Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Artificial Intelligence (AI) is possibly the most powerful technology of our time. It has the potential to solve humanity’s biggest challenges yet some fear AI will be our downfall. iHUMAN follows pioneers at the frontline of the race to develop the ever more sophisticated AI to find the questions we need to ask at this crucial point in history.
The ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence. Yet in 2016, Google's DeepMind team announced that they would be taking on Lee Sedol, the world's most elite Go champion. AlphaGo chronicles the team as it prepares to test the limits of its rapidly-evolving AI technology. The film pits man against machine, and reveals as much about the workings of the human mind as it does the future of AI.
It happened more or less by accident; the people who made it happen were amateurs; and for the most part they still are. From his own Silicon Valley garage, author Bob Cringley puts PC bigshots and nerds on the spot, and tells their incredible true stories. Like the industry itself, the series is informative, funny and brash.
For years now, the Kremlin has been systematically trying to use well-trained hackers for its own benefit. In exchange for freedom and protection, they do the dirty work of the state, interfering in other countries’ elections and penetrating government networks. Just how dangerous is Russia’s cyber army?
As artificial intelligence becomes ever more sophisticated, the film industry is split between enthusiasm at what the technology can achieve and concern over the future for human workers in the industry. Will actors and actresses be replaced by machines? An overview on the coming wave of AI in cinema.
REVOLUTION OS tells the inside story of the hackers who rebelled against the proprietary software model and Microsoft to create GNU/Linux and the Open Source movement.
From executive producer Zach Braff and director Jeremy Snead, "Video Games: The Movie" is an epic feature length documentary chronicling the meteoric rise of video games from nerd niche to multi-billion dollar industry. Narrated by Sean Astin and featuring in-depth interviews with the godfathers who started it all, the icons of game design, and the geek gurus who are leading us into the future, "Video Games: The Movie" is a celebration of gaming from Atari to Xbox and an eye-opening look at what lies ahead.
The secret life of a young World of Warcraft gamer is vividly reimagined when his online friends contact his family after his death.
A deep dive into one of the most enduring and high-stakes mysteries in technology and finance: the origins of Bitcoin and the identity of its anonymous creator, Satoshi Nakamoto.
A thought provoking documentary feature film providing a comprehensive exploration of the evolution of signals intelligence over the past century. Whether you're intrigued by the secretive world of intelligence agencies or concerned about the implications of digital surveillance, this film will leave you with a deeper understanding of the role signals intelligence plays in society.
In thirty years, the video game has conquered an increasingly wide audience. Drawing on the recent work of economists, sociologists, experts and interviewing major players in this field, this investigation unravels the overwhelming domination of this new mass media.
Startups are using AI to create avatars that allow relatives to talk with their loved ones after they have died. An exploration of a profound human desire and the consequences of turning the dream of immortality into a product.
Explores the incredibly complex backstory of Ted Kaczynski, the infamous Unabomber. This exquisitely crafted inquiry into the rationale of this mythic figure situates him within a late 20th century web of technology—a system that he grew to oppose. A marvelously subversive approach to the history of the Internet, this insightful documentary combines speculative travelogue and investigative journalism to trace contrasting countercultural responses to the cybernetic revolution.
A college student searches for justice after she discovers deepfake pornography of herself circulating online.
Grace Hopper dedicated her life to bringing computers to the masses, when most supposed the technology was only useful for scientists and the military. Through her genius, she taught software English, so that everyone could communicate with computers.
As the clock counted down to the the 21st century, the world faced a potential technological disaster: a bug that could cause computers to misinterpret the year 2000 as 1900. Crafted entirely from archival footage and featuring first-hand accounts from computer experts, survivalists, scholars, militia groups, conservative Christians, and pop icons, Time Bomb Y2K is a prescient and often humorous tale about the power and vulnerabilities of technology.
From Bedrooms to Billions is a 2014 documentary film by British filmmakers Anthony Caulfield and Nicola Caulfield that tells the story of the British video games industry from 1979 to the present day. The film focuses on how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry which today dominates the modern world's entertainment landscape. The film features interviews with major British game designers, journalists and musicians from across the last 30 years.
Chronicles the extraordinary life of visionary scientist Demis Hassabis and his relentless quest to solve the enigma of artificial general intelligence.
This made-for-TV documentary introduces the layperson to concepts and technologies that were emerging in computer interface design in the late 1980s and early 1990s: hypertext, multimedia, virtual assistants, interactive video, 3D animation, and virtual reality.