After successfully won the Tokyo qualifying tournament, Chihaya and her friends are set to go on to the nationals. As they prepare, Chihaya is faced with new personal issues as her childhood friend and inspiration, Arata, has announced that he has quit competitive karuta. Not only that, but a new rival emerges in the reigning female champion karuta player, Shinobu Wakamiya, a karuta prodigy who became the nation's and the world's greatest female karuta player as a 9th grader. All of this forces Chihaya to reexamine her love of the game in the midst of preparing for one of the biggest tournaments of the year.
In an incredible interplanetary adventure, three young boxers learn how to enhance their individual powers by connecting to each other and to the legendary fighters that came before.
Years after the defeat of the Reptilian Empire, Getter Team has begun training on a new super robot, Neo Getter Robo. But a surprise attack from the Empire's revived leader forces them to recruit a street fighter named Go Ichimonji as Getter One's pilot. Faced with an enormously powerful foe, the new team's only hope for victory may lie in the resurrection of the lost weapon of humanity, Shin Getter Robo.
Chibi Maruko chan is the nickname of a sweetly obnoxious 9-year-old girl. She tricks her grandfather, ponders for hours over how to spend her allowance, and hates sitting next to ugly boys. She talks, feels and lives just as real kids do. As the second term commences, Maruko and her classmates return to their small groups. Maruko’s group includes two naughty boys and Maruko is forced to be one of their subordinates. She seems to face a lot of pressure at school.
Momoko's teacher asks the third grade to draw a picture based on their favorite song, to enter in a contest. She picks a song she's recently become fond of during music class, and is anxious to make a good drawing based on it. On her way to meet relatives in Shizuoka, Momoko meets Shoko Kimura, a university student who occasionally draws portraits and plans to participate in an art contest. Momoko and Shoko become close friends, and end up inspiring each other both in their own ways.
Following the success of the Dawn Rebellion, Degwin negotiates with Vice Admiral Revil to surrender all Federation assets and the complete withdrawal of Federation forces from Side 3 to prevent similar incidents from happening again. After bring reprimanded by Degwin for failure to look after Garma, Dozle sends Char - who motivated Garma into starting the rebellion - to Earth; in response, Char requests to become a mobile suit pilot when he returns. Feeling the burden of his responsibilities, Dozle proposes to cadet Zenna Mia. In the Earth city of Manaus, Char lands a job as a mobile worker pilot at a construction site. He meets a young Lalah Sune at a casino.
These are the recollections of a group of men who bet everything on their bicycles. The central pillars of their respective teams, the third years. New stories revealing their pasts are about to begin!
Revisit events from Bocchi joining Kessoku Band to their first successful gig.
This simple, charming series follows a young woman as she job hunts and experiences various changes in her life, all while her cat Daru remains the supportive constant.
While the battle to determine the next king of the demon realm has often been fraught, the rules were always clear. 100 demon children partnered with 100 humans would challenge each other, using 100 magical books. What none of them knew was that there was a 101st magical book, powerful enough to stop any of the others. Gash and Kiyomaro must begin a journey that will take them into the demon realm to confront the mysteries of Gash's past. But will they escape in time to help their friends in a battle with a seemingly unstoppable enemy?
Lupin investigates the kidnapping of a former love in Italy, and is drawn into a game with an unknown enemy.
It's bedtime and Nonoko is about to go to sleep. But the play of light and shadow on those objects on the wall, look almost like - a person.
A compilation movie that recaps the entire Persona 4 The Animation series with new cuts as well as the unaired “True End Episode” that was included on the 10th Blu-ray Disc/DVD volume.
Go! Princess Pretty Cure: Go! Go!! Gorgeous Triple Feature!!! is the 12th Pretty Cure movie produced by Toei Animation. The movie was released in Japanese cinemas on October 31, 2015. It consists of 3 features; A Precious Treasure of Pumpkin Land, Lefy's Wonderful Night, and Cure Flora and A Mysterious Mirror.
Sanpei is a boy beekeeper and the sole survivor of an accident that killed his entire family. Sanpei meets Chiyo, a girl who gets stung by a bee, and starts a new life in her village. Eventually, Sanpei cultivates the land that the villagers had abandoned, and then disappears. In the land now filled with flowers, Chiyo waits, believing Sanpei will return.
First of three compilation films of the Kuroko no Basket franchise. The first match of Seirin vs Touou Gakuen at the Winter Cup. Seirin swore they would get revenge from the Inter-High, but Aomine's talents grew even stronger and Kuroko's new move is seen through. After having all of his efforts denied by his former light, Aomine, Kuroko is benched and faces humiliation. Seeing his partner like this, something almost beast-like awakens within Kagami, and he challenges Aomine. Aomine had lost almost all sense of fighting, until he and Kagami both intensely face off with each other as they go into the Zone.
The year is Cosmic Era 73. The Bloody Valentine War, fought between the PLANT space colonies and the nations of the Atlantic Federation, has ended and an uneasy truce has settled upon the Earth sphere. With the signing of the Junius Seven Treaty, the world's soldiers have left the battlefield and the grizzly sights of war behind. Many who fought now seek peace and refuge in the shelter of civilian life. But one boy, Shinn Asuka, is finding that incredibly hard. A Coordinator who lost his entire family during the Battle of Orb, he now fights with ZAFT in one of their newest machines, the ZGMF-X56S Impulse. Of course, ZAFT is only developing these machines for defensive applications - or so they claim - but when a group of Federation operatives steal some of these prototype machines, the world is once again plunged towards war.
The Minerva docks at a ZAFT base, where they are met by Chairman Durandal. Over a quiet dinner, he talks with Athrun, Shinn and other members of the crew. This conversation leads Shinn to reflect on the past, and the events that brought them to where they are now. But understanding does not bring peace, and after another argument with some of his shipmates, Shinn heads ashore to clear his head. There he meets a beautiful girl, and watches her fall into the ocean. He dives in to rescue her, and in turn then must wait to be rescued. Meanwhile, the Alliance Forces gather, along with their Orb Allies, to launch an attack on ZAFT. The Minerva scrambles and prepares for battle. But unknown to either side, far beneath the waves, another group is going to try to put an end to the fighting.
Gathering their forces in the Mediterranean Sea, the Earth Alliance and Orb Union fleets launch a second attack on the Minerva, and this time not even the Archangel's intervention can halt the fighting. While Shinn unleashes his anger against the Orb fleet, Kira and Athrun confront each another in battle, and one of these lifelong friends falls in defeat. Back in the PLANT homeland, Chairman Durandal thinks back on his past and considers his plans for the future... plans which will require the removal of disruptive elements like Lacus and the Archangel crew. In the aftermath of the battle, Shinn reaches a fateful ecision. Stella, the enemy pilot he once promised to protect, is now a captive aboard the Minerva. Stella's physical condition is rapidly deteriorating, and Shinn will have to betray everything he believes in order to save her life.
Having defeated Logos and the Earth Alliance, the triumphant Chairman Durandal now reveals his ultimate plan for humanity. The world reacts with confusion and horror to the details of the Destiny Plan, but Durandal has come too far to let anyone stand in the way of his dream of eternal peace and happiness. Using the weapons of his fallen enemies, the Chairman demonstrates that he will stop at nothing to create his new world. The Archangel and its allies are now humanity's last hope to prevent Durandal from carrying out his plans. Once again, a fierce battle begins around the Requiem cannon and its relay stations, and our lead pilots meet in a final confrontation over the lunar surface. Shinn against Athrun, Kira against Rey, Archangel against Minerva... In the end, there can be only one victor.