A remarkable new epic documentary spotlighting the pop culture milestones of 1982 including notable motion pictures, TV, music and video games of that seminal year.
A documentary about the production of From Dusk Till Dawn (1996) and the people who made it.
Humans & Households follows a group of fantasy heroes on their day off as they sit down to enjoy a rousing role-playing game set in a mundane world of traffic lights, errant puppies, indoor plumbing, and other diabolical evils.
Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local cavern. Robbie loses his mind, and the line between reality and fantasy fuse into a harrowing nightmare.
A farm girl learns she is a princess and is swept away by a tornado to the land of Oz.
A witch, disgruntled by the fact that no one takes Halloween seriously anymore, decides to stir things up and disrupt the social gathering in her old house as well as turn a couple of kids who love monsters into actual monsters.
Sometimes, finding your tribe requires a bit of magic. For attendees of a live action role-playing (LARP) camp in upstate New York, the deeply accepting environment has given neurodivergent, queer, and self-proclaimed "nerdy" teenagers the space and community for self-discovery that they have never found anywhere else. As the campers immerse themselves in this imaginative world, they discover inner strength, heal from past traumas, and emerge as the heroes they are meant to be, both in the fantasy realm and in real life.
Three best friends and dedicated roleplayers take to the woods to reenact a dungeons and dragons-like scenario as a live action role-playing game. Trouble arises when a prop spellbook purchased from the internet ends up being a genuine grimoire and they unwittingly conjure up a blood-lusting succubus from hell.
The creators and actors from the TV show 'Freaks and Geeks' share their untold stories and pivotal moments from the making of the series that only aired for one season.
Johnny Knoxville of 'Jackass' releases unused material of stunts, tricks, antics and shenanigans shot during the production of 'Jackass 3D' that didn't make it into the film, as well as the hilarious outtakes.
A coming of age saga about a 14-year old boy whose life alternates between the medieval fantasy kingdom of Adria and the real world trials of a challenging adolescence.
The rise and fall of Commodore computers in the 70s and 80s as described by the people who created the companies and technologies.
King Asura, the malevolent ruler, is on a quest to acquire the Seven Swords, intending to merge them into a single Holy Sword to dominate all realms. Armed with five of these formidable blades, he relentlessly seeks the last two to fulfill his ambition. These remaining swords are safeguarded by the skilled martial artists Master Weifeng and his protégé Lanzhu. As King Asura's demon warriors hunt for the swords, a complex love triangle unfolds involving Yufang and the enigmatic secrets tied to her past romance.
During an unfortunate series of events, a friend of Kung Fury is assassinated by the most dangerous kung fu master criminal of all time, Adolf Hitler, a.k.a Kung Führer. Kung Fury decides to travel back in time to Nazi Germany in order to kill Hitler and end the Nazi empire once and for all.
The Dungeon Masters explores the subculture of role-playing games, specifically Dungeons & Dragons, which for over 30 years has offered gamers the chance to escape their mundane lives and participate in a world they might otherwise never experience. Popularity and power are based on creativity and imagination rather than social status or wealth, and success is based not on who you know but on what you do.
An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990s – a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered.
Caught between two worlds, one real and one imagined, three filmmakers have travelled 4000-miles across Europe to understand Live Action Role-Play (LARP), the hobby where these worlds collide. In its essence, LARP is an extension of how you experienced games as a child. When tabletop games grew too big for the board, players put down their dice, picked up their swords, and have been playing make-believe ever since. The culmination of years-old conversations in a local pub, Treasure Trapped is part-documentary, part-road movie; a film that charts the journey of Mike, Al and Nick, as they explore this often misunderstood pastime. Casting a unique look over a worldwide community that is known for its eccentricities, this project aspires to bring the hobby to the masses. Game on!
Haunted by childhood traumas, Veera is trying to become more independent through live-action role-playing. As she guides herself and her mentally challenged brother through worlds of multiple roles and identities, witches and wizards, she finds the courage to face the demons of her own past and her abusive father’s legacy.
Über Goober focuses on the often-misunderstood, sometimes-controversial, and always-kind-of-geeky world of Gamers. Director Steve Metze examines several different groups including historical miniature gamers, role-players, and those known simply as "LARPers." The film also explores opposition from religious groups, negative media portrayals, and some of the meanest 'man-on-the-street' interviews ever committed to video. Meet the Gamers, learn their exotic language, see their bizarre rituals, gasp at their semi-authentic costumes, and thrill to the painting techniques on their miniatures!
Welcome to Monster Camp, the true story about a world where people transform into creatures, heroes, and monsters to escape their daily lives. In the vein of Lord of the Rings, World of Warcraft, and Dungeons and Dragons; these enthusiasts have developed a complicated world to bring their fantasies to life. Romantic relationships are forged between characters. Friendships are destroyed over plot disputes. Characters are slain and never return. But keeping this world alive takes a lot of real world work. And unless someone is willing to take charge, the fantasy may be lost forever.