The animation tells about the adventures of the funny character Parasolka on the hunt.
A ridiculous and funny man nicknamed Parasolka have ancillary jobs in the circus, which he is trying to do and simulteniously watch everything going on behind the scenes, as well as during performances. Once the actors get into a difficult situation, and to everyone's amazement it is Parasolka who helps them out, thus earning himself a clown job. And then the circus director sees how Parasolka deftly juggles behind the scenes, he immediately realizes to send him to the arena, so he in turn performs with the shows of a juggler, a strongman, and a magician, although he is not entirely successful, but the audience liked him and they were laughing. As a result, Parasolka became a circus clown.
An unlikely friendship forms between a Hatchling and a worm she adopts.
Desperately losing his mind while searching for a new pair of shoes, an old man and his trusty Walker wander the City of Rott, saturated with thousands of rotting zombies, driven to feed the blood-hungry worms residing in their skulls.
When the diabolical Professor Ratigan kidnaps London's master toymaker, the brilliant master of disguise Basil of Baker Street and his trusted sidekick Dawson try to elude the ultimate trap and foil the perfect crime.
Herman Umgar, a German hermit, has an ability to communicate with worms. One day the mayor of the town runs him off his property, so in revenge he plants worms in everybody's food. However, these worms are a special breed of mutant worms from the Red Tide, and when the people eat them they are transformed into giant worms themselves. These worm-people also become Herman's slaves. What will the remaining do?
Impending trouble in the form of a cat descends upon a mouse settlement
Down-on-their luck brothers, Lars and Ernie Smuntz, aren't happy with the crumbling old mansion they inherit... until they discover the estate is worth millions. Before they can cash in, they have to rid the house of its single, stubborn occupant—a tiny and tenacious mouse.
A stop motion animated 16mm film combining the Wizard of Oz and the hunt for Bin Laden, with music by V. Vale and Jad Fair.
An educational short film featuring the character of Luxo Jr. demonstrating the concept of "front" and "back."
The adventures of a heroic and debonair stalwart mouse named Stuart Little with human qualities, who faces some comic misadventures while living with a human family as their child.
Once upon a time... in the far away kingdom of Dor... lived a brave and virtuous mouse with comically oversized ears who dreamt of becoming a knight. Banished from his home for having such lofty ambitions, Despereaux sets off on an amazing adventure with his good-hearted rat friend Roscuro, who leads him, at long last, on a very noble quest to rescue an endangered princess and save an entire kingdom from darkness.
GroM wakes up one morning to find that his mouth is stuck in a sour face. He, who wants to be happy and smile. His friend LobO comes visiting and together they embark on a journey to find a GroM's smile. They try with a circus visit and with magic potions, but it only makes things worse. Will GroM ever Smile again?
This short film created by director Pyer Coffin is the story of Brad and Gary, two creatures living in an unknown world. The plot revolves around the big idea that joining forces to overcome one's shortcomings really is the only way out. Or in. Or maybe out again? It's also a tale about friendship, its ups and downs, ins and outs... This fresh look on solidarity was brought to life by the Illumination Mac Guff Studio, the team behind the success of Despicable Me.
The Great Maestro gets to conduct more than he can compose himself to. A Puppetoon animated short film.
A story of greed, gluttony, and vanity. A mouse gets in trouble when he eats so much cheese that he can't move, then the cat comes and his troubles really begin.
While cats and dogs are natural enemies, such is not the case in the house where Herman the mouse lives. They are very good friends indeed, are work together to make Herman's life a hard life. Herman tries to break up their friendship, and divert their attention from guarding the cheese in the refrigerator, and almost succeeds but they make up in time to prevent Herman getting the cheese. They give chase and Herman takes refuge in a jug of wine.
Out of work, Woody complains about his not having any living quarters. A slick talking con man convinces him to buy some "magic beans" promising they will guarantee him a home. Sure enough, Woody climbs the resulting beanstalk and finds a huge castle at the top. Unfortunately, the castle is already occupied by a sleeping giant who Woody eventually outwits, turning his castle into a series of apartments with the giant as a bellboy and Woody as his manager.
A rooster is unable to get worms; the other chickens either get there first or trick him out of the worms. But there's one worm nobody else competes for, because it's a trickster.
It's breakfast time, and Pa finds the honeypot empty. Literally risking life and limb, he has Junyer help him raid a nearby beehive. In the end, he finds he should have listened to Ma in the first place, rather than telling her to "Shaddap!"