This feature length documentary explores the queer side of gaming culture and the game industry's LGBTQ presence. The GaymerX convention that took place in 2013 was a huge step forward for the queer geek community being recognized on a worldwide industry scale. In the same year, more popular mainstream and indie games featured a greater amount of gay and lesbian characters than ever before, helping with visibility and acceptance. The video games universe will only continue to improve and diversify both in its community and industry if we elevate the conversation about inclusion and respecting one another - not in spite of our gay geekiness, but because of it!
Find out how one of the most successful MMORPGs of all time came to being – from humble beginnings in the Gower Brothers’ family home to reaching our 250 millionth account in 2016, and all the thrills and spills in between. We give you ’15 Years of Adventure’ – a History of RuneScape.
Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
Hideo Kojima: más allá de los videojuegos
Second Skin takes an intimate look at three sets of computer gamers whose lives have been transformed by online virtual worlds. An emerging genre of computer software called Massively Multiplayer Online games, or MMOs, allows millions of users to interact simultaneously in virtual spaces. Of the 50 million players worldwide, 50 percent consider themselves addicted.
Short documentary about the esoteric anime game Under Night In-Birth and it's recent growth in the North American fighting game community.
Although technology continues to evolve, a group of die-hard gamers refuses to abandon the classic arcade games of yesteryear. The 80's live on for these enthusiasts, who compete against each other and history to record the world's highest scores. Portland gamer Bill Carlton is one of the most brazen, fearlessly taking on some of the toughest records on the books. HIGH SCORE follows Bill as he attempts to take down the Atari classic Missile Command and its twenty year-old record. To get the 80 million points he'll have to play the game on one quarter for over two days straight. There is no pause button. There will be no sleep. There can only be one victor in this classic story of Man versus Missile Command.
Hello, my name is Miho Nakayama. Thank you very much for participating in the Famicom event "Nakayama Miho no Tokimeki High School." And congratulations on winning a prize! I send you an autographed videotape. Please be careful with it. I will remember the drama (game) we starred together in forever as a precious memory, and I’m going to do my best in songs and dramas in the future. I’ll be happy if you also remembered this as a precious memory. And please watch over me from now on forever. Well then, I’m looking forward to the day we’ll meet again. For those who beat Nakayama Miho no Tokimeki High School and registered their "Best Ending" victory via the Disk Fax network, this tape was given out as a special prize to 8000 winners. This tape showcases behind the scenes footage of Nakayama Miho and her involvement in the game.
L'Histoire de Sonic
Ma bande magnétique arrière
A brief documentary providing a basic overview of the Final Fantasy Series up to the point of creation in 2006. Has the look of a fan-made documentary and was never released for television. Released as part of the Collector's Edition for Final Fantasy XII.
The New 8-Bit Heroes began after discovering childhood illustrations of a proposed game for the original Nintendo Entertainment System. Embarking on a quest with fellow creatives, Granato and his team set out to retrofit their skills to realize the abandoned ambition of developing a brand new, cartridge based game for the 30 year old console. What began as a novelty project about making a video game quickly shifts into an analysis of the relevance of the ambitions shed in our youth and an examination of what happens when we inject them into our adult lives.
The oral history of a team of geeks and misfits in the back of a Chicago factory creating the biggest video games of all time. Midway Games pioneered the concept of live-action gaming, kick-starting a new arcade boom and grossing billions of dollars with hits like Mortal Kombat and NBA Jam. The documentary covers much of Mortal Kombats history, including the creation of fatalities and characters such as Liu Kang, Kitana, Johnny Cage and Scorpion.
An all-new documentary celebrating 10 years of adventure, camaraderie, and /dancing on mailboxes all around Azeroth. Explore the history of WoW with its creators, and journey into corners of Blizzard and the WoW community you’ve never seen before.
Angela Su’s fictional artist Rosie Leavers is the last remaining person to upload her consciousness to a video game. Contemplating during a pandemic year which also saw people’s resistance movements in many parts of the world, the work pinpoints the uncanny affinities between gaming and warfare strategies. They have mutually informed the infrastructure of both worlds since time immemorial when diplomatic conflicts played out on the battlefield of the 64 squares of a chess board to flight simulation technologies which were adapted to shape gaming experiences as we know it now. When the conflict is between the state and its people, she speculates that gaming strategies empower civilians in resistance movements to counter imperialism through its own operative logic. But once we upload our consciousness, are we able to return to the sensibilities and political motivation that inspired the revolution to begin with?
A behind-the-scenes look at the development of The Surge 2 - the story of how Frankfurt-based Deck 13 created its own engine - Fledge - and enhanced/refined it for this new release. It's an in-depth look into a modern rendering engine and the new features added for the game.
This documentary offers an honest look at our fraught, complex relationship to video games from the perspectives of gamers and their concerned parents.
Chronicles the history of the game "Super Columbine Massacre RPG!." The film traces back the 16-bit role-playing game to its inception, through the 2006 shooting at Dawson College in which the game was singled out by the media as a "murder simulator" that "trained" the shooter, and finally the game's removal from the list of finalists at the Slamdance 2007 Guerrilla Gamemaker Competition - prompting half the entries and a sponsor to pull out of the festival in protest. Written by tolka
How Atari helped create the games industry years before it should have happened, and the lucky deals and unfortunate mistakes that almost destroyed the entire industry just as quickly as it was born. The personalities of the pioneers, the creations of the engineers, and the challenges, technology and business deals. See the games and hear the stories from the creators themselves.
Go behind the scenes with the Riot music team as they challenge themselves and each other to reveal a part of the League of Legends universe that hasn’t been heard before.