Orphen is a powerful sorcerer who is notoriously lazy. Everything changes when he finds a way to save his sis, who was turned into a dragon during their days at magic academy. Betrayed by friends who refused to help, Orphen will stop at nothing to track her down, even if he has to go it alone.
The story is set in the future where humanity and the Z/X have entered a treaty and headed towards a moment of peace. Azumi Kagamihara—a girl affiliated with the Blue World—is chosen together with her Partner Z/X Rigel to enroll in Fujimisaki Academy, a school established to gather girls that are partnered with Z/X from all over Japan.
Avid bookworm and college student Motosu Urano ends up dying in an unforeseen accident. This came right after the news that she would finally be able to work as a librarian as she had always dreamed of. When she regained consciousness, she was reborn as Main, the daughter of a poor soldier. She was in the town of Ehrenfest, which had a harsh class system. But as long as she had books, she didn't really need anything else. However, books were scarce and belonged only to the nobles. But that doesn't stop her, so she makes a decision... "If there aren't any books, I'll just create some."
Fourteen-year-old Iruma Suzuki has just been abandoned and sold to a demon by his irresponsible parents! Surprisingly, the next thing he knows he's living with the demon who has adopted him as his new grandson and has been transferred into a school in the Netherworld where his new demon grandfather works as the principal. Thus begins the cowardly Iruma-kun's extraordinary school life among the otherworldly as he faces his true self, takes on challenges, and rises to become someone great.
Natsusa Yuzuki entered university expecting to be the rugby club's ace, but he can no longer play rugby due to certain circumstances. Ibuki Ueoka is a senior who also quit playing rugby. There is also Yasunari Tsuru, Natsusa's junior who finds him disagreeable. On the other hand, another junior, Yuu Mashiro looks up to Natsusa and follows in his footsteps. Last, there is Seiichirou Shingyouji, Natsusa's childhood best friend. This is an original rugby anime of former teammates who fight together in matches of Kansai's university rugby league.
Misaka's electro-manipulation skills - and her delightfully destructive railgun projectile movement - make her a rock star in Academy City. The techno-metropolis is filled with supernaturally powerful students known as Espers, including Misaka's flirtatious friend and roommate, Shirai Kuroko. She uses her teleportation skills as a member of the Judgment law enforcement team, fighting crime alongside fellow agent Uiharu. Joined by their friend Saten, a spunky Level 0 Esper, Misaka, Kuroko, and Uiharu have a blast taking on danger whenever and wherever it arises.
Aspiring singer Shuichi Shindo and his band, Bad Luck, work to become Japan's next musical sensation, while he struggles to capture Eiri Yuki's attention.
Touma Kamijou is a student living in Academy City, a highly advanced place in terms of technology. Despite being gauged as a level zero esper (no powers), he possesses on his right hand the Imagine Breaker, an ability that negates any power whatsoever. Touma finds a young girl named Index who is trying to run away from Necessarius, a powerful magic organization that she is member of. Blessed with the skill of memorizing any sort of information, she holds 103,000 forbidden magical books within her head. As science and magic cross paths, Touma must face several dangers amid espers and magicians who appear in the exciting scientific town.
Kenzou Tenma, a Japanese brain surgeon in Germany, finds his life in utter turmoil after getting involved with a psychopath that was once a former patient.
Hikaru Shindō is just a normal 12-year-old boy, but one day he's rummaging through his grandfather's things to see if he can find something to sell and pulls out an old go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Fujiwara no Sai, a man who was a go instructor to the emperor of Japan a thousand years ago. However, because of the bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a go board, and wants to accomplish the perfect go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
The son of a world famous mystery writer, Jimmy Kudo, has achieved his own notoriety by assisting the local police as a student detective. He has always been able to solve the most difficult of criminal cases using his wits and power of reason.
For as long as he can remember, Ichigo Kurosaki has been able to see ghosts. But when he meets Rukia, a Soul Reaper who battles evil spirits known as Hollows, he finds his life is changed forever. Now, with a newfound wealth of spiritual energy, Ichigo discovers his true calling: to protect the living and the dead from evil.
Teenager Speed Racer aspires to be the world's best race-car champion with the help of his friends, family and his father's high-tech race-car, the Mach 5.
* Based on a manga by Kasahara Tetsurou. In a future world where an organization called the GGP has taken control of the world, Ogata Rin had a promising career as an up-and-coming ballet dancer, but suffered a serious injury and decided to quit. Years later in college she comes across an unusual club building and soon finds herself intrigued by a transforming motorcycle-like vehicle called a Rideback. She discovers that her unique ballet skills with balance and finesse make her a natural on a Rideback. However, those same skills also get her into serious trouble with the government. Source: ANN
Keitaro and his childhood sweetheart make a promise to be accepted at and to meet each other at the prestigous Toudai University before she moved out of his life. About a decade later, Keitaro has become an artist and a daydreamer, having ranked 27th from the last in the national practice exam. When his grandmother leaves the all-girls dormitory, he becomes the residential manager and soon meets up with two Todai applicants who may have been that sweetheart, since he`s forgotten her name. Then there the other tenants like young Shinobu who was in despair until Keitaro helped her, Motoko the swordsmaster who sees men as evil distractions, Su Kaolo the genius child inventor and the sneaky Kitsune.
アニメンタリ・ 決断
The story revolves around Kanipan aiming to be the best inventor and his adventures while trying to accomplish this.
Saybil can't remember his life before he joined the magic academy. He has the lowest grades, because his amnesia leaves him unmotivated. One day, the school headmaster, Albus, orders him to participate in a dangerous special training. "I want you to spread the use of magic in an area where they hold witch hunts." This story is a spin-off of 'Grimoire of Zero.'
On August 16, midway through a seemingly endless summer vacation, middle school third-year student Nagara, transfer student Nozomi, classmates Mizuho, Asakaze and their entire class are suddenly transported from their tranquil lives to a school adrift in an alternate dimension. They must survive with the super powers that have awakened within them.
Tsukasa Akeuraji, a frustrated skater, meets Inori Yuitsuka, a girl who yearns to be a figure skater. Motivated by Inori's obsession on the rink, Tsukasa begins coaching Inori. Inori's talent blossoms, and Tsukasa becomes a brilliant mentor. Together they aim to make her a glorious medalist!