"Welcome to Macintosh" is a documentary that mixes history, criticism and an unapologetic revelry of all things Apple. Whether a long time Mac fanatic or new to computers, Welcome to Macintosh explores the many ways Apple Computer (now Apple, Inc.) has changed the world, from the early days of the Apple-I to the latest the company has to offer.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
A thought provoking documentary feature film providing a comprehensive exploration of the evolution of signals intelligence over the past century. Whether you're intrigued by the secretive world of intelligence agencies or concerned about the implications of digital surveillance, this film will leave you with a deeper understanding of the role signals intelligence plays in society.
Hackers Wanted explores the origins and nature of hackers and hacking by following the adventures of Adrian Lamo, and contrasting his story with that of controversial figures throughout history.
In The Realm of the Hackers is a documentary about the prominent hacker community, centered in Melbourne, Australia in the late 80's to early 1990. The storyline is centered around the Australian teenagers going by the hacker names "Electron" and "Phoenix", who were members of an elite computer hacking group called The Realm and hacked into some of the most secure computer networks in the world, including those of the US Naval Research Laboratory, Lawrence Livermore National Laboratory, a government lab charged with the security of the US nuclear stockpile, and NASA.
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
In 1986, astronomer turned computer scientist Clifford Stoll had just started working on a computer system at the Lawrence Berkeley Laboratory when he noticed a 75-cent discrepancy between the charges printed by two accounting programs responsible for charging people for machine use. Intrigued, he deduced that the system was being hacked, and he determined to find the culprit. This is the re-enactment of how he tracked down KGB cracker Markus Hess through the Ethernet to Hannover, Germany.
During the Second World War, the allies' key objective was to crack the German army's encrypted communications code. Without a doubt, the key player in this game was Alan Turing, an interdisciplinary scientist and a long-forgotten hero.
What is Bitcoin? With the advent of Bitcoin, the world's first digital currency, for the first time in history money is no longer controlled by banks or governments, but by the people who use it. But where did this currency come from? How does it work? And is it truly the way forward, or just a flash in the pan? Magic Money answers these questions and more as it explores the mysterious origins of Bitcoin, its role in society, and how it could shape the future.
Grace Hopper dedicated her life to bringing computers to the masses, when most supposed the technology was only useful for scientists and the military. Through her genius, she taught software English, so that everyone could communicate with computers.
When Steve Jobs died the world wept. But what accounted for the grief of millions of people who didn’t know him? This evocative film navigates Jobs' path from a small house in the suburbs, to zen temples in Japan, to the CEO's office of the world's richest company, exploring how Jobs’ life and work shaped our relationship with the computer. The Man in the Machine is a provocative and sometimes startling re-evaluation of the legacy of an icon.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.
The onset of the 21st Century will be an era in which the very nature of what it means to be human will be both enriched and challenged as our species breaks the shackles of its genetic legacy and achieves inconceivable heights of intelligence, material progress, and longevity. While the social and philosophical ramifications of these changes will be profound, and the threats they pose considerable, celebrated futurist Ray Kurzweil presents a view of the coming age that is both a dramatic culmination of centuries of technological ingenuity and a genuinely inspiring vision of our ultimate destiny.
As the clock counted down to the the 21st century, the world faced a potential technological disaster: a bug that could cause computers to misinterpret the year 2000 as 1900. Crafted entirely from archival footage and featuring first-hand accounts from computer experts, survivalists, scholars, militia groups, conservative Christians, and pop icons, Time Bomb Y2K is a prescient and often humorous tale about the power and vulnerabilities of technology.
Guardians of the New World introduces us to the world of hacker culture. Emerging from the 70’s counterculture around conceptions of personal freedom, decentralisation of power and sharing, hacking really came to prominence with the emergence of the Internet as a ubiquitous public forum from the late 90’s onwards.
Exploring America’s consumption of computers and the hazardous waste we create in pursuit of the latest technology, Terra Blight traces the life cycle of computers from creation to disposal and juxtaposes the disparate worlds that have computers as their center. From a 13-year-old Ghanaian who smashes obsolete monitors to salvage copper to a 3,000-person video game party in Texas, Terra Blight examines the unseen realities of one of the most ubiquitous toxic wastes on our planet.
Werner Herzog's exploration of the Internet and the connected world.
This made-for-TV documentary introduces the layperson to concepts and technologies that were emerging in computer interface design in the late 1980s and early 1990s: hypertext, multimedia, virtual assistants, interactive video, 3D animation, and virtual reality.
This behind-the-scenes documentary features interviews with the creators and cast of the cult comedy "The IT Crowd", plus chats with celebrity fans.
The World's first cyber-sitcom. Whether you are a PC rookie or an experienced user looking to upgrade, this hilarious how-to readies you for Windows 95. Created with Microsoft, the Windows 95 Video Guide is your ticket to personal computing in the 21st century. And who better to drive you than Jennifer Aniston and Matthew Perry, TV’s hottest comedy stars as they go interactive with a cast of wacky propeller heads. Along the way, they’ll download essential instructions and give you the inside information. Plus, Microsoft answers The 20 Most Asked Questions about Windows 95. It all comes together for an eye-opening and entertaining instructional that gets you totally wired for Windows 95!