A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.
Eight strangers awaken with no memory, in a puzzling cube-shaped room where the laws of physics do not always apply.
A young programmer whose job is to watch over the reality-warping Cube defies orders to rescue an innocent mother trapped in one of its rooms.
Tobias, Mary, and Sakuya are way into the The World. Together, they form an inseparable group, grinding toward the break of day and running dungeons in search of the artifacts of adventure. But when the trio becomes lost in this virtual labyrinth, a chance encounter with the mysterious entity known only as Hermit will change their lives forever.
Rose, a desperate mother takes her adopted daughter, Sharon, to the town of Silent Hill in an attempt to cure her of her ailment. After a violent car crash, Sharon disappears and Rose begins a desperate search to get her back. She descends into the center of the twisted reality of a town's terrible secret. Pursued by grotesquely deformed creatures and townspeople stuck in permanent purgatory, Rose begins to uncover the truth behind the apocalyptic disaster that burned the town 30 years earlier.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
A young engineer wakes up from cryo-sleep during a routine deep space flight on the star freighter 'Mayflower'. The ship's computer informs him that he was awoken due to a false alarm. But all is not as it seems...
Nine chapters, two hours of maths, that take you gradually up to the fourth dimension. Mathematical vertigo guaranteed!
Americans Amy, Stacy, Jeff and Eric look for fun during a sunny holiday in Mexico, but they get much more than that after visiting an archaeological dig in the jungle.
"Phoools" dives into an artist's obsession with the simplest of shapes - a few ovals rotated around a circle, universally agreed to be called a flower. As he starts seeing this pattern everywhere, from drain covers to textiles, his perception shifts. The line between observer and observed blurs, reality melts into imagination.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...And becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
First-time father Henry Spencer tries to survive his industrial environment, his angry girlfriend, and the unbearable screams of his newly born mutant child.
In the winter of 1982, a twelve-man research team at a remote Antarctic research station discovers an alien buried in the snow for over 100,000 years. Soon unfrozen, the form-changing creature wreaks havoc, creates terror... and becomes one of them.
Hedonist Frank Cotton finds a mysterious puzzle box that summons the Cenobites, who open the doors to a dominion where pain and pleasure are indivisible.
A small town is taken over by an alien plague, turning residents into zombies and all forms of mutant monsters.
Kira's skin starts to age rapidly, dry out and crumble away. But then she discovers that she can replace her own skin with somebody else's.
Martin Brundle, born of the human/fly, is adopted by his father's place of employment (Bartok Inc.) while the employees simply wait for his mutant chromosomes to come out of their dormant state.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
An obese lawyer finds himself growing "Thinner" when an old Romani man places a hex on him. Now the lawyer must call upon his friends in organized crime to help him persuade the old man to lift the curse. Time is running out for the desperate lawyer as he draws closer to his own death, and grows ever thinner.