Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Returning for his fifth year of study at Hogwarts, Harry is stunned to find that his warnings about the return of Lord Voldemort have been ignored. Left with no choice, Harry takes matters into his own hands, training a small group of students to defend themselves against the dark arts.
Cool government operative James Bond searches for a stolen invention that can turn the sun's heat into a destructive weapon. He soon crosses paths with the menacing Francisco Scaramanga, a hitman so skilled he has a seven-figure working fee. Bond then joins forces with the swimsuit-clad Mary Goodnight, and together they track Scaramanga to a Thai tropical isle hideout where the killer-for-hire lures the slick spy into a deadly maze for a final duel.
Russian and British submarines with nuclear missiles on board both vanish from sight without a trace. England and Russia both blame each other as James Bond tries to solve the riddle of the disappearing ships. But the KGB also has an agent on the case.
After Drax Industries' Moonraker space shuttle is hijacked, secret agent James Bond is assigned to investigate, traveling to California to meet the company's owner, the mysterious Hugo Drax. With the help of scientist Dr. Holly Goodhead, Bond soon uncovers Drax's nefarious plans for humanity, all the while fending off an old nemesis, Jaws, and venturing to Venice, Rio, the Amazon...and even outer space.
A British spy ship has sunk and on board was a hi-tech encryption device. James Bond is sent to find the device that holds British launching instructions before the enemy Soviets get to it first.
A newly-developed microchip designed by Zorin Industries for the British Government that can survive the electromagnetic radiation caused by a nuclear explosion has landed in the hands of the KGB. James Bond must find out how and why. His suspicions soon lead him to big industry leader Max Zorin who forms a plan to destroy his only competition in Silicon Valley by triggering a massive earthquake in the San Francisco Bay.
After a defecting Russian general reveals a plot to assassinate foreign spies, James Bond is assigned a secret mission to dispatch the new head of the KGB to prevent an escalation of tensions between the Soviet Union and the West.
After capturing the notorious drug lord Franz Sanchez, Bond's close friend and former CIA agent Felix Leiter is left for dead and his wife is murdered. Bond goes rogue and seeks vengeance on those responsible, as he infiltrates Sanchez's organization from the inside.
When a powerful satellite system falls into the hands of Alec Trevelyan, AKA Agent 006, a former ally-turned-enemy, only James Bond can save the world from a dangerous space weapon that -- in one short pulse -- could destroy the earth! As Bond squares off against his former compatriot, he also battles Xenia Onatopp, an assassin who uses pleasure as her ultimate weapon.
A deranged media mogul is staging international incidents to pit the world's superpowers against each other. Now James Bond must take on this evil mastermind in an adrenaline-charged battle to end his reign of terror and prevent global pandemonium.
King Arthur, accompanied by his squire, recruits his Knights of the Round Table, including Sir Bedevere the Wise, Sir Lancelot the Brave, Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot and Sir Galahad the Pure. On the way, Arthur battles the Black Knight who, despite having had all his limbs chopped off, insists he can still fight. They reach Camelot, but Arthur decides not to enter, as "it is a silly place".
Instead of flying to Florida with his folks, Kevin ends up alone in New York, where he gets a hotel room with his dad's credit card—despite problems from a clerk and meddling bellboy. But when Kevin runs into his old nemeses, the Wet Bandits, he's determined to foil their plans to rob a toy store on Christmas Eve.
Adventures of Jurre and Kiki - two nine years old twins - who are traveling across all the Europe to their grandfather's house.
At their annual summer building club ‘Camp Scrapwood’, best friends Ziggy (12) and Bas (12) find themselves on opposing sides for the first time in their lives. At summer club, best friends Ziggy and Bas (12) are on opposing sides for the first time in their lives. Different secondary schools, different parental expectations and now falling in love with the same girl lead to all-out war between them. They begin to fight. Initially, tougher Bas fights hard, but soon has doubts about the row. Meanwhile, the gentle Ziggy gradually toughens up and becomes determined to win… A family film about friendship, love, jealousy… and being a boy.
Nine-year-old Tibor has only one friend: his outdated house robot T.I.M. When his father trades his robot in for a newer version Tibor manages to save his friend from dismantlement and undertakes an epic journey to the only person who can repair T.I.M: the mythical robot maker Hector Sammler. But on this voyage through an unknown world T.I.M. slowly but surely falls apart and the question arises if they will ever find Hector Sammler if he even exists at all...
Chewing gum. A dog leash. An Australia shaped stain on the wall. A bent traffic light. Each of these elements has its own story, even though all of them together can create a new plot.
Bakusō Kyōdai Let's & Go!! WGP Bōsō Mini Yonku Dai Tsuiseki!