A lone female park ranger tries to track down a vicious creature killing various people and terrorizing her at a remote national park.
Radio personalities Larry Abbot and Vickie Pearle are stars of a mystery show. Since they announced their engagement, Larry has been plagued by speech problems and, seeking out an unconventional cure, he returns to his boyhood home, a mansion in the countryside, bringing Vickie along. Larry reunites with numerous family members, but discovers that there are sinister things afoot within the walls of the creepy estate.
A lonely stray dog named KALB summons a djinn, DJINNI, who is frustrated by her job pulling her away from her ibrik paradise. While Kalb enjoys the companionship, Djinni is conflicted, as the fun she has playing with Kalb is dampened by her failure to understand what Kalb wants. After an explosive episode, Djinni realizes Kalb's desire for an owner and comes to terms with her love for the dog. As his last wish, Kalb becomes a djinn and joins Djinni within the lamp.
A rash of bizarre murders in New York City seems to point to a group of grotesquely deformed vagrants living in the sewers. A courageous policeman, a photojournalist and his girlfriend, and a nutty bum, who seems to know a lot about the creatures, band together to try and determine what the creatures are and how to stop them.
Shu-wei is an unpopular student who is a constant target for the school bullies, but he ends up joining forces with them when they encounter two demonic sisters who feast on human flesh in the middle of the night. The gang manage to capture one, but the other demon is angry and starts killing anyone wearing a school uniform.
In this feature-length film combining footage from classic Warner Brothers cartoon shorts with newly animated bridging sequences, Daffy Duck, after having induced laughter in an ailing millionaire and forestalled the millionaire's death for a time (as chronicled in Daffy Dilly (1948), is the beneficiary for the deceased millionaire's assets. But the millionaire's will clearly stipulates that Daffy must use the money for the common good, by providing a service, and should Daffy think of pursuing selfish aims, the millionaire's ghost will "repossess" his millions by making them disappear from Earthly existence. Under the pretense of community service, Daffy opens an exorcism agency and employs Porky Pig, Sylvester Cat, and Bugs Bunny to track and eliminate ghosts, ghouls, and other monsters, while Daffy secretly schemes to use his learned "ghost-busting" talents to rid himself of the millionaire's nagging spirit.
A sorority girl unwittingly becomes the focus of a battle between good and evil.
Desperate to pay their father's medical bills, three brothers wind up in a world of trouble when they try to burglarize the home of a mob boss.
Bernard Bottle, a mild mannered art buyer, is fired by his greedy boss, abandoned by his girlfriend and discovers a genie in an old bottle. The genie immediately embraces the modern world and helps Bernard on the side.
A deaf garbage collector happens upon a broken and discarded surfboard. The discovery plants in him dreams of becoming a surf champion. Encouraged by his also deaf girlfriend, he persists against all odds.
A man with an important business meeting finds himself having to take care of the carpool for the neighborhood school children when his wife gets sick. Stopping to get donuts for the kids, things go even more awry when he finds himself a victim of a robbery. However, the situation only gets worse as a desperate man who had been contemplating a bank robbery robs the robbers and takes the man and the kids hostage in their van as his truck is blocked by an armored car. The thing then proceeds into a comedic chase movie. The father finds his kids don't really respect him and they react better to the robber. The end result is everyone gets a lifestyle change, including the original store owner.
Thibaut, an alchemy apprentice, is finally starting his graduate internship. His -slightly eccentric- master brings him to a dubious-looking dungeon…
When a group of friends enters a haunted corn maze, their fates become uncertain. Will they survive, or succumb to the influence of the maze?
A group of kids embarks in a macabre adventure, full of characters from the Brazilian popular imaginary - the werewolf, a witch, a ghost, monsters and The Saci.
When partygoers at a deserted funeral home decide to have a séance on Halloween night, they awaken something evil with a thirst for blood.
Following a rash of slaughtered and missing persons, two would-be documentary filmmakers set off into the woods in search of a bloodthirsty legendary creature.
The short's main characters are Simone - a young and ambition-less unemployed man, and the titular Djinn - an ancient and powerful genie that is reduced to grant wishes in a small suburban office. The first of the two wishes for a job, whereas the second only wishes to steal as many wishes as possible to his "customer", to obtain as many years of life for himself. Both characters are running from a crisis: Simone from the economic depression, and the Djinn from a crisis of the imagination that is perhaps a direct consequence of the first.
Trapped in an empty subway station, a timid freshman must fight to protect his soul from a decrepit, hollow monster.
An elderly nursing home resident faces down nightfall, neglectful nurses, and the things that come for him in the night... armed with only a straw and a handful of peas.
In England, a group of space scientists led by Bernard Quatermass, who have developed plans for the first Moon colony, learn that a secret, ostensibly government-run, complex of identical design has been built in a remote part of England and is the focus of periodic falls of small, hollow "meteorites" originating in outer space. Quatermass determines to investigate and uncovers a terrifying extraterrestrial life form which has already begun action to take over the Earth.