A young programmer whose job is to watch over the reality-warping Cube defies orders to rescue an innocent mother trapped in one of its rooms.
Be careful what you wish for. With their after school junk business, best friends Sonny and Sam hope to find treasure in other people’s trash. But when cleaning out the old Stine house, they open a locked book that frees a supernatural nightmare – Slappy! Now, with the help of Sonny’s sister Sarah, they’re in a race against time to get the sinister dummy and all the creatures he’s brought to life back into the pages before he unleashes total pandemonium!
A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
To push the crime rate below one percent for the rest of the year, the New Founding Fathers of America test a sociological theory that vents aggression for one night in one isolated community. But when the violence of oppressors meets the rage of the others, the contagion will explode from the trial-city borders and spread across the nation.
Recently fired, a grim reaper with anger issues terrorizes a small town, killing and collecting souls for a purpose only he knows. Sam and Martin, slackers who work at the local bakery, are hired by a mysterious stranger to stop him from killing again. Now they are the only ones who can take out Death before it's too late, but these idiots have no idea what they've walked into.
In a near-future Britain, young Alexander DeLarge and his pals get their kicks beating and raping anyone they please. When not destroying the lives of others, Alex swoons to the music of Beethoven. The state, eager to crack down on juvenile crime, gives an incarcerated Alex the option to undergo an invasive procedure that'll rob him of all personal agency. In a time when conscience is a commodity, can Alex change his tune?
Twenty-eight days after a killer virus was accidentally unleashed from a British research facility, a small group of London survivors are caught in a desperate struggle to protect themselves from the infected. Carried by animals and humans, the virus turns those it infects into homicidal maniacs -- and it's absolutely impossible to contain.
Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
Adventurous filmmaker Carl Denham sets out to produce a motion picture unlike anything the world has seen before. Alongside his leading lady Ann Darrow and his first mate Jack Driscoll, they arrive on an island and discover a legendary creature said to be neither beast nor man. Denham captures the monster to be displayed on Broadway as King Kong, the eighth wonder of the world.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detectives scramble to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
Dr. Frankenstein and his monster both turn out to be alive after being attacked by an angry mob. The now-chastened scientist attempts to escape his past, but a former mentor forces him to assist with the creation of a new creature.
Mathieu, a young filmmaker, invites his childhood friend Alice to take part in the filming of his documentary about the Gargouillon, a monster said to live in the forest…
Alberto does an experiment that he believes will change the world, but when he bumps into his childhood friend, things get out of control.
After picking up a traumatized young hitchhiker, five friends find themselves stalked and hunted by a chainsaw-wielding killer and his family of equally psychopathic killers.
Arthur and his two children inherit his uncle's estate: a glass house that serves as a prison to twelve ghosts. When the family, accompanied by a nanny and an attorney, enter the house they find themselves trapped inside an evil machine 'designed by the Devil and powered by the dead' to open the Eye of Hell. Aided by a ghost hunter and his rival, a ghost rights activist out to set the ghosts free, the group must do what they can to get out of the house alive.
To find Ilona and unlock the secrets of her disappearance, Karas must plunge deep into the parallel worlds of corporate espionage, organized crime and genetic research - where the truth imprisons whoever finds it first and miracles can be bought but at a great price.
A group of heavily armed hijackers board a luxury ocean liner in the South Pacific Ocean to loot it, only to do battle with a series of large-sized, tentacled, man-eating sea creatures who have taken over the ship first.
In the near future, a police officer specializes in malfunctioning robots. When a robot turns out to have been programmed to kill, he begins to uncover a homicidal plot to create killer robots... and his son becomes a target.
The Candyman, a murderous soul with a hook for a hand, is accidentally summoned to reality by a skeptic grad student researching the monster's myth.