Heidi is orphaned and her uncaring maternal Aunt Dete takes her to the mountains to live with her reclusive, grumpy paternal grandfather, Adolph Kramer. Heidi brings her grandfather back into mountain society through her sweet ways and sheer love. When Dete later returns and steals Heidi away to become the companion of a rich man's wheelchair-bound daughter, the grandfather is heartsick to discover his little girl missing and immediately sets out to get her back.
A girl is commissioned to paint over an old concrete illustration, in which to her surprise, sinks into. She befriends a painted dragon who has a wing missing.
Two lads in Edinburgh embark on a non-violent spree of robberies. They dress up in clown masks and act as modern highwaymen, robbing coach loads of tourists in the highlands. In the process they become folk heroes to the locals.
Young Pud is orphaned and left in the care of his aged grandparents. The boy and his grandfather are inseparable. Gramps is concerned for Pud's future and wary of a scheming relative who seeks custody of the child. One day Mr. Brink, an agent of Death, arrives to take Gramps "to the land where the woodbine twineth." Through a bit of trickery, Gramps confines Mr. Brink, and thus Death, to the branches of a large apple tree, giving Gramps extra time to resolve issues about Pud's future.
When an old castle needs repairs, it's time to call Bob the Builder! Unfortunately a case of mistaken identity puts Bob's father in charge, resulting in one disaster after another! Meanwhile, tales of Camelot inspire Bob's noble crew of machines - Sir Lift-A-Sot, Sir Roll-A-Lot and Lady Mix-A-Lot - in their quest to get the job done. And Sir Spud-A-Lot finds a suit of armor and a fiery steed almost perfect for jousting! Back at the castle, Bob's father is a bit of a royal pain, locking himself and Bob in the dungeon and then finding himself mysteriously trapped in a maze! Finally, a medieval pageant celebrates the grand opening of the castle and a great father-son relationship.
The son of Torren learns of his heritage, goes to avenge the deaths of his fellow villagers, and rescue his sister/love interest from the evil Dakkar and his spider cult.
A local woman is hired to draw paparazzi away from a Hollywood actress who has come to Scotland to get married.
A horse goddess gives birth to three powerful brothers who set out into the Underworld to save three princesses from three evil dragons and reclaim their ancestors' lost kingdom.
Romantic comedy set against the story of a grudge football match between two pubs. The prize for the winner of the centenary match is the the closure of their opponent's bar. The Match was mainly filmed around Straiton in Ayrshire.
Two sisters share a disturbing family secret.
On an impromptu trip to Scotland, struggling author Rebecca Byrd lives the most romantic story she's NEVER written.
A common fire-breathing enemy unites rivals in the Dark Ages.
A knight returns home from the Crusades to find his village devastated by disease and his family gone. He roams the forest searching for them, until he finds a mysterious maiden who is being held prisoner by a black knight. In order to free her, he must confront her captor.
Jacob Kaplan lives an ordinary life in Uruguay. Like many of his other Jewish friends, Jacob fled Europe for South America because of World War II. But now turning 76, he is grumpy and in need of adventure. An unexpected opportunity to achieve greatness comes in the form of a quiet, elderly German, who Mr Kaplan believes to be a runaway Nazi. Determined to capture this Nazi, as Eichmann was captured before him, Mr Kaplan surprises everyone when he takes up this challenge.
Touma, Yuri and Mei somehow ended up in the World of Zenkaiger while four Zenkaigers, except Juran, ended up in the World of Saber. The reason for their swap is due to a man who wishes to rid the world of heroes. How does a teenage boy manga artist tie into this? And why are they sent into different stories filled with previous Kamen Riders and Super Sentai Teams?
Marnie puts her magic on the line to get several Halloweentown teenagers transferred to her high school in the mortal world. But soon, Marnie and her new friends are in trouble and out of luck when the evil Knight Of The Iron Dagger appears. He's determined to destroy all things magical, and it's up to Marnie to save her high school, the human world and her magic.
Once again, Bastian is transported to the world of Fantasia which he recently managed to save from destruction. However, the land is now being destroyed by an evil sorceress, Xayide, so he must join up with Atreyu and face the Emptiness once more.
Angela Barrows is a man-eating business woman sent by her American employer to investigate their export opportunities in Edinburgh. En route she meets Robert MacPherson, a businessman who asks for her help to bring his company into the 20th Century. The staff, led by Mr Martin, has other ideas—and a battle between the old and new business methods soon breaks out.
A warrior returning home to his country must battle giant bats, three-headed dogs and a vicious dragon to save his wife, and his people, from the machinations of an evil ruler.
Twelve-year-old Nick lives with his Uncle Murray, a Mr.Micawber-like Dickensian character who keeps hoping something won't turn up. What turns up is a social worker, who falls in love with Murray and a bit in love with Nick. As the child welfare people try to force Murray to become a conventional man (as the price they demand for allowing him to keep Nick), the nephew, who until now has gloried in his Uncle's iconoclastic approach to life, tries to play mediator. But when he succeeds, he is alarmed by the uncle's willingness to cave in to society in order to save the relationship.