A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
A teacher, driven to exasperation from insults and insubordination, takes her class hostage.
In rural New Zealand, a fifteen-year-old girl fights to keep her place among the pack of boys she has grown up with. As day turns to night, she falls into a power game with the pack's alpha - but it is the wrestle within herself that proves to be her hardest challenge.
An adolescent girl, living with her mother and her grandmother, will have her first sexual experiences in a heavy and excessive way.
Two brilliant research scientists have invented a device capable of recording and playing back sensory experiences only to have devastating results when one of them records their own death.
Holly is tired of moving every time her mom Jean breaks up with yet another second-rate guy. To distract her mother from her latest bad choice, Holly conceives the perfect plan for the perfect man, an imaginary secret admirer who will romance Jean and boost her self-esteem.
An orphaned cheetah becomes the best friend and pet of a young boy living in South Africa.
A grieving woman uses her virtual reality therapy to exact revenge on her former friends.
As a group of Danish children pass into adolescence, gradually the most popular girl becomes an outcast, for trivial reasons that she never understands.
An original story in the Ghost In The Shell franchise; an effort to the sensation of being in another world, meshing future technologies with art. A World of Purity: Holy Ground. "To end the war and protect my wife, I must delete you all…" Japan, 2025. Technology has been advancing more and more rapidly. "Brain cyberization" that makes possible direct connections to information networks via the brain, the technology of "prosthetic bodies" that allows humans to change their body parts into cybernetical ones; in this world where such scientific advances have become common, a bombing attack threat is sent to the Japanese government. The target is an international meeting involving dignitaries from the Republic of Kuzan. The case is entrusted to the Ministry of Home Affairs' Public Security Section 9. Section 9's leader, the full-cyborg Motoko Kusanagi, assembles her team and heads off to trap and eliminate the terrorist.
Georgia Nicolson is fourteen, lives with nosey parents who don't understand her, an annoying three year old sister and has to wear a beret to school. She would, however, rather be blonde, have a smaller nose and a boyfriend. Revolving around her hilarious journal entries, prepare to be engulfed in the world of the soaring joys and bottomless angst of being a teenager.
A brief extract of four kids' lives somewhere in France. Quentin, who won a writers contest and now pays more attention to his career as an author than to his friends, beautiful Julie, his girl-friend, much more mature than she looks, falling in love with Quentin's very best friend Jimmy, who is kind of stuck in his unability of self-expression and grown up under bad social circumstances. And there is the shy boy Samir, exiled from Algeria, who lost his "brother" and only friend some time ago. Samir heavily falls in love with Quentin, but he can't handle it...
For Jimmy Smith, Jr., life is a daily fight just to keep hope alive. Feeding his dreams in Detroit's vibrant music scene, Jimmy wages an extraordinary personal struggle to find his own voice - and earn a place in a world where rhymes rule, legends are born and every moment… is another chance.
After twelve years away, Martina and her mother travel to Villa Mercedes where their relatives live, including cousins she has not seen since childhood. Their mothers have a distant relationship due to problems in the family business. A tragedy allows the cousins to bond as they embark on a journey to reconnect with one another.
Desperate to get back on top, venture capitalist Joel meets Nicolaus and Lester, entrepreneurs seeking investors for Empathy, Inc., a virtual reality startup offering realistic and moving experiences for users by placing them in the lives of the less fortunate. Joel gets the startup its funds but soon discovers the tech's creators have a far more insidious agenda.
When a super computer is linked to a video game network, the computer programmer who designed the game must enter the virtual reality world of his fantasies and defeat the computer before it causes worldwide chaos!
In a dystopian 2021, Johnny is a data trafficker who has an implant that allows him to securely store data too sensitive for regular computer networks. On one delivery run, he accepts a package that not only exceeds the implant's safety limits—and will kill him if the data is not removed in time—but also contains information far more important and valuable than he had ever imagined. On a race against time, he must avoid the assassins sent to kill him and remove the data before it, too, ends his life.
Hayat, a soccer fanatic from Hamburg, has breast cancer. After the operation, the 20-year-old feels disfigured and is no longer allowed to play football because of her medication. But a life without soccer? Unimaginable! For Hayat, the motto now is: after the game is before the game. The motley group of girls from FC Schanze, who neither have a jersey nor can dribble, take Hayat in. Her lousy coach Toni, who sees his main task as certifying that his girls are free of talent, also takes a liking to her. The way the roughneck courts her, first out of vanity and then out of genuine affection, and discovers his sensitivity in the process, is one of the film's great moments.
A simple man is turned into a genius through the application of computer science.
Two teenage girls in small-town Sweden. Elin is beautiful, popular, and bored with life. Agnes is friendless, sad, and secretly in love with Elin.