Medical student Ted Grey graduates at the top of his class and quickly joins an elite pathology program, whose top students invite him into their circle. There he uncovers a gruesome secret: They play a game in which one tries to commit the perfect, undetectable murder, then the others compete to determine the victim's cause of death.
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
A man who loves games and theatre invites his wife's lover to meet, setting up a battle of wits with potentially deadly results.
Three scouts and lifelong friends join forces with one badass cocktail waitress to become the world’s most unlikely team of heroes. When their peaceful town is ravaged by a zombie invasion, they’ll fight for the badge of a lifetime and put their scouting skills to the test to save mankind from the undead.
Three college students play a challenge game called Odds Are... It quickly erupts into a nightmare for the participants who find themselves caught in an unpredictable web of deceit and survival. Based on actual events.
The story of 11 contestants who sign up for a scary reality show which forces them to confront the supernatural and their innermost fears. They're brought to an ancient war museum in Cambodia, which was used as a Khmer Rouge prison twenty years before. Thousands of innocent people were tortured and killed there during the Cambodian war in the 1970s.
A group of British students embark on summoning spirits on a Ouija board after a night of clubbing. But someone breaks the link before they have finished and now a demon is trapped in their world and the only way to banish it, is for all the people who summoned it to die.
In the future, two television networks compete for ratings by producing violent game shows. One network produces a modern day version of the Roman gladiators, only on motorcycles instead of chariots, and uses convicted murderers as the participants, The network decides it needs a champion for this sport, so they frame a constant winner from another game for murder, and place him on the show.
Three young children set out to decipher a mystery unfolding in their little corner of the world. With good intentions, they embark on a dangerous investigation after a mysterious family.
Kaiji Ito moves to Japan after graduating from high school. Unable to find a job and frustrated with society at large, Kaiji spends his days gambling, vandalizing cars, and drinking booze. Two years later and his life is no better. A debt collector named Endo arrives to collect money owed. The debt collector offers two choices to Kaiji: spend 10 years paying off his loan or board a gambling boat for one night to repay his debt & possibly make a boat load of money. Could the debt collector Endo actually be setting up Kaiji? One way or another, for Kaiji it's going to be the night of his life.
Kaiji (played by Tatsuya Fujiwara) is about to have his life changed. The thrill is beyond anything he, or most people, have experienced. The adventure is not without risk and danger however. He is given four games, which are challenges, and include life and death situations. The film follows its prequels and things will get both mental and physical.
A small town comes under the thumb of Martha, a ghost who returns to haunt the children who witnessed her death during a "game" of Ghost in the Graveyard as young children.
Dr. Samantha Goodman is a beautiful, young psychiatrist. Burnt out, she drives to the family’s winter cottage to spend time with her husband and sister. A relaxing weekend is jarringly interrupted when a terrifying and unexpected guest arrives. What follows is an extraordinary night of terror and evil mind games where escape is not an option.
A year after Sheila is killed in a hit-and-run, her multimillionaire husband invites a group of friends to spend a week on his yacht playing a scavenger hunt-style mystery game—but the game turns out to be all too real and all too deadly.
Thrown naked into a desolate room with thirteen strangers, Tonya discovers that she is the final contestant in a deadly game. Restrained by lethal electronic collars, the players must utilize hints and tools from a box marked "pieces" to find both an exit and the reason for their abduction. One by one the players are eliminated as their "curfew" begins and the lights go out. With each dead body comes another clue, which they use to discover that one of them is the killer. The question is ... which one?
Five carnival workers are kidnapped and held hostage in an abandoned, Hell-like compound where they are forced to participate in a violent game, the goal of which is to survive twelve hours against a gang of sadistic clowns.
A teenage boy gets a robotic opponent after winning a laser tag contest; however the robot is not what it seems!
Nine strangers wake up in a house with no recollection how they got there and no way out. The voice on the PA introduces them to a grisly game they must play. The prize is $5 million and their life.
A who-is-it setting in the claustrophobic corridors of an abandoned and locked-off office building that has several guests invited to a party by their mysterious, unknown host. Only it is they who are the victims of their crimes. Suspense and mistrust are not the only stalker in this cat and mouse game of wits and fear. Who is the stalker? Why is he killing? And what is it exactly that everyone here has in common?
A harmless game of "Truth or Dare" among friends turns deadly when someone—or something—begins to punish those who tell a lie—or refuse the dare.