Garfield and his pup pal Odie go trick-or-treating, only to wind up in a house haunted by ghostly pirates.
When Madame Adelaide Bonfamille leaves her fortune to Duchess and her children—Bonfamille’s beloved family of cats—the butler plots to steal the money and kidnaps the legatees, leaving them out on a country road. All seems lost until the wily Thomas O’Malley Cat and his jazz-playing alley cats come to the aristocats’ rescue.
A young witch, on her mandatory year of independent life, finds fitting into a new community difficult while she supports herself by running an air courier service.
Garfield, Jon and Odie go to Jon's family farm for Christmas, where Garfield finds a present for Grandma.
After his father's death, a young boy finds solace in action movies featuring an indestructible cop. Given a magic ticket by a theater manager, he is transported into the film and teams up with the cop to stop a villain who escapes into the real world.
On a golden afternoon, wildly curious young Alice tumbles into the burrow and enters the merry, madcap world of Wonderland full of whimsical escapades.
Omar marries Nesma despite her father's objection. After the wedding ceremony, they're attacked by unknown men. During her escape, Nesma is injured. Awakening from a coma, she refuses to see Omar because she doesn't feel safe with him. He goes to a psychiatrist to help him solve the problem.
Lady, a golden cocker spaniel, meets up with a mongrel dog who calls himself the Tramp. He is obviously from the wrong side of town, but happenings at Lady's home make her decide to travel with him for a while.
Get ready to join Mickey and friends on their most amazing adventure ever -- a new movie classic inspired by Disney's ALICE IN WONDERLAND. It's Daisy Duck's birthday, and, in preparation, Mickey Mouse and Donald Duck have arranged a surprise party and bought a cuckoo clock as a present. However, the bird inside the clock escapes, leading Donald and Mickey into a strange fantasy world, modeled after Lewis Carroll's Wonderland. Some friends tag along for the journey, and some even appear as characters from the original tale. Goofy becomes the Goofy Hatter and Clarabelle Cow becomes Queen Clarabelle.
The popular cartoon cat and mouse are thrown into a feature film. The story has the twosome trying to help an orphan girl who is being berated and exploited by a greedy guardian.
Shizuku lives a simple life, dominated by her love for stories and writing. One day she notices that all the library books she has have been previously checked out by the same person: 'Seiji Amasawa'.
Tom is given the task of guarding the fridge during the night by Mammy-Two-Shoes, but as soon as he has started he is tricked by Jerry into falling into the basement, where he lands in a barrel of cider. Now drunk, Tom staggers around in the house getting up to no good with Jerry.
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".
Tom is dressed up and treated like a baby by the little girl of the house.
Tom's advances on a young jive-talking girl cat get nowhere; nowhere, that is, until Tom gets a zoot suit. Armed with his miles of fabric and a new cool lingo, Tom still has to deal with the tricks of his nemesis, Jerry.
Tom hears a ghost story on the radio and is spooked by it; Jerry notices this and takes advantage of it, using a variety of tricks to scare Tom.
A bandit and his horse find out that a big shipment of gold bullion is being shipped by train, so they make immediate plans to hijack it. As fate would have it, Woody Woodpecker is the train's guard.
Woody Woodpecker visits Niagara Falls and asks about going over the famous falls in a barrel, which the guard tells him is forbidden. Woody immediately decides to do it anyway.
Chased by Tom around the barnyard, Jerry takes refuge under a hen, who, in her nest, is sitting on eggs. Tom has to figure out ways to get Jerry out from under the protective hen.
Sylvester Cat spots Tweety Bird in a display window of an after-hours department store and sneaks inside through a mail server chute. Tweety flees Sylvester by hiding in a hat pile and a doll house, evades the shots from a rifle Sylvester uses, and escapes in a vacuum tube. Tweety sends a dynamite stick through another tube, and Sylvester swallows it, thinking it is Tweety. The dynamite blows up inside Sylvester after the cat leaves the store and walks down the street.