Young hobbit Frodo Baggins, after inheriting a mysterious ring from his uncle Bilbo, must leave his home in order to keep it from falling into the hands of its evil creator. Along the way, a fellowship is formed to protect the ringbearer and make sure that the ring arrives at its final destination: Mt. Doom, the only place where it can be destroyed.
Frodo Baggins and the other members of the Fellowship continue on their sacred quest to destroy the One Ring--but on separate paths. Their destinies lie at two towers--Orthanc Tower in Isengard, where the corrupt wizard Saruman awaits, and Sauron's fortress at Barad-dur, deep within the dark lands of Mordor. Frodo and Sam are trekking to Mordor to destroy the One Ring of Power while Gimli, Legolas and Aragorn search for the orc-captured Merry and Pippin. All along, nefarious wizard Saruman awaits the Fellowship members at the Orthanc Tower in Isengard.
As armies mass for a final battle that will decide the fate of the world--and powerful, ancient forces of Light and Dark compete to determine the outcome--one member of the Fellowship of the Ring is revealed as the noble heir to the throne of the Kings of Men. Yet, the sole hope for triumph over evil lies with a brave hobbit, Frodo, who, accompanied by his loyal friend Sam and the hideous, wretched Gollum, ventures deep into the very dark heart of Mordor on his seemingly impossible quest to destroy the Ring of Power.
Through a series of misunderstandings, Alvin, Simon and Theodore come to believe that Dave is going to propose to his new girlfriend in New York City - and dump them. They have three days to get to him and stop the proposal.
With their freedom on the line, the Looney Tunes seek the help of NBA superstar Michael Jordan to win a basketball game against a team of moronic aliens.
Stuart, an adorable white mouse, still lives happily with his adoptive family, the Littles, on the east side of Manhattan's Central Park. More crazy mouse adventures are in store as Stuart, his human brother, George, and their mischievous cat, Snowbell, set out to rescue a friend.
A masked villain wreaks mayhem on the city of Coolsville with a monster machine that creates real-life versions of Mystery Inc.'s former foes like The 10,000 Volt Ghost, The Cotton Candy Glob, The Skelemen and The Pterodactyl Ghost. Fred, Daphne, Shaggy, Velma and Scooby-Doo launch an investigation into the monster outbreak that leaves Shaggy and Scooby questioning their roles in Mystery Inc. Eager to prove their detective skills, the ever-ravenous duo comes up with a secret plan to solve the mystery all by themselves. Can the gang unravel their most challenging case?
While incarcerated for murder, cartoonist Jack Deebs found escape by creating Cool World, a series featuring a voluptuous femme fatale named Holli Would. But the artist becomes a prisoner of his own fantasies when Holli transports Jack into Cool World with a scheme to seduce him and bring herself to life. Hard-boiled detective Frank Harris – the only other human in Cool World – cautions Jack with the law: Noids (humans) don't have sex with doodles (cartoons). However, flesh proves weaker than ink as Holli takes human form in Las Vegas, staring in a trans-universal chase that threatens the destruction of both worlds.
During a rainy day, and while their mother is out, Conrad and Sally, and their pet fish, are visited by the mischievous Cat in the Hat. Fun soon turns to mayhem, and the siblings must figure out how to rid themselves of the maniacal Cat.
Two childhood friends — a New York hairstylist and a wanna-be musician — get mixed-up with the mob and are forced to deliver $50,000 to Australia, but things go all wrong when the money is lost to a wild kangaroo.
Debbie goes to Hell after committing suicide. Once there, she finds herself in the middle of a power struggle. The Devil asks her to get his horns back so that he can regain control of his realm.
An aspiring clown grappling with her gender identity combats a fascistic caped crusader.
Pop sensations Alvin, Simon and Theodore end up in the care of Dave Seville's twenty-something nephew Toby. The boys must put aside music super stardom to return to school, and are tasked with saving the school's music program by winning the $25,000 prize in a battle of the bands. But the Chipmunks unexpectedly meet their match in three singing chipmunks known as The Chipettes - Brittany, Eleanor and Jeanette. Romantic and musical sparks are ignited when the Chipmunks and Chipettes square off.
After a car crash sends repressed cartoonist Stu into a coma, he and the mischievous Monkeybone, his hilarious alter-ego, wake up in a wacked-out waystation for lost souls. When Monkeybone takes over Stu's body and escapes to wreak havoc on the real world, Stu has to find a way to stop him before his sister pulls the plug on reality forever!
Benjamin tells his ex-girlfriend, Angie, that he joined a cell of left-wing terrorists to get revenge on her former boss, who owns a right-wing radio station. His story blends conceptual artists, amateur theatre troupes, hallucinogenic vinyl record and other magical powers. All that nonsense leave Angie wondering if he made that up only to win her back.
Humorist Robert Benchley attempts to find Walt Disney to ask him to adapt a short story about a gentle dragon who would rather recite poetry than be ferocious. Along the way, he is given a tour of Walt Disney Studios, and learns about the animation process.
Salesman Roy Knable spends all his free time watching television, to the exasperation of his wife, Helen. One day, TV salesman Spike convinces Roy to buy a satellite dish offering 666 channels. The new addition to Roy's home entertainment system sucks him and Helen into Hellvision, a realm run by Spike, who is an emissary of Satan. For 24 hours, the couple must survive devilish parodies of TV programs if they want to return to reality alive.
Jon and Garfield visit the United Kingdom, where a case of mistaken cat identity finds Garfield ruling over a castle. His reign is soon jeopardized by the nefarious Lord Dargis, who has designs on the estate.
A group of children kidnap the legendary Christmas Witch, and put her on trial as a means of banishing her annual judgments.
When the Mystery Inc. gang is invited to Spooky Island, a popular amusement park, they soon discover that the attractions aren't the only things that are spooky. Strange things are happening, and it's up to Scooby, Shaggy, Fred, Daphne, and Velma to uncover the truth behind the mysterious happenings.