-breaking wedding, he encounters a mysterious girl with deep hatred for Gears, and their fateful meeting threatens to upend the world once again.
Wakaba Kohashi, a sheltered rich girl, dreams of becoming a fashionable and trendy gyaru because she admires their outgoing and carefree nature. With this goal in mind, Wakaba begins the school year hoping to make her high school debut as a gyaru. On the first day of class, she meets the pure Moeko Tokita, the serious Nao Mashiba, and the eccentric Mao Kurokawa, and the four of them quickly become friends as they learn about and imitate each other's lifestyles. Wakaba*Girl follows the adventures of these four friends while they experience events like school festivals, waterpark trips, and gym class tests. Along the way, Wakaba discovers what it is like to live as a regular student while Nao, Moeka, and Mao catch a glimpse into the life of a rich family. With never a dull moment in their lives, the four girls make sure to live each day to the fullest.
Off-duty Japan Self-Defense Forces (JSDF) officer and otaku, Youji Itami, is on his way to attend a doujin convention in Ginza, Tokyo when a mysterious portal in the shape of a large gate suddenly appears. From this gate, supernatural creatures and warriors clad in medieval armor emerge, charging through the city, killing and destroying everything in their path. With swift actions, Youji saves as many lives as he can while the rest of the JSDF direct their efforts towards stopping the invasion. Three months after the attack, Youji has been tasked with leading a special recon team, as part of a JSDF task force, that will be sent to the world beyond the gate—now being referred to as the "Special Region." They must travel into this unknown world in order to learn more about what they are dealing with and attempt to befriend the locals in hopes of creating peaceful ties with the ruling empire.
恐竜探険隊ボーンフリー
Nan Harding is the new student at Mr. and Mrs. Bhaer's school. Everyone thinks that she is a pain in the head, but not Mrs. Jo. Together with the other kids, they all embark on their personal adventures and misfortunes while learning in school.
Tsumiki Miniwa, a small girl who packs a punch, is in love with her best friend, tall and easygoing Io Otonashi. The only problem is that she can't bring herself to come out and say it. And, despite the fact that he can otherwise read her like a book, Io doesn't seem to be able to pick up the obvious clues—even with all of their friends teasing that there's no one better suited for each other. Acchi Kocchi follows Tsumiki and her circle of friends as they go through their day-to-day lives. Between Mayoi the electronics nerd, Sakaki the good-natured prankster, and the nosebleed-prone Hime, Tsumiki's friends will never let her live down her crush. But only time will tell if Tsumiki will gain the courage to finally say how she truly feels.
The story of stoic Armored Trooper pilot Chirico Cuvie and his quest for answers after a sudden betrayal leaves him on the run from his own military.
Fifteen-year-old Yuna prefers staying home and obsessively playing her favorite VRMMO to doing anything else, including going to school. When a strange new update gives her a one-of-a-kind bear outfit that comes with overpowered abilities, Yuna is torn: the outfit is unbearably cute, but too embarrassing to wear in-game. But then she suddenly finds herself transported into the world of the game, facing down monsters and magic for real, and the bear suit becomes the best weapon she has!
This is the 2013 TV edition of the film series. After lying in a coma for two years, Shiki Ryougi awakens with amnesia. Inexplicably, she finds that she has also obtained the “Mystic Eyes of Death Perception” in which she can see the invisible lines of mortality that hold every living and non-living thing together. In this modern occult-action thriller, Shiki must tackle supernatural incidents while searching for her purpose for living.
Reach the top, and everything will be yours. At the top of the tower exists everything in this world, and all of it can be yours. You can become a god. This is the story of the beginning and the end of Rachel, the girl who climbed the tower so she could see the stars, and Bam, the boy who needed nothing but her.
Five years after the defeat of the Black Ghost organization and returning to their average lives, the 00 Cyborgs are called back into action to fight off cyborgs based off the Norse Gods, followed by a new enemy organization known as the Neo Black Ghost.