One little ancient British village still holds out against the Roman invaders. Asterix and Obelix are invited to help. They must face fog, rain, warm beer and boiled boar with mint sauce, but they soon have Governor Encyclopaedius Britannicus's Romans declining and falling. Until a wild race for a barrel of magic potion lands them in the drink.
When marauding Romans capture - and catapult - their pal Getafix into lands unknown, the shrewd and cunning Asterix and his able sidekick Obelix spring into action! But their journey leads them to a strange and dangerous new world, where they must face a tribe of Indians, a stampeding herd of buffalo and a medicine man with designs on their magic potion!
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".
Asterix and Obelix have been given a tough mission: Transform the chief's lazy nephew Justforkix into a warrior. When the Vikings abduct him and bring him back to their homeland, Asterix and Obelix must travel to Norway to rescue Justforkix.
When her grandson is kidnapped during the Tour de France, Madame Souza and her beloved pooch Bruno team up with the Belleville Sisters—an aged song-and-dance team from the days of Fred Astaire—to rescue him.
Obelix falls for a new arrival in his home village in Gaul, but is heartbroken when her true love arrives to visit her. However, the lovers are kidnapped by Romans; Asterix and Obelix set out to rescue them on a dangerous journey that will involve gladiators, slavers and beauracracy - and a personal encounter with the Emperor himself, Julius Caesar...
Popular animated hero Asterix and his faithful sidekick Obelix travel to ancient Egypt to help Cleopatra build a new summer home. Cleopatra and Julius Caesar have made a bet, with Caesar wagering the project cannot be completed in a few weeks time. With the help of a magic potion, Asterix comes to the rescue of the Queen of the Nile as Caesar and an angry architect plot against them.
It's a catastrophe! A flood has hit our planet and an unusual group of people are all that remains. Led by Ferdinand, a modern day Noah, this little group have managed to defy the furiously raging elements. People and animals alike are dragged through this incredible whirlpool of an adventure.
Gaullish custom requires that a would-be chief must challenge and defeat another to become the leader of two tribes. Vitalstatistix is not perturbed because of Getafix's magic potion. Getafix, however has an accident and forgets how to make it. Then Vitalstatistix is suddenly challenged.
In the year 50 BC, Gaul is occupied by the Romans - nearly. But the small village of Asterix and his friends still resists the Roman legions with the aid of their druid's magic potion, which gives superhuman strength. Learning of this potion, a Roman centurion kidnaps the druid to get the secret formula out of him.
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From Regina's personal and visual memories, a tribute to her uncle Thomas, who was an artistic inspiration and played a key role in her becoming a filmmaker. A moving tribute to a poet of the everyday.
Plant loving Hilda, has created a museum where she preserves endangered and rare plants from all over the world. Meanwhile Attilem, a new genetically modified cereal, is launched on the market. Growing with little water and fertilizer while generating high crop field Attilem looks like an ideal solution to eradicate starvation and provide an alternative to diminishing oil reserves. But nothing is at it seems...
In 1970s Iran, Marjane 'Marji' Satrapi watches events through her young eyes and her idealistic family of a long dream being fulfilled of the hated Shah's defeat in the Iranian Revolution of 1979. However as Marji grows up, she witnesses first hand how the new Iran, now ruled by Islamic fundamentalists, has become a repressive tyranny on its own.
On the planet Ygam, the Draags, extremely technologically and spiritually advanced blue humanoids, consider the tiny Oms, human beings descendants of Terra's inhabitants, as ignorant animals. Those who live in slavery are treated as simple pets and used to entertain Draag children; those who live hidden in the hostile wilderness of the planet are periodically hunted and ruthlessly slaughtered as if they were vermin.
One of the first animated short films. A wanderer enters a cabaret in the countryside and asks a waitress for a beer. She comes back with a pint, as the wanderer begins to court her. However, the kitchen boy comes, drinks the beer and vanishes. The wanderer, misunderstanding, asks for another beer. Then a traveler enters and has an argument with the wandered. During the argument, the kitchen boy appears, sips the second beer and runs away. As the traveler quits, the customer finds his glass empty again. He calls the waitress, expresses his disappointment and leaves. The kitchen boy comes in and explains to the waitress what he did with the two beers. They make fun together of the wanderer and leave. A lost film.
The film is a sub-story to Kirikou and the Sorceress rather than a straight sequel. The movie is set while Kirikou is still a child and Karaba is still a sorceress. Like Princes et princesses and Les Contes de la nuit, it is an anthology film comprising several episodic stories, each of them describing Kirikou's interactions with a different animals. It is however unique among Michel Ocelot's films, not only in that it is co-directed by Bénédicte Galup (who has previously worked with him as an animator) but also for each of the stories being written by a different person (in all other cases, Ocelot has been the sole writer and director of his films).
A young woman lives with her sleeping husband. Prisoner of her loneliness, she refuses to accept that this man is only a memory.
A French illusionist travels to Scotland to work. He meets a young woman in a small village. Their ensuing adventure in Edinburgh changes both their lives forever.
Since her parents passed away, Princess Mona lives by herself in a castle with two hideous, ghastly characters, Goomi and His Lordship. One day her sobs draw the attention of a unicorn, called U, who wants to comfort and protect Mona for as long as she needs. U becomes Mona's companion, her confidant and her inseparable friend. While Mona grows into a beautiful princess, a group of charming, peaceful and fanciful Yeah-Yeah’s settles in the neighboring forest. They have no particular special powers, yet they soon bring about major changes in everyone's lives, especially in Kulka, the dreamy musician.