The Bowery Boys find a lamp that has strange magic powers.
Slip and Sach are working for a local newspaper as a reporter and photographer, respectively. Slip wants to get the goods on a local gambling ring that is fixing sporting events, so he and Sach go undercover to expose the ring.
A man wins $50,000 in a card game with gamblers, but is soon found dead and the money missing. Slip and Sach find the money near where the body was discovered, and soon find themselves the target of both the police and the gamblers.
Slip gets fired from his job at a construction company for decking his boss. His sister, who got him a job at the company, is angry with him. Slip manages to get a job with the District Attorney serving warrants, as does Sach. Through his job, Slip finds out that all is not quite kosher at his old construction company, and that his sister may be in danger.
In order to be able to get the names of winning horses at the track, Sach agrees to sell his soul to the devil.
The boys buy a uranium mine out west, but when they get there they find that it's pretty much worthless. However, the local badmen are distrustful of these new strangers, and when they mistakenly get the impression that the mine is loaded with uranium, they hatch a scheme to get rid of the boys and take over the mine.
When Sach eats too much sugar, he goes into a trance whereby he's able to predict the future. Slip tries to make some money off of Sach by using him as a fortune teller in a carnival, until a mad scientist kidnaps Sach to use him in an intelligence-switching experiment with a monster.
Sach is given a post-hypnotic suggestion that turns him into a championship prizefighter.
A ghost helps the Bowery Boys capture a gang of crooks led by a mad doctor.
The Bowery Boys--Slip, Sach, Bobby, Whitey & Chuck--start their own exterminating service, and get a job which takes them to a spooky old abandoned mansion in the middle of the night. Meeting up with pal Gabe and his new French bride, the boys are tormented by mad scientists who try to convince them the place is haunted and then kidnap Sach in order to place his brain inside a gorilla.
The Bowery Boys join the Navy to catch some crooks who are posing as sailors.
When a cold medicine causes Sach to be able to smell diamonds, he and the rest of the Bowery Boys are induced by a diamond dealer to accompany him to Darkest Africa in search of a legendary cache of them.
Slip and Sach take the rap for a robbery they did not commit in order to uncover the real robbers, whom they suspect are led by a convict who gives orders to his gang outside via a short-wave radio stashed somewhere in the prison.
Slip, Sach and the gang think an air-raid test is for real and join the Army.
The Bowery Boys open a nightclub after Sach has his tonsils out and wakes up with a singing voice.
An overambitious shutterbug almost gets his lights put out permanently when he decides to snap a picture of a mob boss.
Sach learns that he has inherited a farm in rural hillbilly country, and when he and the Boys arrive there, they find themselves mixed up with a hillbilly clan named Smith who'll shoot anybody named Jones, plus a gang of bank robbers.
One of the Bowery Boys gains superhuman strength, and he cashes in by becoming a pro wrestler.
The Bowery Boys tangle with Scotland Yard, diamond smugglers and a gem-toting canine during an ocean cruise.
Slip, Sach and the rest of the Bowery Boys enter a haunted house, where they engage in slapstick with a gorilla, a robot and a vampire