Frankenstein's unscrupulous colleague, Dr. Bohmer, plans to transplant Ygor's brain so he can rule the world using the monster's body, but the plan goes sour when he turns malevolent and goes on a rampage.
Blackmailing a young couple to assist with his horrific experiments the Baron, desperate for vital medical data, abducts a man from an insane asylum. On route the abductee dies and the Baron and his assistant transplant his brain into a corpse. The creature is tormented by a trapped soul in an alien shell and, after a visit to his wife who violently rejects his monstrous form, the creature wreaks his revenge on the perpetrator of his misery: Baron Frankenstein.
Grave robbers open the grave of the wolf man and awaken him. He doesn't like the idea of being immortal and killing people when the moon is full so tries to find Dr. Frankenstein, in the hopes that the doctor can cure him. Dr. Frankenstein has died; however, his monster is found.
One of the sons of late Dr. Henry Frankenstein finds his father's ghoulish creation in a coma and revives him, only to find out the monster is controlled by Ygor who is bent on revenge.
Novelist Catherine Tramell is once again in trouble with the law, and Scotland Yard appoints psychiatrist Dr. Michael Glass to evaluate her. Though, like Detective Nick Curran before him, Glass is entranced by Tramell and lured into a seductive game.
Deranged scientist, Gustav Niemann, escapes from prison and overtakes the director of a traveling chamber of horrors, soon reviving the infamous Count Dracula, the frozen Frankenstein Monster, and the Wolf Man.
At the turn of the century, all of the Earth's monsters have been rounded up and kept safely on Monsterland. Chaos erupts when a race of she-aliens known as the Kilaaks unleash the monsters across the world.
In Depression-era West Virginia, a serial-killing preacher hunts two young children who know the whereabouts of a stash of money.
Searching for his brother, Ryota stows away on a boat belonging to a criminal alongside two other teenagers. The group shipwrecks on Letchi island and discover the Infant Island natives have been enslaved by a terrorist organization controlling a crustacean monster. Finding a sleeping Godzilla, they decide to awaken him to defeat the terrorists and liberate the natives.
Once hounded from his castle by outraged villagers for creating a monstrous living being, Baron Frankenstein returns to Karlstaad. High in the mountains they stumble on the body of the creature, perfectly preserved in the ice. He is brought back to life with the help of the hypnotist Zoltan who now controls the creature. Can Frankenstein break Zoltan's hypnotic spell that incites the monster to commit these horrific murders or will Zoltan induce the creature to destroy its creator?
Rescued from the guillotine by his devoted dwarf Fritz, the Baron relocates to Carlsbruck, where he continues his gruesome experiments.
Nadine and Manu are two mad women, as tidy as can be, almost perfectionists. They have several things in common: extreme sex, drugs, beer and the trigger. They find the solution to their problems with guns and beware to those who dare to get in their way!
Gaira, a humanoid sea beast spawned from the discarded cells of Frankenstein's monster, attacks the shores of Tokyo. While the Japanese military prepares to take action, Gaira's Gargantua brother, Sanda, descends from the mountains to defend his kin. A battle between good and evil ensues, leaving brothers divided and a city in ruins.
Dr. Frankenstein is left for dead in the woods. His daughter, Dr. Vera Frankenstein, hunts for his attacker: Dr. Cagliostro, a mad scientist who’s created a race of human-animal hybrids.
After escaping from prison, Joe and Terry go on a crime spree, robbing banks through Oregon and California in order to finance their scheme for a new life south of the border. Unfortunately, things get more complicated when they meet Kate, who runs into them with her car. She joins the bandits on their cross-country spree, and eventually she steals something, too: their hearts.
It's three years after the events of the original Battle Royale, and Shuya Nanahara is now an internationally-known terrorist determined to bring down the government. His terrorist group, Wild Seven, stages an attack that levels several buildings in Tokyo on Christmas Day, killing 8000 people. In order for the government to study the benefits of "teamwork", the new students work in pairs, with their collars electronically linked so that if one of them is killed, the other dies as well. They must kill Nanahara in three days - or die.
A disturbed young embalmer digs the grave of his recently deceased girlfriend and brings her body to his family villa with help from his strange housekeeper. But his bouts of insanity are just beginning.
Following a bungled robbery, three violent criminals take a young woman, a middle-aged man, and a child hostage and force them to drive them outside Rome to help them make a clean getaway.
A young man, Peter, returns to Austria in search of his heritage. There he visits the castle of an ancestor, a sadistic Baron who was cursed to a violent death by a witch whom the Baron had burned at the stake. Peter reads aloud the incantation that causes Baron Blood to return and continue his murderous tortures.
An elderly heiress is killed by her husband who wants control of her fortunes. What ensues is an all-out murder spree as relatives and friends attempt to reduce the inheritance playing field, complicated by some teenagers who decide to camp out in a dilapidated building on the estate.