Ábécédé s Michalem
Michalovy barvy
Michalova doprava
Jedna, dvě, Michal jde
Angličtina s Hurvínkem
Attention please! Are you ready for an adventurous tour through the human body? With a lot of humour, our physical appearance is being introduced from head to toe along cells and organs in an educational way. The heart, blood, nerves and kidneys, each single one is a miracle which renders life possible.
Australian host Steve Irwin and his wife Terri run a wildlife refuge. Their shared passion is educating the world about wildlife, including the much feared crocodile and numerous venomous snakes. Steve's specialty is the capture and relocation of crocodiles. No animal appears too threatening to Steve, his true respect for animals is the foundation for everything he does.
Step inside a fantastic land of fun and imagination with Kammy Kam and her beloved friends! Through music and magic, they learn about their world and unlock limitless wonder.
Using his knowledge of today’s animal kingdom and the latest research, wildlife adventurer Nigel Marven uses a time portal to take him into the past, on a quest to rescue long lost prehistoric creatures.
Aoi prefers indoor hobbies and is afraid of heights, but her childhood friend Hinata loves to show off her passion for mountain climbing. As young children they once watched the sunrise from the top of a mountain, and now they've decided to take up mountain climbing in hopes of seeing that sunrise again. They have cooking battles with mountaineering gear, climb small hills in their neighborhood, and meet new mountaineering friends as they learn the ropes of the hobby. When will they finally see that sunrise again?
A young girl named Dora goes on adventures with her red boot-wearing monkey named Boots.
A game show based on the Carmen Sandiego computer game series created by Brøderbund Software.
The Batwheels are a team of sentient super-powered crimefighting vehicles that help Batman, Robin and Batgirl—as well as a host of additional DC Super Heroes—keep Gotham City safe. Created only recently by the Batcomputer, our mechanized heroes must navigate the growing pains of being a newly formed super-team as well as the growing pains that come with just being a kid.
How 2 was a British educational television show which ran on CITV between 1990 and 2006. It served as a modernised "sequel" to a 60’s / 70's series with the same format called 'How'. Each episode started with the presenters sitting around the studio table asking their own question starting with “How” and then taking turns answering these. Subjects of science and history were often covered along with logic and word play puzzles.
Bad Influence! is an early to mid-1990s British factual television programme broadcast on CITV between 1992 and 1996, and was produced in Leeds by Yorkshire Television. It looked at video games and computer technology, and was described as a "kid’s Tomorrow's World". It was shown on Thursday afternoons and had a run of four series of between 13 and 15 shows, each of 20 minutes duration. For three of the four series, it had the highest ratings of any CITV programme at the time. Its working title was Deep Techies, a colloquial term derived from 'techies' basically meaning technology-obsessed individuals.
From germs and emotions to social media and more, it's the science of your world explained in a way that's refreshingly relatable.
A show that aims to help children know and understand minorities such as those with disabilities or immigrant children. Each episode, a child with worries about a friend or another child they know wanders into a dream world where two mysterious creatures and a wise professor help them understand and empathize with the other child's troubles and forge a better connection with them.
On a special inner city street, the inhabitants—human and muppet—teach preschoolers basic educational and social concepts using comedy, cartoons, games, and songs.
Labyrint světa a ráj srdce
With the help of his friend “The Man in the Yellow Hat,” a curious little monkey named George sets out on adventures to learn about the world around him.