The crew aboard the Romano Fafard spaceship continues their mission. Captain Patenaude and his acolytes land on planet: Crème hydratante pour le visage soulage la peau sèche (moisturing cream for the face soothes dry skin!) in hopes of finding the ship’s probe, accidentally crashed, that they must have in order to move the Earthlings. Their search is in vain, but it leads them to the tyrannical Governor Supreme who rules the planet. Just when the governor is about to tell them where to find a new probe, there’s a terrible explosion. Will the captain and the Romano Fafard find a liveable planet where they can move six billion Earthlings? And if so, when?
Having thwarted Bowser's previous plot to marry Princess Peach, Mario and Luigi now face a fresh threat in Bowser Jr., who is determined to liberate his father from captivity and restore the family legacy. Alongside companions new and old, the brothers travel across the stars to stop the young heir's crusade.
In 1974, four astronauts, silver shoe-clad Dorothy, overweight Doc, goofy Charlie, and wooden Steve, crash land on Mars when taking readings, with only four days of supplies. They must try to survive on the surface, which is barren except for some canals with huge maggots with fins. After embarking through a golden igneous cavern, braving a storm and finding an unmanned Earth vessel, they discover a golden road which leads them to the unchanging ruins of what was once a beautiful Martian city. The Martians are modeled on the Flatheads of Oz, and their collective consciousness, the "Wizard," forbids them to leave until they perform a very small task...
Captain Eager is resurrected by the sprawling galactic corporation MacroSpace. His mission is to investigate the villainous Colonel Regamun, a maverick 'client' causing trouble in the Veritan Sector, and perhaps in the process uncover the truth behind the mysterious Mark of Voth. Piloting his space rocket the Victory and along with Professor Moon, trusted side-kick Scrutty, Scamp the Space Dog and old flame Jenny, Captain Eager and his team jump in to the digital age to save the day!
The year is 2509 and not only has Earth lost contact with the Ishimura and Isaac Clarke, but now also the USG O'Bannon, the first responder ship sent to rescue them. Four crew members of the O'Bannon have survived. But what happened to the rest of the crew? What were they doing? What secrets are they keeping? All to be revealed...in the Aftermath! --- Dead Space: Aftermath is a fast paced, horrifying thrill ride told through the perspective of the four survivors by several renowned international directors. Dead Space: Aftermath is an animated film that bridges the storyline between the video games Dead Space and Dead Space 2.
Toxic from space
To avoid the life-threatening dangers of manned space exploration, Professor Nordstrom creates highly advanced form of artificial intelligence capable of piloting a starship to other worlds. In order to transmit alien data, the extraordinary robot is infused with a powerful telepathic device that enables it to instantly read and even feel emotions. Danger strikes when a sinister band of covert agents kidnaps Gadge, the professor's 10-year-old grandson. But Gadge has a powerful ally. For he has developed a psychic, emotional bond with his grandfather's robot. And now Gadge's captors must suffer the wrath of his protective friend. They must face a mechanical monstrosity bent on a killing rampage of revenge and destruction.
The people of the planet Aeon, blessed with six suns, have never experienced night. When an archeological excavation uncovers evidence of an ancient catastrophe, all signs point towards the impending darkness of the very first Nightfall. Panic erupts as the suns slowly disappear one by one. Science struggles against superstition as the people race to comprehend the approaching Nightfall... the end of the world as they know it. Based on Isaac Asimov's classic story "Nightfall," voted "The Greatest Science-Fiction Story OF All Time."
When the crew of the Enterprise is called back home, they find an unstoppable force of terror from within their own organization has detonated the fleet and everything it stands for, leaving our world in a state of crisis. With a personal score to settle, Captain Kirk leads a manhunt to a war-zone world to capture a one man weapon of mass destruction. As our heroes are propelled into an epic chess game of life and death, love will be challenged, friendships will be torn apart, and sacrifices must be made for the only family Kirk has left: his crew.
The posse meet three cat clerics who worship Lister as their God. Lister vows to help them as they're being hunted by Rodon, the ruthless feral cat leader who has vowed to wipe out all cats who worship anyone but him.
The war between Solnoids and Paranoids continues, but the conflict reaches a new height as both races complete their Planet Destroyers. This new technology wipes out several star systems leaving only the ninth star system undamaged. As both races head towards it, a Solnoid ship finds Lufy, an attacker cryogenically preserved inside an assault trooper among space debris. Reawakened, Lufy is invited to join a group of Solnoids who are set to complete the original secret mission of her former crew.
After losing contact with Earth, Astronaut Lee Miller becomes stranded in orbit alone aboard the International Space Station. As time passes and life support systems dwindle, Lee battles to maintain his sanity - and simply stay alive. His world is a claustrophobic and lonely existence, until he makes a strange discovery aboard the ship.
The crew of an interplanetary starship fights for survival after an alien force takes control of their craft.
Space hero Daffy battles Marvin the Martian for control of Planet X.
The first segment called "Elliptical Orbit" is about a ship called the Flying Dutchman returning to Earth after an extended absence with a cargo of "protons" to be used for energy. A terrorist group with military combat suits boards the station they dock with intending to use the proton cargo as a massive bomb. The second segment, "Symbiotic Planet", is a story of two secret lovers from opposing sides of a conflict trying to build a life together.
Two women who have been unjustly confined to a prison planet plot their escape, all the while having to put up with unhinged guards, crazed wardens and mutant rodents.
Five children save the life of a dog-like alien while at a self-run summer camp. He attempts to reward them by taking them to an alien colony on the Moon. Events take a turn for the worse when his report on that attack that injured him causes passage from the Moon to the Earth to be banned, and children are stranded in space. The children need to find a way back home before camp ends and their parents discover that they are missing. They also have to avoid the poachers that injured their alien friend, and now seem to be stalking them all.
In the 1960s a young woman works at NASA as an animal trainer responsible for the chimpanzee who will go into space.
Attracted by the report of the development of a new type of rocket fuel, the vicious dictator of Krangkor, the dark planet, descends on Earth to steal the formula from its creator, the benevolent Dr. Makin.
A floating amorphous life-form descends from the atmosphere to consume carbon in the form of diamonds.