Wayne Szalinski is at it again. But instead of shrinking things, he tries to make a machine that can make things grow. As in the first one, his machine isn't quite accurate. But when he brings Nick & his toddler son Adam to see his invention, the machine unexpectedly starts working. And when Adam comes right up to the machine, he gets zapped along with his stuffed bunny.
Amy is only 13 years old when her mother is killed. She goes to Canada to live with her father, an eccentric inventor whom she barely knows. Amy is miserable in her new life... until she discovers a nest of goose eggs that were abandoned when a local forest was torn down. The eggs hatch and Amy becomes "Mama Goose". When winter comes, Amy and her dad must find a way to lead the birds South.
The joke's on absent-minded scientist Wayne Szalinski when his troublesome invention shrinks him, his brother and their wives so effectively that their children think they've completely disappeared. Of course, this gives the kids free rein to do anything they want, unaware that their parents are watching every move.
A gently humorous look at otherness and xenophobia in modern day German with this tale of a black Berlin teen named Leroy who rediscovers his roots after falling for a pretty white girl and meeting her racist family.
The extraordinary true story of eccentric British artist Louis Wain, whose playful, sometimes even psychedelic pictures helped to transform the public's perception of cats forever.
In 1860s Britain, a boy inventor finds himself caught in the middle of a deadly conflict over a revolutionary advance in steam power.
Though she can spin wild tales of passionate romance, novelist Joan Wilder has no life of her own. Then one day adventure comes her way in the form of a mysterious package. It turns out that the parcel is the ransom she'll need to free her abducted sister, so Joan flies to South America to hand it over. But she gets on the wrong bus and winds up hopelessly stranded in the jungle.
The scientist father of a teenage girl and boy accidentally shrinks his and two other neighborhood teens to the size of insects. Now the teens must fight diminutive dangers as the father searches for them.
In the Headquarters of the T.I.A. (Terminal Intelligence Agency), someone has stolen Professor Bacterio's most dangerous invention, the D.O.T. (Demoralizer of Troops), an artifact that ends up in the hands of a very short, wacky dictator who is ready to use it for criminal purposes. The T.I.A Chief, though, is firm in his resolve: if he wants to get the D.O.T. back, he must NOT count on his agents Mortadelo & Filemon. But when the crime fighting duo discover that the T.I.A. has engaged a cocky and slimy detective from outside the agency, they decide to act at their own risk, even if that risk involves all of Humanity.
Professor Phillip Brainard, an absent minded professor, works with his assistant Weebo, trying to create a substance that's a new source of energy and that will save Medfield College where his sweetheart Sara is the president. He has missed his wedding twice, and on the afternoon of his third wedding, Professor Brainard creates flubber, which allows objects to fly through the air.
In the international race to the moon, the Norwegian mission is led by brilliant inventor Reodor from the village of Pinchcliffe. With Luca the Magpie as the brave astronaut, what could possibly go wrong?
Rodney Copperbottom is a young robot inventor who dreams of making the world a better place, until the evil Ratchet takes over Bigweld Industries. Now, Rodney's dreams – and those of his friends – are in danger of becoming obsolete.
Joan Wilder is thrust back into a world of murder, chases, foreign intrigue... and love. This time out she's duped by a duplicitous Arab dignitary who brings her to the Middle East, ostensibly to write a book about his life. Of course, he's up to no good, and Joan is just another pawn in his wicked game. But Jack Colton and his sidekick Ralph show up to help our intrepid heroine save the day.
Young Ivan Drago's newfound love of board games catapults him into the fantastical and competitive world of game invention, and pits him against the inventor Morodian, who has long desired to destroy the city of Zyl, founded by Ivan's grandfather. To save his family and defeat Morodian, Ivan must come to know what it is to be a true games maker.
From an early age, Arnold believes he is an extraterrestrial. Day in, day out, he is busy trying to build a flying machine that will finally take him "home". Protected by his mother Ida and her long-time admirer, the country doctor Emil, he is regarded as a quirky but lovable outsider in his home village.
A small suburban town receives a visit from a castaway unfinished science experiment named Edward.
Marty and Doc are at it again as the time-traveling duo head to 2015 to nip some McFly family woes in the bud. But things go awry thanks to bully Biff Tannen and a pesky sports almanac. In a last-ditch attempt to set things straight, Marty finds himself bound for 1955 and face to face with his teenage parents -- again.
The Borg, a relentless race of cyborgs, are on a direct course for Earth. Violating orders to stay away from the battle, Captain Picard and the crew of the newly-commissioned USS Enterprise E pursue the Borg back in time to prevent the invaders from changing Federation history and assimilating the galaxy.
The final installment finds Marty digging the trusty DeLorean out of a mineshaft and looking for Doc in the Wild West of 1885. But when their time machine breaks down, the travelers are stranded in a land of spurs. More problems arise when Doc falls for pretty schoolteacher Clara Clayton, and Marty tangles with Buford Tannen.
Eighties teenager Marty McFly is accidentally sent back in time to 1955, inadvertently disrupting his parents' first meeting and attracting his mother's romantic interest. Marty must repair the damage to history by rekindling his parents' romance and - with the help of his eccentric inventor friend Doc Brown - return to 1985.