Miyako Arata is newly assigned to the Shinjuku Ward Office's Nighttime Regional Relations Department. Each of Tokyo's 23 wards has one such department, established to mitigate paranormal and occult-related events. Arata's special skill is the understanding of non-human speech, and the story begins with him encountering a youkai at Shinjuku Gyoen park who refers to him as the legendary Heian-era exorcist, Abe no Seimei.
Shy Natsu awakens as part of a group chosen to ensure the survival of humanity. Together, they have to survive on a changed Earth.
Sudou Kaname, an ordinary high school student, receives an invitation email to try a mysterious app called "Darwin's Game." Kaname, upon launching the app, is drawn into a game where players fight one another using superpowers called Sigils. Without knowing the reason for all this, can Kaname survive furious battles against the powerful players who attack him?
Set twenty years after the events of Star Trek Nemesis, we follow the now-retired Admiral Picard into the next chapter of his life.
Hitori Bocchi, a girl with extreme social anxiety, has had only one friend throughout elementary school. When Bocchi learns they'll be split up after graduation, she makes a promise to her: "By the time of my middle school graduation, I'll make friends with everyone in my class." And if she can't... they won't be friends anymore?! But Bocchi has a hard time talking to people. When she gets nervous, her legs cramp. She can't look other people in the eye. She doesn't even know how to make friends! Every way she thinks of to make friends ends up failing. Will her friend-making plan pay off?!
After a family tragedy turns her life upside down, 16-year-old high school student Tohru Honda takes matters into her own hands and moves out… into a tent! Unfortunately for her, she pitches her new home on private land belonging to the mysterious Soma clan, and it isn't long before the owners discover her secret. But, as Tohru quickly finds out when the family offers to take her in, the Somas have a secret of their own—when hugged by the opposite sex, they turn into the animals of the Chinese Zodiac!
B-Robo Kabutack is a Japanese television series and is the sixteenth series as part of Toei Company's Metal Hero Series of tokusatsu programs. It aired from February 23, 1997 to March 1, 1998. It is the first of the kiddie shows made by Toei in the Metal Hero Series line.
Hajime Nagumo and his high school class are suddenly summoned to a fantastical land as heroes. But while most of his classmates have powerful stats and abilities, Hajime does not. Underappreciated and unprepared, he tumbles into the depths of a monster-infested dungeon where voracity and sacrifice are his only options. To thrive in this savage world, he’ll have no choice but to welcome the abyss.
Batfink is an animated television series, consisting of five-minute shorts, that first aired in September 1967. The 100-episode series was quickly created by Hal Seeger, starting in 1966, to parody the popular Batman and The Green Hornet television series which had premiered the same year.
Arajin Tomoshibi’s reunion with his old pal Matakara Asamine takes an unexpected turn when they stumble into a brawl with the toughest guys in town. And just when you thought things couldn’t get weirder, a colossal genie decides to drop in. Brace yourself for the ultimate showdown. It’s the clash of the cool and the magical!
Ball Four is a 1976 American situation comedy that aired on CBS in 1976. The series is inspired by the 1970 book of the same name by Jim Bouton. Bouton co-created the show with humorist and television critic Marvin Kitman and sportswriter Vic Ziegel. Bouton also starred in the series. Ball Four followed the Washington Americans, a fictitious minor league baseball team, dealing with the fallout from a series of Sports Illustrated articles written by Americans player Jim Barton. Like the book, the series covered controversial subjects including womanizing players, drug use, homosexuality in sports and religion. The series included a gay rookie ballplayer, one of the earliest regular gay characters on television. The trio began developing the series in 1975, looking to other series like M*A*S*H and All in the Family as models. CBS expressed interest and the creative team developed a script. CBS shot the pilot episode and ultimately bought the series. Ball Four aired at 8:30 PM Eastern time, which was during the Family Viewing Hour, an FCC-mandated hour of early evening "family-friendly" broadcasting. Consequently the writers had some trouble with the network's Standards and Practices in their attempt to portray realistic locker room scenes, especially the language used by the players. Pseudo-profanity such as "bullpimp" was disallowed, while "horse-crock" and "bullhorse" were approved.
The Meiji Era was one of great renewal for Japan, where swords and killing were outlawed. However, many survivors from the time of Revolution still live, lurking in the shadows and waiting for a chance to use their killing blades again. Only Kenshin Himura, formerly one of the most brutal of killers, hopes to keep his swordsman's honor and still live in the new era.
Mayuko Chigasaki is an ordinary girl from the countryside, who now is attending university in big city Tokyo. She struggles each day to make ends meet while studying for her exams, barely scraping up the yen to afford bus fare to and from school. And at the end of the day, she comes home to a gluttonous, freeloading alien living in her closet!
How was Tomari Shinnosuke recruited to the Special Crimes Unit? The mystery lies within the murder casefiles.
Fight League is a cellphone game from XFLAG that released last June, and the system was updated one year later this June. It is available in Japan, Korea, Taiwan, Hong Kong, Macao, and Canada. It is a strategic game that is like board game or card game, which can attack using the arrow or create chain with the ally. There are five brands of fighters, and the anime focus on GGG, a.k.a Gear Gadget Generation, which using Gadget fight.
Inspired by mangaka Yomu’s fascination with women’s legwear presented in his art book “Yomu Tights”, “Miru Tights” takes us into a world of sheer tights and beautiful women’s legs. The bright Homi Moemi, the serious and ambitious Ren Aikawa, and the cheerful, albeit somewhat naïve Yua Nakabeni have been friends for a long time and of course, their tights are part of their everyday attire! While Homi likes to jump into the biggest puddles she can find on rainy days, and Yua devotes herself completely to cosplay – much to the delight of her numerous followers on Twitter – Ren is more serious and works at a small café in her free time.
The first female professional baseball player who strikes out sluggers with her magical pitch... The manager who makes every effort to amend the Baseball Regulations so that she can join the pros... The separated twin brothers who couldn't have met each other if they weren't both totally absorbed in baseball... This series describes the joys and distress, the glory and frustration of those who enthusiastically love baseball.
Once upon a time, fairies were tools of war. The story takes place in a world where fairies possess and dwell in animals, giving them mysterious abilities. By removing the organs of a possessed animal and transplanting them into humans, fairies can be summoned as an alter ego and be used as a weapon. Such individuals who used fairies as war tools were called "Fairy Soldiers." Once the war was over and they completed their roles, the soldiers lost their purpose. Some began working for the government, some joined the mafia, and some even became terrorists, as each chose their own way to live. Nine years have passed since the war. The protagonist Mariya is a new recruit of "Dorothea," an organization which investigates and suppresses fairy-related crimes. Amidst the unstable political situation, criminals with lingering wounds from the war and past conflicts emerge and engage in terrorism as an act of revenge. This is the story of Fairy Soldiers, fighting for their own justice in a chaotic postwar world.
Ichiro Sato is about as average as a student can get... except for his above-average ability to land himself in totally awkward, intensely risqué situations with his no-nonsense teacher, Kana Kojima! Ichiro has his hands full dealing with these steamy shenanigans and unexpected encounters in the most unlikely places. At least it can’t get any worse, right?
Spy-in-training Lily is desperate to score a passing grade. Eager to prove herself, she leaps at the chance to join the mysterious team Lamplight and beat the Impossible Mission. Too bad the task ahead is even more harrowing than she imagined…