Simon, son of the king, must flee when the empire is overthrown by the evil Shurka. Schooled in the arts of magic, he must find the Ring of Magic and the Sword of Power and defeat the wizard who killed his father. He is joined in his quest by the swordmaster Kor, his faithful protector Gulfax, and the Forest Wizard Hurla.
During a routine case in L.A., NY private investigator Harry D'Amour stumbles over members of a fanatic cult who are preparing for the resurrection of their leader Nix, a powerful magician who was killed 13 years earlier.
A horde of rampaging warriors massacre the parents of young Conan and enslave the young child for years on The Wheel of Pain. As the sole survivor of the childhood massacre, Conan is released from slavery and taught the ancient arts of fighting. Transforming himself into a killing machine, Conan travels into the wilderness to seek vengeance on Thulsa Doom, the man responsible for killing his family. In the wilderness, Conan takes up with the thieves Valeria and Subotai. The group comes upon King Osric, who wants the trio of warriors to help rescue his daughter who has joined Doom in the hills.
Conan is commissioned by the evil queen Taramis to safely escort a teen princess and her powerful bodyguard to a far away castle to retrieve the magic Horn of Dagoth. Unknown to Conan, the queen plans to sacrifice the princess when she returns and inherit her kingdom after the bodyguard kills Conan. The queen's plans fail to take into consideration Conan's strength and cunning and the abilities of his sidekicks: the eccentric wizard Akiro, the warrior woman Zula, and the inept Malak. Together the hero and his allies must defeat both mortal and supernatural foes in this voyage to sword-and-sorcery land.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
Returning for his fifth year of study at Hogwarts, Harry is stunned to find that his warnings about the return of Lord Voldemort have been ignored. Left with no choice, Harry takes matters into his own hands, training a small group of students to defend themselves against the dark arts.
Teddy Ruxpin and his best friend Grubby journey to the Land of Grundo in search of a long-lost treasure. With the help of inventor Newton Gimmick and an old treasure map, the three journey across the land while narrowly evading the pursuit of the greedy villain Tweeg. When they meet the noble Prince Arin, their treasure hunt is put aside as they agree to help him rescue his kidnapped sister, Princess Aruzia.
Wart is a young boy who aspires to be a knight's squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn't quite work out that way.
A Hong Kong detective suffers a fatal accident involving a mysterious medallion and is transformed into an immortal warrior with superhuman powers.
Harry, Ron and Hermione walk away from their last year at Hogwarts to find and destroy the remaining Horcruxes, putting an end to Voldemort's bid for immortality. But with Harry's beloved Dumbledore dead and Voldemort's unscrupulous Death Eaters on the loose, the world is more dangerous than ever.
A surreal adaptation of Sir Thomas Malory's "Le Morte d'Arthur" chronicling Arthur Pendragon's conception, his rise to the throne, the search by his Knights of the Round Table for the Holy Grail, and ultimately, his death.
Legendary, immortal nobleman Baron Munchausen regales a lovestruck woman with tales of his amazing adventures.
Widower Cedric Brown hires Nanny McPhee to care for his seven rambunctious children, who have chased away all previous nannies. Taunted by Simon and his siblings, Nanny McPhee uses mystical powers to instill discipline. And when the children's great-aunt and benefactor, Lady Adelaide Stitch, threatens to separate the kids, the family pulls together under the guidance of Nanny McPhee.
A martial artist finds himself transported to another world where he must battle monsters, evil wizards, zombies, and other threats. Can he save everyone and get back to Earth?
Harry, Ron and Hermione continue their quest to vanquish the evil Voldemort once and for all. Just as things begin to look hopeless for the young wizards, Harry discovers a trio of magical objects that endow him with powers to rival Voldemort's formidable skills.
Molly Mahoney is the awkward and insecure manager of Mr. Magorium's Wonder Emporium—the strangest, most fantastic and most wonderful toy store in the world. After Mr. Magorium bequeaths the store to her, a dark and ominous change begins to take over the once-remarkable Emporium.
A man named Farmer sets out to rescue his kidnapped wife and avenge the death of his son – two acts committed by the Krugs, a race of animal-warriors who are controlled by the evil Gallian.
Dragon Cry is a magical artifact of deadly power, formed into a staff by the fury and despair of dragons long gone. Now, this power has been stolen from the hands of the Fiore kingdom by the nefarious traitor Zash Caine, who flees with it to the small island nation of Stella. Frightened that the power has fallen into the wrong hands, the King of Fiore hastily sends Fairy Tail to retrieve the staff. But this task proves frightening as a shadowy secret lies in the heart of the kingdom of Stella. Dragon Cry follows their story as they muster up all their strength to recover the stolen staff and save both kingdoms.
An alliance of evil-doers, led by Frieda, looks to take over Fairy Tale Land. But when Ella realizes her stepmother is out to ruin her storybook existence, she takes a dramatic turn and blossoms into the leader of the resistance effort.
In 1926, Newt Scamander arrives at the Magical Congress of the United States of America with a magically expanded briefcase, which houses a number of dangerous creatures and their habitats. When the creatures escape from the briefcase, it sends the American wizarding authorities after Newt, and threatens to strain even further the state of magical and non-magical relations.