Before Google, Yahoo and even Apple, before the Silicon Valley cliché of informal dress code, skateboards running the corridors and wild creativity became commonplace, one company embodied the digital economy lifestyle and business style: the one firm coming out of the Age of Aquarius was Atari. The story of Atari is two-thirds the story of Nolan Bushnell, founder and visionary, and one-third the first and probably biggest boom and bust of the new economy some 20 years before the new economy even existed. Atari was showing that technology is cool, way before the personal computer revolution took place and they were reaching out to an ever-growing audience with something that is still cool today: video games. Atari literally introduced the digital world to the mass consciousness.
A documentary-style capturing of the life of Ab, a young struggling artist trying to find her way, all while dealing with unwanted company.
In this daring follow-up to The History of White People in America, comedian Martin Mull takes us on an in-depth look at such topics as White Religion, White Stress, White Politics, and White Crime.
Four participants playtest a virtual reality game that is still under development. The game uses AI simulated NPCs and system dynamics to generate a world with features not created by the developers, and perhaps beyond human understanding.
An exploration —manipulated and staged— of life in Las Hurdes, in the province of Cáceres, in Extremadura, Spain, as it was in 1932. Insalubrity, misery and lack of opportunities provoke the emigration of young people and the solitude of those who remain in the desolation of one of the poorest and least developed Spanish regions at that time.
A group of young filmmakers from Jakarta arrived in Bantul, Yogyakarta to prepare for a shoot. Things are normal until the second day when they start to experience unexplained phenomenon.
One of the most insane full motion video games from the 90's edited into one NINETY MINUTE MOVIE! Written and designed by horror writer Lorelei Shannon, Phantasmagoria 2: A PUZZLE OF FLESH is a narratively unrelated follow-up to the best-selling title by graphical adventure pioneer Roberta WIlliams (King's Quest). Notorious for its "obscene content" that saw the game heavily censored or outright banned in several countries, Puzzle of Flesh had the player help the introverted Curtis Craig navigate a psychological breakdown while working at a predictably sinister pharmaceutical company. Dark secrets, sexual exploration and inter-dimensional twists abound! Experience much of the game's craziest moments and outrageous gore condensed into a coherent*, freaky and funny narrative. *Well, as coherent as the actual plot of the game.
In the year 1984, TV Journalist, Donna Detweiler, takes you on a journey with her documentary segment "Down and Out with Donna Detweiler." In episode 6 of season 4, she aims to uncover the lost history whereabouts of the English punk rock band, Sachwheel.
"Blood Effects" a mockumentary by film maker Kris Black, is a cross between "Paranormal Activity" and Christopher Guest's "Best in Show". Presented as a "movie-within-a-movie", veteran Bruce Reisman produced Black's scathing satire of Hollywood horror movies, where reality ties itself up with fantasy, and the results are both humorous and horrifying.
A group of students investigates a series of mysterious bear killings, but learns that there are much more dangerous things going on. They start to follow a mysterious hunter, learning that he is actually a troll hunter.
A faux documentary about the ongoing social, political and economical crisis in Brazil, where the government cuts the colors of Rio de Janeiro, turning the city black and white.
Tucumán, Argentina, 1965. Three years before George A. Romero's Night of the Living Dead was released, director Ofelio Linares Montt shot Zombies in the Sugar Cane Field, which turned out to be both a horror film and a political statement. It was a success in the US, but could not be shown in Argentina due to Juan Carlos Onganía's dictatorship, and was eventually lost. Writer and researcher Luciano Saracino embarks on the search for the origins of this cursed work.
A group of cold case investigators stay at the Carmichael Manor, site of the grisly and unsolved murders of the Carmichael family back in the eighties. After four nights, the group was never heard from again. What is discovered on their footage is even more disturbing than anything found on the Hell House tapes.
The footage of three filmmakers shooting a web series has been recovered. Intending to debunk famous Internet urban legends and rituals, they perform a blood ritual that summons an ancient primordial entity in the process. As the spirit’s unstoppable evil seeps into their daily lives the trio are left with a single choice: Submit to its will… or die!
Follow a small group of elderly “Peeping Toms” through the shadows and margins of an unfamiliar world. Crudely documented by the participants themselves, we follow the debased and shocking actions of a group of true sociopaths the likes of which have never been seen before. Inhabiting a world of broken dreams and beyond the limits of morality, they crash against a torn and frayed America.
The infinite playground of forbidden worlds and dangerous lifeforms offered by the sci-fi horror genre will lead to the biggest, maddest, bloodiest V/H/S ever.
The story of the skaters and developers who came together to create one of the best-selling games of all time, changing the skateboarding scene and pop culture forever.
When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.
Friends become increasingly addicted to a video game that has an evil agenda.
Seven years after the last attack by the "soulless ghosts" who haunted the human race twice before, the world is left void of all deadly electronics that almost destroyed it... or so we thought. Living a primitive existence on the outskirts of the city, human survivors are surviving without any trace of technology. That is until 16 year old Justine enters the city and, letting her curiosity get the best of her, opens a working laptop and unknowingly unleashes the most terrifying attack the survivors have ever faced. In a world already torn and without hope, can humanity make it through the toughest struggle of all time?