Five friends play a game in a "mysterious" forest with a long history as a beacon for troubled young people contemplating suicide.
A young lawyer is involved with a ghostly woman in his new house, where the builder and his fiancée died shortly after it was built.
The Tenant continuously fails to escape his deadly apartment within a 5 minute time limit as his blood-thirsty neighbor threatens him from behind the front door
Laura, 25, is an actress in a L.A.R.P. (Live Action Role Playing) Game, where the participants play the survivors of an atomic war who live underground in a sealed bunker. After several mysterious accidents, the game is interrupted and the players leave the bunker while the staff remain behind to investigate the disappearance of Greg, the mastermind of the game. They soon find themselves trapped inside and in peril as they begin to die in mysterious ways and the group realizes that someone or something paranormal is playing a twisted game with them which quickly plunges into a terrifying fight for survival.
Due to a traumatic childhood experience Anna is estranged from her family and hasn’t returned home for many years. With her ailing grandmother and only living relative, Lucy, suffering from increasingly worse symptoms of dementia, Anna moves home to look after her. Soon after, strange things begin happening. Though benign at first, events soon escalate into a nightmarish fight for her life against a malevolent presence. She discovers the ordeal is linked to a dark family secret, a tragic past that’s haunted Anna her whole life… and Lucy’s fading memories could be the key to solving the mystery and surviving the nightmare.
Jamie returns to his hometown in search of answers to his wife's murder, which occurred after receiving a weird package containing a ventriloquist dummy named Billy, which may be linked to the legend of ventriloquist Mary Shaw. Destined to find out the truth, Jamie goes to the town of Raven's Fair, where Shaw used to perform and is buried. But Jamie is in for more than he expected.
When David King purchases a house in the hills far above the angst of Los Angeles, he gets much more than he bargained for when strange and unexplainable occurrences in and around the house begin to take control of his daily life
A krautrock ghost story where a ghostly transmission implores the help of an occult-savvy pizza girl.
Violeta loves best fishing into the darkest depths.
Inside a long-abandoned mine lurks a dark being which haunts the descendants of the miners who trapped it. When Luke's niece is suddenly struck with a strange form of schizophrenia, he re-opens the mine in hopes of raising the money to get her better treatment. But in order to truly save her, he must face the family curse.
When 12-year-old Ton transfers to an all-boys boarding school, he's taunted by his peers and terrified by their tales about the ghosts that inhabit the school. Ton is utterly miserable until he befriends a mysterious fellow pupil.
CREMASTER 2 is rendered as a gothic Western that introduces conflict into the system. On the biological level it corresponds to the phase of fetal development during which sexual division begins. In Matthew Barney's abstraction of this process, the system resists partition and tries to remain in the state of equilibrium imagined in Cremaster 1.
Mismatched travellers are stranded overnight at a lonely rural railway station. They soon learn of local superstition about a phantom train which is said to travel these parts at dead of night, carrying ghosts from a long-ago train wreck in the area.
At a decrepit farm outside a remote American desert community, something takes over the minds of some of the local humans and animals and is able to see through their eyes and control their actions.
Taking its title from an archaic Japanese word meaning "ghost story," this anthology adapts four folk tales. A penniless samurai marries for money with tragic results. A man stranded in a blizzard is saved by Yuki the Snow Maiden, but his rescue comes at a cost. Blind musician Hoichi is forced to perform for an audience of ghosts. An author relates the story of a samurai who sees another warrior's reflection in his teacup.
1840 and another ship crashes on the rocks of an almost deserted island in Scotland. Three sailors survive the wreck and make it to shore where the few locals take them in as they wait for the mainland boat to come for them. But the sailors' survival story has only just started as they uncover the strange past of the once vibrant island.
Their whole life they've experienced paranormal activity. What is the source of the haunts that plague their lives? Is it fabrication or is it something much more sinister? Explore the wild encounters that make their life HELL.
Scary True Stories: Night 15
Nine-year-old Lisa discovers her sinister new friend is the ghost of the dead twin of Lisa's mother. Then Lisa's father also begins to suspect his wife of hiding a terrible secret, resulting in deadly consequences…
A university professor, confident that everything which occurs in life has a rational explanation, finds his beliefs severely challenged when, during a vacation to a remote coastal village in Norfolk, he blows through an ancient whistle discovered on a beach, awakening horrors beyond human understanding.