When they were boys, Sam and Dean Winchester lost their mother to a mysterious and demonic supernatural force. Subsequently, their father raised them to be soldiers. He taught them about the paranormal evil that lives in the dark corners and on the back roads of America ... and he taught them how to kill it. Now, the Winchester brothers crisscross the country in their '67 Chevy Impala, battling every kind of supernatural threat they encounter along the way.
When everyone else mysteriously vanishes from their wealthy town, the teen residents of West Ham must forge their own society to survive.
Sheriff's deputy Rick Grimes awakens from a coma to find a post-apocalyptic world dominated by flesh-eating zombies. He sets out to find his family and encounters many other survivors along the way.
A group of teenagers go on a school camp in the Blue Mountains in Australia. While at the camp, Paul Reynolds accidentally goes into a parallel universe. This other world is inhabited by a more hierarchic and technologically different society, ruled by a group of people known as Spellbinders.
Young Sister Bertrille uses her ability to become airborne to help others, whether they want it or not. Although her aims are always benevolent, her means are often bemoaned by Mother Superior. The other Sisters must cope with their beloved Sister's aerodynamics and antics as she flies in and out of trouble.
As part of a deal with an intelligence agency to look for his missing brother, a renegade pilot goes on missions with an advanced battle helicopter.
It was just a usual morning. Akira Shiroyanagi, a high schooler who loves games and Konpeito (Japanese sweets), has suddenly been dragged into a battlefield by a mysterious girl who calls herself Mion. The participants are told that they are "erased from the family register, involved in an experiment, and gained certain powers." Akira is determined to win the game with his newfound powers and destroy the organization. Armed with a power no one expects and his "brain" skills, the new period of intelligence battle begins!
One fateful day, all of humanity was petrified by a blinding flash of light. After several millennia, high schooler Taiju awakens and finds himself lost in a world of statues. However, he's not alone! His science-loving friend Senku's been up and running for a few months and he's got a grand plan in mind, to kickstart civilization with the power of science!
Makoto Misumi is just an ordinary high school student living a regular life, but all of a sudden gets summoned to the other world to become a "hero." The goddess of the other world, however, insults him for being different and strips his "hero" title, before casting him off to the wilderness at the edge of the world. As he wanders the wilderness, Makoto encounters dragons, spiders, orcs, dwarves, and all sorts of non-human tribes. Because Makoto comes from a different world, he is able to unleash unimaginable magical powers and combat skills. But just how will he handle his encounters with various species and survive in his new environment. In this fantasy, Makoto tries to transform the other world into a better place despite the humans and gods having turned their backs on him.
Into every generation a slayer is born: one girl in all the world, a chosen one. She alone will wield the strength and skill to fight the vampires, demons, and the forces of darkness; to stop the spread of their evil and the swell of their number. She is the Slayer.
In the near future, life on earth is destroyed except for a small area in Eastern Europe. Russian military fights off hoards of remaining humans controlled by aliens and work to prevent a successful invasion by an alien force set on conquering the plant.
In 2033, people who are near death can be “uploaded” into virtual reality hotels run by 6 tech firms. Cash-strapped Nora lives in Brooklyn and works customer service for the luxurious “Lakeview” digital afterlife. When L.A. party-boy/coder Nathan’s self-driving car crashes, his high-maintenance girlfriend uploads him permanently into Nora’s VR world.
When astronomers detect a transmission from another galaxy, it is definitive proof of intelligent extra-terrestrial life. The world’s population waits for further contact with bated breath. They do not have to wait long. Within days, mankind is all but wiped out by a devastating attack; pockets of humanity are left in an eerily deserted world. As aliens hunt and kill those left alive, the survivors ask a burning question – who are these attackers and why are they hell-bent on our destruction?
A story of the bonds between those who fight, in a world pushed to its limits. On one of the countless parallel worlds that exist throughout spacetime, humanity has fought a decades long war against the BETA, hostile extraterrestrial invaders, using humanoid fighting machines called Tactical Surface Fighters. This is a story of how humanity lives and dies while on the brink of extinction...
Surrounded by a forest and a gated entrance, the Grace Field House is inhabited by orphans happily living together as one big family, looked after by their "Mama," Isabella. Although they are required to take tests daily, the children are free to spend their time as they see fit, usually playing outside, as long as they do not venture too far from the orphanage — a rule they are expected to follow no matter what. However, all good times must come to an end, as every few months, a child is adopted and sent to live with their new family... never to be heard from again. However, the three oldest siblings have their suspicions about what is actually happening at the orphanage, and they are about to discover the cruel fate that awaits the children living at Grace Field, including the twisted nature of their beloved Mama.
In 2099, Earth has shifted off its axis and begins to rotate at an angle of 90% to the 20th-century equator. Three years of natural disasters follows, and when things settle down, Earth's ten billion population has died and only two million moon colonists remain. Some return to begin the repopulation of the world in seven new cities and the remaining colonists of the moon fear that their former neighbors might pose a threat and construct a ring of defensive satellites to trap them on the newly repopulated homeworld.
The exploits a team of people whose job is to investigate the unusual, the strange and the extraterrestrial.
Sudou Kaname, an ordinary high school student, receives an invitation email to try a mysterious app called "Darwin's Game." Kaname, upon launching the app, is drawn into a game where players fight one another using superpowers called Sigils. Without knowing the reason for all this, can Kaname survive furious battles against the powerful players who attack him?
Before eradicating humankind from the world, the gods give them one last chance to prove themselves worthy of survival. Let the Ragnarok battles begin.
Riders on a commuter train get an earthquake warning on their cellphones. Cars lurch as electric sparks fly, people are thrown about and the lights go out. Train 5 passengers awake to find that they are no longer in a tunnel, and overgrown brush can be seen through the windows. People slide open the doors and find that the train tracks end suddenly ahead and behind the car. People's reactions to losing the modern world vary from confusion to alarm to indifference. Where or when are they? Can they survive in this wilderness?