The heroic tale of young Mathayus and his relentless quest for justice against an evil and powerful villain, King Sargon. Mathayus faces heart-stopping tribulations during his adventurous, odds-defying trajectory toward his ultimate destiny: becoming the formidable warrior king of an ancient desert empire.
In the twenty years since the fall of Camelot, Merlin has become a recluse known as "the wild man of the woods." He is now summoned by a charge of young knights as they quest to destroy an evil wizard who rules the land from a throne of a "New Camelot."
Sakura Kinomoto, a Card Captor, wins a game of chance and is awarded a trip to Hong Kong, along with her best friend Tomoyo and her rival, Syaoran Li. It turns out that the ancient rival of Clow Reed, the creator of the mysterious and powerful Clow Cards, summoned them, and she's out for revenge. A battle ensues, and secrets are revealed about Clow Reed's shady past and Sakura's connection to him.
Something bizarre has come over the land. The kingdom is deteriorating. People are beginning to act strange... What's even more strange is that people are beginning to see dragons, which shouldn't enter the world of humans. Due to all these bizarre events, Ged, a wandering wizard, is investigating the cause. During his journey, he meets Prince Arren, a young distraught teenage boy. While Arren may look like a shy young teen, he has a severe dark side, which grants him strength, hatred, ruthlessness and has no mercy, especially when it comes to protecting Teru. For the witch Kumo this is a perfect opportunity. She can use the boy's "fears" against the very one who would help him, Ged.
While hiding from bullies in his school's attic, a young boy discovers the extraordinary land of Fantasia, through a magical book called The Neverending Story. The book tells the tale of Atreyu, a young warrior who, with the help of a luck dragon named Falkor, must save Fantasia from the destruction of The Nothing.
A young wizard accidentally conjures a spell that puts her family in jeopardy.
Balthazar Blake is a master sorcerer in modern-day Manhattan trying to defend the city from his arch-nemesis, Maxim Horvath. Balthazar can't do it alone, so he recruits Dave Stutler, a seemingly average guy who demonstrates hidden potential, as his reluctant protégé. The sorcerer gives his unwilling accomplice a crash course in the art and science of magic, and together, these unlikely partners work to stop the forces of darkness.
Ella lives in a magical world in which each child, at the moment of their birth, is given a virtuous "gift" from a fairy godmother. Ella's so-called gift, however, is obedience. This birthright proves itself to be quite the curse once Ella finds herself in the hands of several unscrupulous characters whom she quite literally cannot disobey. Determined to gain control of her life and decisions, Ella sets off on a journey to find her fairy godmother who she hopes will lift the curse. The path, however, isn't easy -- Ella must outwit a slew of unpleasant obstacles including ogres, giants, wicked stepsisters, elves and Prince Charmont's evil uncle, who wants to take over the crown and rule the kingdom.
All of the Clow Cards have been captured, and Sakura Kinomoto, the new Master of the Cards, is preparing to play the lead in the play for the town festival. However, a new evil force is causing mysterious events all over Tomoeda, including the disappearance of Sakura's cards. With Syaoran's help, Sakura must figure out the cause of these events, and save her town.
A young boy must restore order when a group of bullies steal the magical book that acts as a portal between Earth and the imaginary world of Fantasia.
After 300 years of slumber, three sister witches are accidentally resurrected in Salem on Halloween night, and it is up to three kids and their newfound feline friend to put an end to the witches' reign of terror once and for all.
Set in a timeless mythical forest inhabited by fairies, goblins, unicorns and mortals, this fantastic story follows a mystical forest dweller, chosen by fate, to undertake a heroic quest. He must save the beautiful Princess Lili and defeat the demonic Lord of Darkness, or the world will be plunged into a never-ending ice age.
When Lady Tremaine steals the Fairy Godmother's wand and changes history, it's up to Cinderella to restore the timeline and reclaim her prince.
A discarded silk top-hat becomes the focus of a struggle between a washed-up stage magician and a group of schoolchildren, after it magically brings a snowman to life. Realizing that newly-living Frosty will melt in spring unless he takes refuge in a colder climate, Frosty and Karen, a young girl who he befriends, stow away on a freight train headed for the north pole. Little do they know that the magician is following them, and he wants his hat back!
Twins separated at birth, Camryn and Alex meet by chance for the first time on their 21st birthday and discover they're witches with the power to save their homeland of Coventry from the evil that threatens it. But when Camryn leaves Alex to face the darkness alone, will Coventry be doomed? Or will the sisters multiply their magic by standing together?
When the evil wizard Gargamel chases the tiny blue Smurfs out of their village, they tumble from their magical world and into ours -- in fact, smack dab in the middle of Central Park. Just three apples high and stuck in the Big Apple, the Smurfs must find a way to get back to their village before Gargamel tracks them down.
Following the death of his father, young Danny Madigan takes comfort in watching action movies featuring the indestructible Los Angeles cop Jack Slater. After being given a magic ticket by theater manager Nick, Danny is sucked into the screen and bonds with Slater. When evil fictional villain Benedict gets his hands on the ticket and enters the real world, Danny and Jack must follow and stop him.
Better watch out! The big guy in red is coming to town once again. This time, Scott Calvin -- also known as Santa Claus -- finds out there's an obscure clause in his contract requiring him to take on a wife. He has to leave the North Pole to fulfill his obligations, or else he'll be forced to give up his Yuletide gig.
Wart is a young boy who aspires to be a knight's squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn't quite work out that way.
A Catholic school newcomer falls in with a clique of teen witches who wield their powers against all who dare to cross them -- be they teachers, rivals or meddlesome parents.