A young man journeys through a desert, where he is kidnapped by a sadistic stranger clad in a pig mask. The stranger proceeds to brutally torture the young man, who then finds himself escaping into his imagination, with fantasy and reality intersecting.
In 19th century Vermont, a young woman's parents drink sleeping tea in order to survive the harsh winter, but an early thaw leads to horrifying results.
Conducting clandestine experiments within the morgue at Miskatonic University, scientist Herbert West reveals to a fellow graduate student his groundbreaking work concerning the re-animation of fresh corpses.
An intimate portrait of a 9 year old sociopath as he discovers his taste for killing.
A group of workmen, among them a conflicted father and son, undertake a job in a forbidding, barren landscape only to be stalked by a bloodthirsty assailant that resides there. As darkness closes in it's up to them to use all of their wits, resources and power tools to try and survive the night.
Wonderwall Guy brings his guitar to a party to impress girls and just won’t leave. A group of the fed up partygoers band together to try and get him out of there, but something unexpected happens…
De Wind
A broke college student finds a modeling gig online to help her make ends meet: an all expenses paid trip, a dream beach photoshoot, and a big paycheck. It’s almost too good to be true…
Beth, a thirteen-year-old white girl, is seemingly lost. She wanders around east London, seeking out help from strangers. But over the course of an evening, her interactions with the city's dwellers take darker turns. Terror appears to lie around every corner.
When a charming stranger invites her to a party, a shy woman's fear of socializing turns into real terror.
A mysterious sound, a mother stricken with madness, and two daughters caught in a fight for survival.
Frankenstein, a young medical student, trying to create the perfect human being, instead creates a misshapen monster. Made ill by what he has done, Frankenstein is comforted by his fiancée; but on his wedding night he is visited by the monster.
A group of young friends spending time at a remote cabin are pursued by a demonic force after a burial site is disturbed. Made on a small budget and starring Bruce Campbell and Ellen Sandweiss, the film was produced as a proof of concept to attract investors. Its ideas and sequences later formed the basis for Sam Raimi’s "The Evil Dead" (1981).
Forces already occupying a home have their own ideas about the sudden presence of a trio moving in.
A newly arrived guest of a Hollywood hotel charms and amazes the regulars, and they decide to invite him to their Christmas dinner.
A repressed father. A buried secret. A chaotic family dinner. As tensions rise, Catholic guilt warps reality—and his hidden desires erupt into something surreal.
A lonely woman and a mysterious intruder get more than they bargained for when a quiet evening proves to be deadlier than either of them could have imagined.
Inspired by 70s Horror movies and real crimes, Dead Human Collection is a bloodbath that follows a deranged Serial Killer and his sadistic habits.
While Corey and his friends are spending spring break at Grandpa's cabin, The Boss and his henchmen devise a plot to acquire Grandpa's land. Little do they know that when the sun goes down Grandpa has some plans of his own.
Moving Matter is the culmination of a material-led process with artists from dance, costume design and film that began with a study of old kitchen flooring about to be discarded. This flax-based material enters our orbit in the 1950s, where a measured homelife and prescribed domesticity offered a reassuring antidote to bomb scares, political turmoil, and paranormativity. Stability topples as the flooring becomes entangled in the lives of those who don the material as garments and shelters. This film was made through Moving Matter, a long-term research-creation project that offers a methodology for rethinking the dynamism between raw materials, garments, and the body. Moving Matter steers the locus of choreography and wearable design away from human hierarchy to instead support truer collaboration amongst all moving materials, both human and non-human, in this case… linoleum.