A woman on the run from her abusive husband encounters a mysterious hitch-hiker.
A young couple set out to open a guesthouse in a remote place in Iceland. They come for peace but soon find out that something evil is lurking beneath their basement and hunting them in their dreams while they sleep.
As the residents of sorority house Pi Kappa Sigma prepare for the festive season, a stranger begins a series of obscene phone calls with dubious intentions...
Chris crashes into a carload of other young people, and the group of stranded motorists is soon lost in the woods of West Virginia, where they're hunted by three cannibalistic mountain men who are grossly disfigured by generations of inbreeding.
Cynical bodyguard Jericho is hired by a man possessed by Satan, who is in search of his bride. When Jericho realizes what is happening, he must do everything he can to save the woman and the world.
People mysteriously start receiving voicemail messages from their future selves, in the form of the sound of them reacting to their own violent deaths, along with the exact date and time of their future death, listed on the message log. The plot thickens as the surviving characters pursue the answers to this mystery which could save their lives.
A young couple buy their dream home in New Orleans, only to be tormented by an obsessive mother who believes the house should be hers.
A teenage boy is haunted in his dreams by deceased child murderer Freddy Krueger, who is out to possess him in order to continue his reign of terror in the real world.
In 2176, a Martian police unit is sent to pick up a highly dangerous criminal at a remote mining post. Upon arrival, the cops find the post deserted and something far more dangerous than any criminal — the original inhabitants of Mars, hellbent on getting their planet back.
A man finds himself trapped inside his own nightmare with a malevolent entity and must wake up before it's too late
The Blind Man has been hiding out for several years in an isolated cabin and has taken in and raised a young girl orphaned from a devastating house fire. Their quiet life together is shattered when a group of criminals kidnap the girl, forcing the Blind Man to leave his safe haven to save her.
Six actors go to a graveyard on a remote island to act out a necromantic ritual. The ritual works, and soon the dead are walking about and chowing down on human flesh.
When a mercenary unit enters a restricted zone to investigate a series of disappearances, they uncover the remains of a government experiment and the terrifying mutation it left behind.
A group of men, heading to a remote village to help one of their friends get over his divorce, soon discover that all the women have been infected with a virus that makes them man-hating cannibals.
When a disease turns all of humanity into the living dead, the last man on earth becomes a reluctant vampire hunter.
In 1950s rural Idaho, a young boy watches helplessly as his friends and brother fall under the spell of a mysterious widow living up the road and becomes convinced that she is a vampire.
A dying professor leaves his great-nephew a collection of documents pertaining to the Cthulhu Cult. The nephew begins to learn why the study of the cult so fascinated his grandfather. Bit-by-bit he begins piecing together the dread implications of his grandfather's inquiries, and soon he takes on investigating the Cthulhu cult as a crusade of his own.
A retro video game collector uncovers a prototype cartridge called "Sitra Achra", which disappeared after its creator did in 1985. The collector grows increasingly obsessed with beating Sitra Achra, but the game will not give up its secrets without a fight.
Desperate to repay his debt to his ex-wife, an ex-con plots a heist at his new employer's country home, unaware that a second criminal has also targeted the property, and rigged it with a series of deadly traps.
After a disfiguring leg injury, a young woman develops an unsettling secret relationship with her own body in which pain is pleasure, mutilation is love and hungers of the flesh have a mind of their own.