When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
In the distant future, Earth is occupied by ancient gods and genetically altered humans. When a god is sentenced to death he seeks a new human host and a woman to bear his child.
A few decades from now - Sienna, a rebellious robot-fighting arms dealer, lives on a post-apocalyptic Earth. When the cities start to fall under the control of the A.I. Scourge, a hyper-weaponized robot army, Sienna decides to leave the Earth and journey to the centre of the galaxy, seeking a mythical weapon that can neutralize any form of A.I.Pursued by giant machines, Sienna loses everything she cares about in an effort to save the last vestiges of humanity in an A.I. controlled galaxy.
Scientists try to prevent a collision between Earth and a planet that is heading for it.
The story revolves around 3 soldiers who are on the outskirts of a war torn city. They are patrolling an area when a bomb is accidentally set off and they have to wait for help.
On a lush tropical island, working under a secret government charter, Martin Drake has not only grown sprawling acres of giant vegetables, but inadvertently spawned two mammoth reptiles as well. Now they've broken free of their enclosures, and Drake has only one option: kill the creatures before word gets back to Washington and they close him down. When Drake's first team of well-armed mercenaries gets wiped out within hours of setting down in the jungle, he turns to one lone hunter, The Cajun, to go in single-handedly. But will The Cajun be cunning enough to find the creatures and destroy them before they turn the blue waters red with the blood of tourists. The only hope is to bring the monsters together and make them fight. When one emerges victorious, that will be the time to strike and kill the other. It's a risky plan, but ultimately the only one that may work. One of David Carradine's last movies.
Yellow or Adicolor Yellow is a 2006 futuristic short film by director Neill Blomkamp, written by Terri Tatchell and Blomkamp. It was produced at the request of sportswear maker Adidas as a part of its "Adicolor" viral ads campaign, in which advertising agency Idealogue gathered seven directors, assigning a different color to each of them, and asked them to produce a feature based on their emotional and creative response to the given color, later to be distributed in the form of podcasts. The four-minute film, shot by Trent Opaloch in Blomkamp's usual handheld camera mockumentary style, deals with an Israeli robotic globe-trotter gone rogue.
A trio of interweaved transgressive tales, telling a bizarre stories of suburban patricide and a miraculous flight from justice, a mad sex experiment which unleashes a disfiguring plague, and the obsessive sexual relationship between two prison inmates.
The film follows a 'tempbot', a robot assigned for a short period of time at an ordinary office, and his romantic endeavours with the Human Resources manager.
An ambassador from an outer (and rich) space comes to visit a poor planet, where he ends up being kidnapped.
Bill is a reluctant astronaut in a fascist society.
Virtual reality. Murder. Werewolves. And teen girls! In a future where nothing is as it seems, can old legends come true? In the near future, humans will communicate almost exclusively through monitors, making real interaction a rarefied and weak occurrence for those living in a near totalitarian society. In this new world of communication, children are only allowed to interact personally on school grounds. So when a serial killer starts slaughtering junior high children the communication routes go under further surveillance. And despite all the safeguards put in place to avoid physical interaction, the killer's latest victim turns out to have been in contact with three young girls: Tsuzki Mio, a certified prodigy; Matsuno Hatsuki, a quiet but opinionated classmate; and Kouno Ayumi, her best friend. And as the girls get caught up in trying to quell curiosity under such terrorist scrutiny, Hatsuki learns that there is much more than meets the eye of their monitored communications.
Future Americans decide to time travel to 1776 to ask the founding fathers for the solutions to their problems. A glitch in the time machine changes their destination to 1976. Still believing themselves to be in 1776, the time travellers attempt to study this "ideal" civilization. 70's jokes, props and stars abound.
A race of aliens living on a floating island prepares to hunt the giant Skywhales whose origins are slowly unveiled.
In the future, Mars has been colonized. A martial artist arrives to investigate what happened to his brother. A powerful mining company is the prime suspect.
In his hidden laboratory deep in Russia, Dr. Karl Zimmer has invented the Mandroid, a humanoid robot which follows the motions of a man in a special control suit. He has offered the invention to the USA, who have sent Smith and Wait from the CIA for inspection. However Zimmer's partner Drago has different plans, wants to sell Mandroid to the military. The night he tries to steal Mandroid, he becomes exposed to the highly toxic Superconn. But he can flee and won't give up on Mandroid, even though he's terribly disfigured.
In the dystopian future of 2052, mankind has devolved into two extremes of "have's" and "have not's". Those with the means have become so decadent that, if they wish, they have the power to hunt and kill another human being. Those without the means have become the hunted. The Brotherhood of Mars Corporation controls the battlefield where the hunts are staged. When the Brotherhood casts out one of their own, Morgan, into the dangerous wilderness, he must quickly adapt and join a struggling tribe of survivors. There he meets Naomi, a beautiful and resourceful young woman who's deadly with her bow. Just when they learn to trust each other, the Brotherhood of Mars have sent out their most bloodthirsty hunters to track them down. Let the games begin!
Once again someone from the future has come back to create an army of Trancers, human zombies who do what they're told without question or pause. Now officer Jack Deth, a cop from the future stranded in the past, must once again go forth to stop them. This sci-fi action sequel chronicles his courageous actions as he struggles to save the future. His difficulties are compounded when his boss sends his first wife back from the future to help Deth who has unfortunately, married a 20th-century girl.
While trying to expose corruption and greed, television reporter Edison Carter discovers that his employer, Network 23, has created a new form of subliminal advertising (termed "blip-verts") that can be fatal to certain viewers.
Over centuries humans have been mysteriously disappearing with no explanations, just hushed whispers in the dark. On the surface Prophet Hills seems like a perfect place to live and raise a family, but Danny Kessler (Baldwin) has seen better days. This is one man's journey to find the culprit of the ultimate sacrifice he's endured. He must face his demons and go back to the place that has haunted him. He must convince family, friends and townspeople that something is not right in Prophet Hills. He must make them believe that something evil is living beneath their own backyards.