Miser Ebenezer Scrooge is awakened on Christmas Eve by spirits who reveal to him his own miserable existence, what opportunities he wasted in his youth, his current cruelties, and the dire fate that awaits him if he does not change his ways. Scrooge is faced with his own story of growing bitterness and meanness, and must decide what his own future will hold: death or redemption.
A brother and sister move into an old seaside house that has been abandoned for many years on the Cornwellian coast. They soon discover that it is haunted by the ghost of the mother of their neighbor's granddaughter, with whom the brother has fallen in love.
The eponymous wraith returns to Earth to aid his descendant, elderly Emily Stowecroft. The villains want to kick Emily and her friends out of their group home so that they can build a crooked casino. Good guy Steve Walker gets caught in the middle of the squabble after evoking Blackbeard's ghost.
On the anniversary of Jacob Marley's death, his business partner Ebenezer Scrooge finds unwelcome company in the form of three spirits from Christmases Past, Present and Yet to Come.
A barbarian woman with a miraculous blue crystal staff gains the help of a group of adventurers as an army of dragons invades the land of Krynn.
The Scooby gang visits a culinary resort run by Fred's uncle, Bobby Flay. While enjoying the sights, a ghost attacks the guests and destroys the resort, leaving the gang to put a stop to its threat.
Mater, the rusty but trusty tow truck from Cars, spends a day in Radiator Springs playing scary pranks on his fellow townsfolk. That night at Flo's V8 Café, the Sheriff tells the story of the legend of the Ghostlight, and as everyone races home Mater is left alone primed for a good old-fashioned scare.
In 16th century Japan, peasants Genjuro and Tobei sell their earthenware pots to a group of soldiers in a nearby village, in defiance of a local sage's warning against seeking to profit from warfare. Genjuro's pursuit of both riches and the mysterious Lady Wakasa, as well as Tobei's desire to become a samurai, run the risk of destroying both themselves and their wives, Miyagi and Ohama.
The Little Ghost lives in the castle over looking a small town and awakens for precisely one hour after the clock strikes midnight. Follow him on this adventure to see his first sunrise ever!
Casper the Friendly Ghost covers himself with soot and pretends to be a groundhog's shadow.
Casper the Friendly Ghost goes out to find some friends to come to his birthday party.
In Ghosts On The Go, the gang crosses the Atlantic Ocean and takes on Europe! In Large Dragon at Large, the gang attends a Renaissance Faire, where a dragon interrupts their fun. While traveling in Greece, an ancient myth apparently comes to life because of a medallion Shaggy wears in It's All Greek to Scooby. In Pompeii and Circumstance, the gang's Italian vacation is interrupted by misdeeds in teh ancient city of Pompeii, leading to an ominous visit into the mouth of th no so dormant Vesuvius. And finally, the gang goes to Paris to see Daphne's cousin become a model, but only to discover she's been abducted by a giant gargoyle in Ready To Scare.
Two bumbling service station attendants are left as the sole beneficiaries in a gangster's will. Their trip to claim their fortune is sidetracked when they are stranded in a haunted house along with several other strangers.
After intrepid working girl Mary Carter becomes the new owner of a reputedly haunted mansion located off the Cuban coast, a stranger phones warning her to stay away from the castle. Undaunted, Mary sets sail for Cuba with a stowaway in her trunk—wise-cracking Larry Lawrence, a radio announcer who helps Mary get to the bottom of the voodoo magic, zombies and ghosts that supposedly curse the spooky estate.
Banku, his mother, Anjali Sharma and father move in to their new house -- the Nath villa, unaware of the fact that the house is inhabited by a ghost. It is learnt the ghost is not too happy with his new housemates. But what the ghost is not prepared for is his unlikely friendship with Banku. Now Banku must uncover the reason why his ghostly friend is stuck and help him to attain salvation.
Through the use of a Time Machine, Casper the Friendly Ghost gets transported back in time, In the stone-age, Casper frightens cave-men and women. Robert Fulton's steamboat makes a successful first trip when Casper's ghostly form frightens it into action. Casper assists Paul Revere on his famous ride when Revere's horse, frightened by Casper, ceases to balk and breaks into a gallop. George Washington, crossing the Delaware River, is sped up by Casper's appearance, and Casper becomes a hero by besting the British Redcoats.
Casper, the Friendly Ghost, travels south of the border down Mexico way. He comes upon a baby bull, who is attempting to imitate his father, a hero of the bull-ring. Casper trains the calf in the art of bull-fighting. When papa bull becomes incapacitated in the bull-ring and is in danger of being killed by the matador, the son, with Casper's help, charges into the ring and bests the bullfighter.
Casper the Friendly Ghost helps Spunky the Donkey find a useful job.
Casper the Friendly Ghost goes to Ireland, where he meets Billy, a young boy whose widowed mother is about to be evicted my a miserly landlord. Billy thinks Casper is a leprechaun and demands a crock of gold. Casper can only come up with gold-painted eggs, golden corn and gold fish. But when the landlord arrives and sees Casper, he runs away, and Casper gives the miser's gold to the boy.
Ebenezer Scrooge malcontentedly shuffles through life as a cruel, miserly businessman, until he is visited by three spirits on Christmas Eve who show him how his unhappy childhood and adult behavior has left him a selfish, lonely old man.