Catch everyone's favorite cat and mouse team as they race from one exciting adventure to another in this world-class collection of unforgettable episodes! From Italy to Texas and everywhere in between, these 10 action-packed cartoons showcase the best traps and funniest escapes in animation history! Join the original Tom Cat and his pal Jerry Mouse for non-stop antics and one hilarious trip!
While carrying on their usual hi-jinks, they inadvertantly stow-away on a spaceship bound for Mars. They meet up with the local Martian residents and cause them to invade the Earth, aided by the "Invincitron", a vacuum-wielding giant robot. Tom, Jerry and their Martian ally, Peep, save the day.
The Oscar-winning cat-and-mouse twosome--Tom and Jerry--returns with another adventure. When Tom and Jerry's irrepressible curiosity gets the best of them, the mysterious magic ring that Tom guards with his life ends up stuck over Jerry's head. Now, Jerry must find a way to free himself of the ring while fleeing Tom, who wants to remove the ring any way he can! Find out if the pair can conjure up a solution in this fur-raising, madcap escapade.
Tom and Jerry find a dragon egg, and help the baby dragon find its mother.
Tom filches a drumstick from a fresh-baked chicken. When Mammy is about to discover him, he hands it off to Jerry; this lets him be a hero to Mammy and still get his chicken. Jerry is miffed, and sees his chance to retaliate: Spike is very possessive of his bone. Jerry keeps stealing the bone and planting it on Tom. Finally, Jerry bores a hole in the bone, inserts a bolt, and gets Tom to swallow a magnet. The bone keeps coming back to Tom, even through a fence. Finally, as Tom runs off followed by Spike, Jerry, who's been hiding in a tin can, is also dragged along.
Jerry's eccentric uncle, Pecos, a Texan mouse, comes to spend the night with him before his musical performance on television the next day. He decides to rehearse with his guitar for the performance but each time he plays, one of his guitar strings snaps off. Fortunately, he is able to replace them by plucking off one of Tom's whiskers each time. Tom is rather reluctant about this and tries to hide to protect his whiskers from Uncle Pecos.
The couple that owns Tom and Spike decides they can't afford to keep both. They agree that the first one to catch the mouse can stay - bad news for Jerry.
Tom pretends to have a cold in order to trick Mammy into letting him stay inside for the night. Jerry tricks Tom by making him think he really is sick - with the measles.
Tom has been out late carousing with his chums. When he gets home, Mammy won't take any excuses, and insists he stay awake; Jerry, overhearing, thus tries a number of schemes to get Tom to sleep.
Nobody's home, so Tom invites his alley cat friends in to look at home movies (clips from earlier cartoons where Tom gets the drop on Spike). While they're showing them, Spike sneaks in.
Spike has just washed his pup. Tom and Jerry's chase knocks him into a mud puddle. Spike makes Tom clean him up again and promise to keep him clean which of course is Jerry's opening to get Tom in trouble.
Dueling cat-and-mouse team Tom and Jerry hit the high seas on a hunt for buried treasure in this pirate adventure. The tale begins when crew member Tom sets sail with an infamous pirate and finds a treasure map along with stowaway Jerry. The furry swashbucklers race to a deserted island where X marks the spot, but along with battling each other, they must outwit ruthless buccaneers, angry monkeys and a giant octopus to strike it rich.
Spike is taking his son on a picnic. Jerry keeps hiding in the basket, so Tom keeps disrupting the picnic while chasing him.
Jerry rescues a bag of puppies from the river. Most of them run away as soon as Jerry releases them, but one stays behind. Jerry tries to get rid of it, but ultimately takes pity and invites the frisky pup inside, where he has to hide it from Tom, who keeps throwing it out.
Tom's being especially lazy, which makes it even easier for Mammy to toss him out when her new mouse-catching robot cat, Mechano, arrives. Mechano is frighteningly efficient, foiling several attempts by Jerry. Jerry turns this efficiency against him by unleashing several mechanical mice; the zealous robot makes a shambles of the house, and finally itself, in the process of chasing them down. Tom is welcomed back, but at the last moment, a key part of the robot had gone down Tom's throat; Jerry activates it, and sends Tom chasing after one of the wind-up mice.
Tom and Jerry are in a cabin in the wild west. Jerry's rustling food, so Tom's owner won't let him eat until he's gotten rid of Jerry.
Tom, complete with mortarboard, is teaching a kitten the basics: "cats chase mice." But Jerry keeps subverting this lesson at every opportunity.
Jerry and a friend overhear that Robin Hood is imprisoned; they set off to free him, but first they have to contend with his guard, Tom.
Jerry's little duckling friend has packed his bag and is all set to fly south for the winter despite the book Jerry keeps showing him that points out that domestic ducks do not fly south, and despite his inability to fly at all.
Jerry and his little French mouse friend are raiding while the king sleeps. They awaken him and he calls for Tom to give him an ultimatum: One more sound from the mice and it's off with Tom's head. The mice hear this and team up to torment Tom.