The portrait of a young bakery worker in Swabia. A vague desire for something else lurks between her sentences and the images of her everyday life.
A report on the Film Academy in Ulm, Germany
MUTE is an animated short about a world populated by people born without mouths.
A short film about a small town where the past and the present are difficult to tell apart.
A kid and his teacher learn an important lesson: a grammatical mistake can create big trouble, but even a correction done the wrong way can cause senseless fears.
A documentary about the Parisian night club “Bus Palladium”. This film was theatrically released as a complement for Godard's Masculin, féminin.
A blackbird takes care of all forgotten things. One 17′ long story in just one drawing. An animated film where the animation is imagined. An experimental film for all audiences.
Bodney Brooks, a twelve year old master of computer controlled puppetry, decides to arrange a surprise birthday party for his Gran in an attempt to get back into his family’s good books. But, as ever in Bodney’s world, things don’t quite go to plan.
An 8-minute satire on politics featuring the first French presidential election campaign broadcasts from 1965 and The Shadoks.
A 16mm anthology of experimental super 8 films by Derek Jarman, Michael Kostiff, Cerith Wyn Evans and John Maybury, with framing footage by Tim Burke of Brion Gysin using a dream machine. Jarman's contribution is a version of his 1977 Art and the Pose (aka Arty the Pose), refilmed at 3fps, with a musical soundtrack. Jarman planned The Dream Machine as a commemoration of William Burroughs and Gysin's 1982 visit to the UK, and received initial funding from the Arts Council in 1983, then rethought the project as a portmanteau film featuring Gysin alone. The production remained in limbo until 1986, when James Mackay obtained completion funding from the British Film Institute. (Since this film was released on VHS accompanied by Jarman's Broken English: Three Songs by Marianne Faithfull, T.G.: Psychic Rally in Heaven and Pirate Tape under the umbrella title The Dream Machine, synopses of this film have often muddled up its details with those of the earlier films. )
The year is 2020. A 10-year-old girl is amusing herself to the best of her ability during online classes. She terribly misses the outside world. One day her dad gets her a microscope hoping it would distract her from the gloomy reality of isolation. The gift irritates her at the start until it reveals tiny mysterious creatures that live in the drops of rain water. These mysterious creatures are tardigrades. Slowly, by watching these creatures, the girl begins to associate herself with them.
Camille is about to take a bath when a child appears and questions the identity she has built up until now. After having a talk with whom she should have become, she fully embraces the doubts and issues that come with the construction of one’s unique identity.
Olivia, a young woman living abroad, returns to her hometown in Mexico in the hope of reconnecting with her past. But the violence she witnessed as a child has not abated, and the journey rekindles memories that are impossible to reconcile with.
Autodale's detective presence 'Friendly Shadow' makes an effort to keep the monsters lurking outside from entering the city, one such attack however gets very gruesome very fast.
A watchmaker's apprentice realizes that the perfect clockwork can be made only if he sacrifices himself completely.
Sculpt Inc. is about unusual sculptures that hundreds of people pass by every day in urban life and unique and sincere interpretations of those who live with them.
A woman is caught up with house chores after someone rings her door.
Every year, on Easter, the church inevitably encounters an endless stream of believers, many of whom come here only once a year - on this day. What do they expect from this holiday? What are they hoping for? What are they searching for?
In a dark expanse that could be the cosmos, we hear the voice of Arthur C. Clarke, whose face - taken from a BBC archive dating back to the 1960s - appears in the distance. His features quickly dematerialize into a multitude of shimmering pixels, creating an enveloping and immersive space out of which the thoughts of the famed author of «2001: A Space Odyssey» emerge. At the heart of this spectral environment, and with a magnetic voice sending us back to the time of cathode ray tubes and the golden age of television broadcasting, A C. Clarke tells us about the arrival of digital revolution, decades ahead of his time. This film is an invitation to travel, and a crepuscular form of poetry to be experienced immersively.
The magical tale of a mouse who sets foot on a woodland adventure in search of a nut. Encountering predators who all wish to eat him - Fox, Owl and Snake - the brave mouse creates a terrifying, imaginary monster to frighten them away. But what will the mouse do when he meets this frightful monster for real?