A haunting tango song inspires a dancing couple to try steps and moves that Fred and Ginger never imagined.
Three friends with different cultural origins find an abandoned washing machine while playing. To their shock, they find out that the washing machine has strange powers: their heads are swapped by sticking them in the washing machine. When it turns out their heads can't be swapped back, they must go back home with each other's heads. Because their households have very different habits and traditions, they end up in awkard situations. Through these situations, they learn a lot of new things about each other.
This animated short by Norman McLaren is a publicity message for a war bond campaign. Symbols, a stick man and lettering are drawn directly on 35mm film stock and synchronized with a brass band rendition of Sousa's march "The Thunderer."
Animation short based on a story by Horacio Quiroga.
Aging painter Louis and his wife Michelle struggle to cope with Louis' advancing dementia.
Wicket the Ewok and his friends agree to help two shipwrecked human children, Mace and Cindel, on a quest to find their parents.
Sonic, Tails, and Knuckles encounter an abandoned Badnik drone which upgraded itself using parts from a junkyard, with the intention of conquering the world.
The small boy Eryk does the household and takes swimming lessons just to please his demanding father. The only way to break out is to be as courageous as his giant avatar Polska Warrior in the computer game Goldhunter.
During the period of Culture Revolution in 1960s and 1970s in China, a disable old man wanted to use his handicraft, a snuff bottle with inside painting, for the exchange of “Grain Coupon” from a soldier. The soldier promised to give more coupons if the old man can forge a precious stamp. The old man had to do it, however, he failed and fell out with the soldier. At the end, the old man got grain in another way.
Step back into the imaginative and frankly terrifying world of Becky & Joe with Don’t Hug Me I’m Scared. In this episode: Some things change over Time.
In search of his lost soul mate, an unpainted Vinylmation finds himself on a quest that alters the destiny of his entire world.
Ronia lives happily in her father's castle until she comes across a new playmate, Birk, in the nearby dark forest. The two explore the wilderness, braving dangerous Witchbirds and Rump-Gnomes. But when their families find out Birk and Ronia have been playing together, they forbid them to see each other again. Indeed, their fathers are competing robber chieftains and bitter enemies. Now the two spunky children must try to tear down the barriers that have kept their families apart for so long.
Johannes is 11 years old and dreams of a rope blocking his and his friend's way when they are on their way home from school. When he grabs the rope, he realizes that it is "something dangerous going on". A huge spider pops up and chases the kids, who are eventually saved by a heroic old woman.
Once inside this big fish, abandon hope, as all the devil's phantoms feast on ones soul
Sippy takes Leander on a hike over the woods to a big tree to show Dre that she's responsible.
Part of acclaimed filmmaker Frank Capra's "Wonders of Life" series of science-based films (which won an Emmy Award for Best Editing) teaches kids about the power of gamma rays and radiation.
A sentient robot is sent to leave the Earth to find a new home for humanity - finding its place as it prepares to leave the planet. This short film tackles themes of finding your place of belonging and purpose. Among the Stars: Terra Firma is a collaboration between trumpeter and media composer Ethan McInerney and animator Dean de Barros, reflecting on their pursuits to find their place in the world.
Artist/filmmaker Faith Hubley drew a self-portrait in her journal every day for the last decades of her life. Years later, her daughter revisits specific memories and dreams, and considers a relationship altered by death.
Seven short episodes, each containing one sole image, are combined together in order to create a psychological thriller. ”I’m walking. There’s somebody else walking in front of me. This has been going on for a while. At some point it might get unpleasant – it might seem as if I’m following him…”
Due to an unfortunate accident involving Obelix throwing a menhir, Getafix the druid not only loses his memory, but goes completely mad. Now deprived of the wisdom of their beloved druid and the protection provided by his magic potion, the Armorican village falls prey to a proclaimed soothsayer who comes with ominous predictions and overweening ambitions. It's up to Asterix to keep his villager friends within reason and hopefully get Getafix to remember the magic potion's recipe before the impending Roman attack.