While the Doctor plays the Trilogic Game, Steven and Dodo are forced to play seemingly childish but ultimately dangerous games with the aim of being reunited and getting back to the Tardis. This brand new animated version has been created using the original audio recordings.
Former policeman Lenny Nero has moved into a more lucrative trade: the illegal sale of virtual reality-like recordings that allow users to experience the emotions and past experiences of others. While they typically contain tawdry incidents, Nero is shocked when he receives one showing a murder.
In Los Angeles, a wealthy man, known as Mr. Fuller, discovers a shocking secret about the world he lives in. Fearing for his life, he leaves a desperate message for a friend of his in the most unexpected place.
William Thatcher, a knight's peasant apprentice, gets a chance at glory when the knight dies suddenly mid-tournament. Posing as a knight himself, William won't stop until he's crowned tournament champion—assuming matters of the heart don't get in the way.
A simple man is turned into a genius through the application of computer science.
Somewhere in New Jersey, a group of masked rollerblading children "save the universe" by training to fight the evil Cobra Khan through a series of action-packed montages. Along the way they hypothesize some slapstick hijinks in a balloon factory, and save the day through a hypothetical Sonic Virtual Reality battle. A real treat!
When she moves into their new home with her parents, a girl begins to hear voices. Her parents then bring in an exorcist. During the ensuing seance, the identity of the ghost haunting the house quickly becomes clear.
Four stories including: "My Robot Baby," in which a couple must care for a robot baby before adopting a human child; "The Robot Fixer," in which a mother tries to connect with her dying son; "Machine Love," in which an office worker android learns that he, too, needs love; and "Clay," in which an old sculptor must choose between natural death and digital immortality.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
Mind-control technology has taken society by a storm, a multiplayer on-line game called "Slayers" allows players to control human prisoners in mass-scale. Simon controls Kable, the online champion of the game. Kable's ultimate challenge becomes regaining his identity and independence by defeating the game's mastermind.
A who-is-it setting in the claustrophobic corridors of an abandoned and locked-off office building that has several guests invited to a party by their mysterious, unknown host. Only it is they who are the victims of their crimes. Suspense and mistrust are not the only stalker in this cat and mouse game of wits and fear. Who is the stalker? Why is he killing? And what is it exactly that everyone here has in common?
When a content creator who runs a successful travel channel faces a romantic dilemma, she turns to an Al bot for help — but gets surprising results.
Dr. Samantha Goodman is a beautiful, young psychiatrist. Burnt out, she drives to the family’s winter cottage to spend time with her husband and sister. A relaxing weekend is jarringly interrupted when a terrifying and unexpected guest arrives. What follows is an extraordinary night of terror and evil mind games where escape is not an option.
Nine strangers wake up in a house with no recollection how they got there and no way out. The voice on the PA introduces them to a grisly game they must play. The prize is $5 million and their life.
When five hardcore Internet gamers are invited to a special party thrown by the website Hellworld, they endure a night of unspeakable terror.
In a corporate-controlled future, an ultra-violent sport known as Rollerball represents the world, and one of its powerful athletes is out to defy those who want him out of the game.
After being rescued from the ruins of Virtual Space Industries, Jobe is rebuilt and reconnected to virtual reality by corporate mogul Jonathan Walker. Years later, teenage hacker Peter Parkette helps Jobe locate Benjamin Trace, the original creator of virtual reality, only to uncover Jobe’s plan to launch a new world order using Walker’s tech. Now, Peter, Trace, Cori, and a band of runaways must stop Jobe and Walker before they enslave humanity through cyberspace.
For one month every year, five highly competitive friends hit the ground running in a no-holds-barred game of tag they’ve been playing since the first grade. This year, the game coincides with the wedding of their only undefeated player, which should finally make him an easy target. But he knows they’re coming...and he’s ready.
Two brilliant research scientists have invented a device capable of recording and playing back sensory experiences only to have devastating results when one of them records their own death.