Industrialist François Delambre is called late at night by his sister-in-law, Helene Delambre, who tells him that she has just killed her husband, André. Reluctant at first, she eventually explains to the police that André invented a matter transportation apparatus and, while experimenting on himself, a fly entered the chamber during the matter transference.
Medical student Ted Grey graduates at the top of his class and quickly joins an elite pathology program, whose top students invite him into their circle. There he uncovers a gruesome secret: They play a game in which one tries to commit the perfect, undetectable murder, then the others compete to determine the victim's cause of death.
A research scientist explores the boundaries and frontiers of consciousness. Using sensory deprivation and hallucinogenic mixtures from native American shamans, he explores these altered states of consciousness and finds that memory, time, and perhaps reality itself are states of mind.
A remote arctic station is overrun by its own monstrous experiment, leaving the survivors no choice but to face what they've created.
A who-is-it setting in the claustrophobic corridors of an abandoned and locked-off office building that has several guests invited to a party by their mysterious, unknown host. Only it is they who are the victims of their crimes. Suspense and mistrust are not the only stalker in this cat and mouse game of wits and fear. Who is the stalker? Why is he killing? And what is it exactly that everyone here has in common?
Inside a computer a space-time is revealed in which image and sound become numbers and motion manifests as rhythm, flow and chaos. This tracking and integration experiment removes the superficial identity of video to detect kinetic disturbances in everyday environment.
Darkman and Durant return and they hate each other as much as ever. This time, Durant has plans to take over the city's drug trade using high-tech weaponry. Darkman must step in and try to stop Durant once and for all.
Darkman, needing money to continue his experiments on synthetic skin, steals a crate of cash from drug lord Peter Rooker...
Nine strangers wake up in a house with no recollection how they got there and no way out. The voice on the PA introduces them to a grisly game they must play. The prize is $5 million and their life.
A young woman inherits an old hotel in Louisiana where, following a series of supernatural "accidents", she learns that the building was built over one of the entrances to Hell.
After their human test subjects turn into animalistic horrors, a small group of scientists barricade themselves in their laboratory, but they must balance moral conflict with survival as their botched creations attack.
A diverse group of ex-cons-turned-movers are convinced by their creepy client, Vern Muller, to pull an all-nighter for a generous pay bump. As the night progresses and rooms are cleared, they slowly uncover the horrors that exist inside his old Victorian mansion, which include boobytraps, human experimentation, Nazi monsters and more. Will they survive the night?
In 1959, an alien experiment crashes to earth and infects a fraternity member. They freeze the body, but in the modern day, two geeks pledging a fraternity accidentally thaw the corpse, which proceeds to infect the campus with parasites that transform their hosts into killer zombies.
Once again tampering with mother nature to disastrous results, Dr. Herbert West continues his research while serving time in a maximum security prison for his previous exploits. West's limited prison-cell experiments are suddenly interrupted by the arrival of a new prison doctor and the brother of the girl who suffered from West's experiments 13 years earlier.
After the death of his wife, a grieving man becomes the victim of a horrific experiment to cure his addiction.
A genetically created Anaconda, cut in half, regenerates itself into two new aggressive giant snakes, due to the Blood Orchid.
A desperate doctor locks down South Union Cardiac Hospital to keep the greatest discovery in human history to himself, while a young intern races to save a dying young dancer, his ex-girlfriend, and his best friend, and stop his mentor.
Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked "pieces" to find both an exit and the reason for their abduction. One by one the players are eliminated as their "curfew" begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is ... which one?
Trevor Blackburn is accused of murdering his girlfriend, Faith, in a brutal ritual. He's sentenced to live in an experimental rehabilitation community and falls into a coma. When he wakes up, he meets the mysterious Dr. Ek, who tortures Trevor in an attempt to learn the whereabouts of a powerful occult book. As other patients start to disappear, Trevor begins to wonder who and where he really is.
For a class project, three college students decide to invent an unfounded rumor about the most popular girl on campus. But as the rumor spreads, it begins to spiral out of control.