A young Chinese Go board game player arrives in Japan for training. He doesn't speak Japanese and becomes embarrassed living there. By dropping his Go stones, he happens to meet an old Japanese woman who sells vegetables on the street. They become familiar with each other. The young Chinese Go player, the old woman named Igarashi and her grandson Shoichi then live together.
Ten years before the outbreak of the Second World War in Asia, a Japanese Go master and his Chinese rival meet in China to play a game of Go (loosely described as an Asian version of chess). It soon becomes evident that the Chinese master's son is the most talented player that the Japanese master has ever encountered, and he convinces the boy's father to let him bring the child back to Japan to train him as a professional Go player. Years pass, and as the young Chinese master grows to maturity in Japan, the Japanese invasion of China forces him to choose between his triumphant career and his loyalty to his native country. His decision is complicated by his marriage to the daughter of the Japanese master, with whom he has produced a child. His choice will profoundly alter the lives of two families. Their saga serves as a reflection of the tragic relations between their two great countries, and the possibility of reconciliation and healing.
A gang boss Nam-hae meets a young Go player Min-su, who rekindles his interest in the game. Despite his outstanding talent, Min-su has been wasting his days as a gambler without pursuing a real career out of it. Nam-hae orders his second in command to persuade Min-su and Min-su becomes Nam-hae’s private Go tutor. In learning Go from Min-su, Nam-hae looks back on his own life. While Min-su discovers the coarse masculine underworld, the meaning of life and true victory through Nam-hae. However, when Nam-hae’s competition starts to expand their territory, Nam-hae is forced into a path to destruction.
Kakunoshin Yanagida was a samurai, but he was forced out of the Han due to a false accusation. He then lived in poverty with his daughter Kinu. Despite being poor, he never gave up his pride and honor that he held as a samurai. Even when playing the board game Go, which is his hobby, he always plays in a fair manner. Because of a case, the truth behind the false accusation is revealed. Kakunoshin Yanagida is shaken and filled with rage. He decides to take revenge, even if it means he will be torn from his daughter.
Two legendary Go players, once student and master, face victory and defeat as they inevitably come face to face as rivals.
When LIU Yishou, nicknamed the "Go King" by his peers because of his skill in Weiqi (Go), finds himself without a job. And with no other skills to make a living, he then turns to teaching this strategic Chinese board game in a humble training school for children. Annoyed by her husband's passion for the game, LIU Yishou's wife leaves him, but their son, Xiao Chuan, wants to stay with his dad. Unexpectedly, LIU Yishou discovers that his son has a great talent for playing Weiqi and vows to support him in developing his gift for the game. A struggle then arises for the Go King to come up with the money to finance his son's studies of Weiqi.
A professional GO player gathers a team to help him carry out his revenge against the man who killed his brother.
The ancient Chinese game of Go has long been considered a grand challenge for artificial intelligence. Yet in 2016, Google's DeepMind team announced that they would be taking on Lee Sedol, the world's most elite Go champion. AlphaGo chronicles the team as it prepares to test the limits of its rapidly-evolving AI technology. The film pits man against machine, and reveals as much about the workings of the human mind as it does the future of AI.
Under the Boardwalk: The Monopoly Story shows how the classic board game has become a worldwide cultural phenomenon and follows the colorful players who come together to compete for the coveted title of Monopoly World Champion.
Weiqi, often referred to as "Go" in English, is arguably the most important game in East Asia, with an estimated thirty million to fifty million players throughout the world. Weiqi is a board game but it is more. It is immersed in more vivid and often contradictory cultural metaphors than any other game in the world. As Chinese politics have changed over the last two millennia, so too has the imagery of the game—from a tool to seek religious enlightenment to military metaphors, one of the noble four arts, one of the condemned “four olds”, nationalism, transnationalism, historical elitism, and futuristic hyper rationality.
In the 1990s, when Go gambling fever swept Korea, Gui-su loses everything because his father gambled obsessively until there was nothing left. Left all alone in the world, Gui-su meets a mentor and Go teacher, Il-do, and goes through vicious training to become the grandmaster of Go. He sets out for revenge on the world that destroyed his life, but soon finds himself chased by an unknown loner pursuing his own vendetta.
Born from the simplest rules, the ancient game of Go is the most complex and elegant game ever discovered. For thousands of years, masters and disciples have passed the game down as a window to the human mind. Now, for the first time, a group of Americans enter the ring, in search of a prodigy who will change the game forever.
Guanglin is a blind boy in China who displays great skill at the ancient board game called Go, in which two players place black and white pieces on a grid in an attempt to dominate their opponent. Raised by a single father with limited means, Guanglin faces deep societal prejudice against the blind. First-time filmmaker Yunhong Pu, supported by veteran producer Jean Tsien (76 Days), follows the father and son trying to make a better future for themselves.
Five different criminals face imminent death after botching a job quite badly.
Andrew returns to his hometown for the funeral of his mother, a journey that reconnects him with past friends. The trip coincides with his decision to stop taking his powerful antidepressants. A chance meeting with Sam - a girl also suffering from various maladies - opens up the possibility of rekindling emotional attachments, confronting his psychologist father, and perhaps beginning a new life.
The story of an old Jewish widow named Daisy Werthan and her relationship with her black chauffeur, Hoke. From an initial mere work relationship grew in 25 years a strong friendship between the two very different characters, in a time when those types of relationships were shunned.
A retired farmer and widower in his 70s, Alvin Straight learns one day that his distant brother Lyle has suffered a stroke and may not recover. Alvin is determined to make things right with Lyle while he still can, but his brother lives in Wisconsin, while Alvin is stuck in Iowa with no car and no driver's license. Then he hits on the idea of making the trip on his old lawnmower, thus beginning a picturesque and at times deeply spiritual odyssey.
When Gelsomina, a naïve young woman, is purchased from her impoverished mother by brutish circus strongman Zampanò to be his wife and partner, she loyally endures her husband's coldness and abuse as they travel the Italian countryside performing together. Soon Zampanò must deal with his jealousy and conflicted feelings about Gelsomina when she finds a kindred spirit in Il Matto, the carefree circus fool, and contemplates leaving Zampanò.
After a chaotic night of rioting in a marginal suburb of Paris, three young friends, Vinz, Hubert and Saïd, wander around unoccupied waiting for news about the state of health of a mutual friend who has been seriously injured when confronting the police.