After All is said and done. A man clears out his childhood home, remembering past conversations.
Three children are accidentally transformed into fish after consuming a potion made by an eccentric scientist. The kids end up in the sea, with one problem: they must find and drink the antidote within 48 hours, or forever remain as fish.
An adventure involving biscuits, a TV and absolutely no police whatsoever.
Dr. Crumb, a scientist who never liked to leave home, invented a way to see the world without leaving your lab. Using a stone extraterrestrial Crumb, his assistant and his two nephews Zoox: the beautiful Amanda and irreverent Guto, will make his house float through the world in search of adventures. The problem is that this stone has other special powers, can hypnotize people and open portals to other dimensions. To fall into the hands of a greedy French archaeologist, the stone eventually releasing four monsters creatures and muddled fleeing to different corners of the world. Now these monsters need to be captured before they destroy the main monuments of the world and the stone must be recovered before the archaeologist hypnotize them all.
Pat & Mat are back with new adventures. In Buurman & Buurman build a house, the popular Buurmannen come up with new brilliant solutions for the everyday problems they encounter.
A house uproots itself from its suburban foundations and sets off on an epic journey.
While cats and dogs are natural enemies, such is not the case in the house where Herman the mouse lives. They are very good friends indeed, are work together to make Herman's life a hard life. Herman tries to break up their friendship, and divert their attention from guarding the cheese in the refrigerator, and almost succeeds but they make up in time to prevent Herman getting the cheese. They give chase and Herman takes refuge in a jug of wine.
An ancestral house builds itself, comes to life, and shows us its story spanning one hundred fifty years. Through the ages, it allows us to perceive the passage of time.
A knight and his wife live in a small house in the middle of nowhere. Every day he fights passing knights and is rewarded by his wife with lots of love and delicious meals.
The film describes the suffering of a character who is renovating his house while being confronted with a monstrous bird which is terrorising and oppressing him. It should be read as a parable of the 1968 Soviet invasion of Czechoslovakia. The film was subject to severe criticism at the 1970 Oberhausen film festival in Germany in 1970, in particular from directors from South American communist countries.
Bruce the gritter unwittingly makes an enemy as he carries out his job, clearing the roads of snow.
The camera breathlessly traverses landscapes and whirls into abstraction, all the while eye-ing fanciful foreground objects of domestic life doing their own dizzy dervish choreography, until the hand of the artist reveals the true scale. Just out of camera view are Aaron’s hand-made rigs that guide the dynamic movement.
We are used to domestic spaces being designed for us to inhabit, but what happens when houses become moody main characters rather than backgrounds? With flickering tracings and ornamented strokes, If you begin to feel the house catching at you is an animated video installation that examines the “haunted house” as a fiction trope.
A ragtag group barricade themselves in an old Pennsylvania farmhouse to remain safe from a horde of flesh-eating ghouls ravaging the Northeast.
Deuce Bigalow is a less than attractive, down on his luck aquarium cleaner. One day he wrecks the house of a gigolo and needs quick money to repair it. The only way he can make it is to become a gigolo himself, taking on an unusual mix of female clients. He encounters a couple of problems, though. He falls in love with one of his unusual clients, and a sleazy police officer is hot on his trail.
Attempting to kickstart his career, Karthik makes a documentary on Alzheimer's disease. His subject, Malathi Menon, lives in a small town outside Harippad with her daughter Athira. Karthik and his team arrive at Malathi's place and start noticing Malathi's unexplainable behavior, where she starts speaking in an ancient language and scribbling on certain pictures.
A group of tenants facing eviction due to a city renovation unite to fight back, but as they clash with the landlord and his ruthless attorney, they each transform into the opposite of who they once were.
A headstrong young woman returns to New Orleans after the death of her estranged mother.
Saraswathiyamma is the head of a noble family that treats her servant Krishnan as one of her own sons. When her relatives conspire to sell her house, she and Krishnan set out to save it.
A real estate agent leaves behind his beautiful wife to go to Transylvania to visit the mysterious Count Dracula and formalize the purchase of a property in Wismar.