Three children are accidentally transformed into fish after consuming a potion made by an eccentric scientist. The kids end up in the sea, with one problem: they must find and drink the antidote within 48 hours, or forever remain as fish.
An ancestral house builds itself, comes to life, and shows us its story spanning one hundred fifty years. Through the ages, it allows us to perceive the passage of time.
A house uproots itself from its suburban foundations and sets off on an epic journey.
Dr. Crumb, a scientist who never liked to leave home, invented a way to see the world without leaving your lab. Using a stone extraterrestrial Crumb, his assistant and his two nephews Zoox: the beautiful Amanda and irreverent Guto, will make his house float through the world in search of adventures. The problem is that this stone has other special powers, can hypnotize people and open portals to other dimensions. To fall into the hands of a greedy French archaeologist, the stone eventually releasing four monsters creatures and muddled fleeing to different corners of the world. Now these monsters need to be captured before they destroy the main monuments of the world and the stone must be recovered before the archaeologist hypnotize them all.
An adventure involving biscuits, a TV and absolutely no police whatsoever.
While cats and dogs are natural enemies, such is not the case in the house where Herman the mouse lives. They are very good friends indeed, are work together to make Herman's life a hard life. Herman tries to break up their friendship, and divert their attention from guarding the cheese in the refrigerator, and almost succeeds but they make up in time to prevent Herman getting the cheese. They give chase and Herman takes refuge in a jug of wine.
After All is said and done. A man clears out his childhood home, remembering past conversations.
Bruce the gritter unwittingly makes an enemy as he carries out his job, clearing the roads of snow.
The film describes the suffering of a character who is renovating his house while being confronted with a monstrous bird which is terrorising and oppressing him. It should be read as a parable of the 1968 Soviet invasion of Czechoslovakia. The film was subject to severe criticism at the 1970 Oberhausen film festival in Germany in 1970, in particular from directors from South American communist countries.
A knight and his wife live in a small house in the middle of nowhere. Every day he fights passing knights and is rewarded by his wife with lots of love and delicious meals.
The camera breathlessly traverses landscapes and whirls into abstraction, all the while eye-ing fanciful foreground objects of domestic life doing their own dizzy dervish choreography, until the hand of the artist reveals the true scale. Just out of camera view are Aaron’s hand-made rigs that guide the dynamic movement.
We are used to domestic spaces being designed for us to inhabit, but what happens when houses become moody main characters rather than backgrounds? With flickering tracings and ornamented strokes, If you begin to feel the house catching at you is an animated video installation that examines the “haunted house” as a fiction trope.
An American nurse living and working in Tokyo is exposed to a mysterious supernatural curse, one that locks a person in a powerful rage before claiming their life and spreading to another victim.
Two brothers in their seventies, Pa and Moe, have lived together all their lives in a little house in the country, the only interruption being when Pa made a weekend trip to Småland on his moped during the second World War. The past returns when his adult son dating from his Swedish visit, Konrad, comes to live with them after his mother has fallen ill. Soon Moe is about to discover that three is indeed a crowd...
A group of tenants living in an old house are confronted with having to move out due to a renovation project the city has undertaken. The tenants decide to unite and come up with a strategy, but in the process—while the landlord and his aggressive attorney are chasing them—the tenants transform into the opposite of who they once were.
After intrepid working girl Mary Carter becomes the new owner of a reputedly haunted mansion located off the Cuban coast, a stranger phones warning her to stay away from the castle. Undaunted, Mary sets sail for Cuba with a stowaway in her trunk—wise-cracking Larry Lawrence, a radio announcer who helps Mary get to the bottom of the voodoo magic, zombies and ghosts that supposedly curse the spooky estate.
Kevin McCallister's parents have split up. Now living with his mom, he decides to spend Christmas with his dad at the mansion of his father's rich girlfriend, Natalie. Meanwhile robber Marv Merchants, one of the villains from the first two movies, partners up with a new criminal named Vera to hit Natalie's mansion.
Salma Zidane, a widow, lives simply from her grove of lemon trees in the West Bank's occupied territory. The Israeli defence minister and his wife move next door, forcing the Secret Service to order the trees' removal for security. The stoic Salma seeks assistance from the Palestinian Authority, Israeli army, and a young attorney, Ziad Daud, who takes the case. In this allegory, does David stand a chance against Goliath?
Recently deceased, a white-sheeted ghost returns to his suburban home to console his bereft wife, only to find that in his spectral state he has become unstuck in time, forced to watch passively as the life he knew and the woman he loves slowly slip away.
Anthony and Dolores Montelli, along with their four children, move into their dream house in Amityville and are immediately plagued by a string of paranormal experiences. When the abusive Anthony wrongly places the blame on their children, Dolores recruits a local Catholic priest to exorcise the house.