American professor John Holden arrives in London for a conference on parapsychology only to discover that the colleague he was supposed to meet was killed in a freak accident the day before. It turns out that the deceased had been investigating a cult lead by Dr. Julian Karswell. Though a skeptic, Holden is suspicious of the devil-worshiping Karswell. Following a trail of mysterious manuscripts, Holden enters a world that makes him question his faith in science.
A starving vampire seeks a new path forward after swearing off human blood. They are approached by another of their kind who hands them a map, pointing them in the direction of a witch in the woods who resides over a vampire brood. It is in her body, they are told, that they can find the succor they need, both to stay alive and, possibly, to become free.
A traveling couple end up in an abandoned Nebraska town inhabited by a cult of murderous children who worship a demon that lives in the local cornfields.
For an initiation stunt, five college women are locked in a Kentucky hospital built in 1910 where 63,000 people died from a disease known as the "white plague". Deep under the hospital is the "Death Tunnel" which once were used to secretly remove the dead from the grounds.
A sheriff investigating the disappearance of a young girl from a small island discovers there's a larger mystery to solve among the island's secretive, neo-pagan community.
In a seedy bar in a town ravaged by war, scientist and businessman Hunt hires mercenary and former Royal Marine D.C. to assemble a crack team of ex-soldiers to protect him on a dangerous journey into no-man's land. Their mission is to scope out an old military bunker in Eastern Europe. It should be easy – 48 hours at the most. Lots of cash for little risk. Or so he says...
When an archaeologist uncovers a strange skull in a foreign land, the residents of a nearby town begin to disappear, leading to further inexplicable occurrences.
A group of college students decide to take part in a witch hunt tour inspired by a horror movie. As the adventure goes awry, the students realise that an evil being has followed them home.
A young monkey, initiated by his master, will pass his transition to adulthood. He will have to fight fire, metaphor for his fear of growing up, by taming the sound of the sacred djembe, symbol of independence.
In October of 1994 three student filmmakers disappeared in the woods near Burkittsville, Maryland, while shooting a documentary. A year later their footage was found.
In the 15th century, a young goatherd living alone in a mountain hut feels a dark presence in the woods.
When the daughter of the town's new priest goes missing during the harvest festival, a desperate search begins, uncovering the town's dark history and resurfacing tales of a mysterious, malevolent spirit that demands sacrifice.
On a desolate farm, a couple's prayers are answered after a visitor offers them a sinister deal. Blinded by their joy, they struggle to realize that what they once desired may lead to their own unraveling.
Basque Country, Spain, 1843. A police constable arrives at a small village in Álava to investigate a mysterious blacksmith who lives alone deep in the woods.
From Malkuth to Kether and back, the whole spin of the wheel. A retelling of a series of dreams and visions experienced by the director in her Great Quest.
In a world where nature is fading, in a town in south Brazil's countryside, people from the original settlements still exist, but face difficulties surviving due to the unproductive lands. Lauri is one of them. However, unlike the others, he has a dream that takes him to the Great Tower.
Exploring the reports of a spectral mansion on the outskirts of Rougham, a village in the Eastern county of Suffolk. The film delves into local folklore surrounding these sightings as villagers recount their haunting experiences against the desolate backdrop of rural Britain. It reflects on themes of memory, place, and the fading tradition of oral storytelling, evoking the eerie atmosphere of a fractured England and our growing disconnect from the natural environment.
A stranger arrives in a little village and soon after a mysterious sickness starts spreading. A policeman is drawn into the incident and is forced to solve the mystery in order to save his daughter.
Trying to escape her broken past, Sarah O’Neill is building a new life on the fringes of a backwood rural town with her young son Chris. A terrifying encounter with a mysterious neighbour shatters her fragile security, throwing Sarah into a spiralling nightmare of paranoia and mistrust, as she tries to uncover if the disturbing changes in her little boy are connected to an ominous sinkhole buried deep in the forest that borders their home.
Lady and Tramp's mischievous pup, Scamp, gets fed up with rules and restrictions imposed on him by life in a family, and longs for a wild and free lifestyle. He runs away from home and into the streets where he joins a pack of stray dogs known as the "Junkyard Dogs." Buster, the pack's leader, takes an instant disliking to the "house-dog" and considers him a rival. Angel, a junkyard pup Scamp's age, longs for the safety and comfort of life in a family and the two become instant companions. Will Scamp choose the wild and free life of a stray or the unconditional love of his family?