A scientist creates Proteus, an organic supercomputer with artificial intelligence which becomes obsessed with human beings, and in particular the creator's wife.
Miles buys himself a state-of-the-art computer that starts expressing thoughts and emotions after having champagne spilled on it. Things start getting out of hand when both Miles and Edgar, the computer, fall in love with Madeline, an attractive neighbor.
Professor Jake works with a new AI computer who transfers souls to other universes but what Jake doesn't know is the AI has another purpose for the mission.
In pursuit of an unclaimed $125,000 prize, a broke college dropout decides to play an obscure, 1980s survival computer game. But the game curses her, and she’s faced with dangerous choices and reality-warping challenges. After a series of unexpectedly terrifying moments, she realizes she’s no longer playing for the money but for her life.
Computer hacker Will Farmer engages a government super-computer named Ripley in an online terrorist-attack simulation game. Little does Farmer know that Ripley has been designed to appeal to potential terrorists, and certain software glitches have in turn made him become paranoid.
Two technicians battle a vengeful spirit that has infected their stolen military software.
After a freak, fatal accident, the soul Karl—aka The Address Book Killer—ends up trapped in the electrical grid. He targets Terry and her son for his next victims, turning home technology against them as deadly weapons.
A young scanner with extraordinary telepathic powers transforms into a lethal killing machine after taking one of her father's experimental drugs.
A prank that starts with a group of college students creating a fictitious person so they can get a credit card develops into a plot that leaves three of them dead.
Set in some distant future, one man must restore order when a mainframe system crashes in a virtual reality prison where computers control the inmates thoughts.
A Looney Tunes parody of the iconic 1999 film The Matrix.
Bullied by classmates, a pudgy military-school student fights back by computer with the devil.
After coming under suspicion for a computer technician's murder, six hackers team up to try to find the real killer.
In the near future in the Asian city-state Sintawan, everyone's identity is recorded in the vast CyberLink. The only way around this is using illegal simulated identity implants (sims). A young bounty hunter who makes her living tracking sims, finds herself the unlikely ally of a police detective who suspects the CyberLink is being perverted for an insidious and deadly purpose.
Teenage math whiz Kenji Koiso agrees to take a summer job at the Nagano hometown of his crush, Natsuki. When he arrives, he finds that her family have reunited to celebrate the 90th birthday of their matriarch. His job: pretend to be Natsuki's fiancé. Meanwhile, his attempt to solve a mathematical equation causes a parallel world's collision with Earth.
This is the story of a little robot known as Pinocchio 3000 whose greatest wish is to become a real boy. The year is 3000. Geppetto, with the help of his faithful assistant, Spencer the cyber penguin, and by the holographic fairy Cyberina, creates Pinocchio, a prototype superrobot equipped for emotions. But before he can be given a heart and become a real boy, Cyberina insists that Pinocchio learn the difference between right and wrong.
When a powerful new Internet Digimon hatches and begins to consume data at an alarming rate, the Digidestined - kids chosen to save the digital world - must put an end to the destruction before the damage becomes irreversible and worldwide communication halts forever. As computer-based missiles are launched, and a wayward Digimon kidnaps the Digidestined, only the combined efforts of a worldwide network of kids and a new group of "Digidestined" can rescue the others and stop global disaster.
A woman wakes in a cryogenic chamber with no recollection of how she got there, and must find a way out before running out of air.
Set in a near-future, militarized world marked by closed borders, virtual labor and a global digital network that joins minds and experiences, three strangers risk their lives to connect with each other and break the barriers of technology.
Two figures awaken in a strange room, unsure of how they arrived.