After learning that he is from another planet, a warrior named Goku and his friends are prompted to defend it from an onslaught of extraterrestrial enemies.
In 2030 AD, after being abandoned by his creator, a young boy robot is rescued by an Android Advocate, Dr Elefun, who adopts him as his own and guides him in the use of his special powers to aid and protect mankind and robot-kind.
Tsubasa becomes a superstar amongst soccer players in Brazil. He is now planning to play in Europe. At an important must-win game, as the fans cheer him on, Tsubasa looks back at the days when he started his soccer life. His passion to make goals and win the game is as strong as it was during his childhood. He recalls the games and moments that had decisive impact on his life. He remembers Goalkeeper Wakabayashi, Genius striker Hyuga, tender-hearted Misaki and Coach Roberto. He was happy to meet them, enjoyed playing with them, and learned many things from them. The whistle sounds and the game begins. Tsubasa dashes for the ball!
In mankind's grasp for the future, a sinister foe known only as Gargoyle begins his plans to take over the world. Nadia, with the help of a young inventor, Jean Ratlique, and Captain Nemo of the submarine Nautilus, must fight to save the world from Gargoyle and Neo-Atlantis.
Shin-chan, the boy next door, is a walking disaster, creating chaos wherever he goes. With the body of a child and the mind of an adult, Shinchan is wreaking more havoc than any child before. Shin-chan is carefree, optimistic and gets excited about everything. This 5 year-old likes to do things his way.
One day, 14-year-old Yusuke Urameshi suddenly finds himself dead, having died pushing a child out of the way of oncoming traffic. Since he has such a bad personality, even the Spirit World was caught by surprise that he would sacrifice himself. Yusuke soon finds out he wasn't supposed to die and has a chance for resurrection and bringing his body back to life. After being resurrected, Yusuke becomes a Spirit Detective, along with his comrades, and one adventure after another happens, whether it be an investigation or a fighting tournament.
Azuma Kazuma isn't terribly clever, but he's got a good heart and great skill - at baking. Since childhood, he's been on a quest to create the perfect bread to represent Japan internationally. Now, he seeks to enter the famous bakery Pantasia, in hopes of reaching his goal. But plots abound...
A mysterious organization is interested in fledging duelist Shobu Kirifuda's ability to bring Duel Master creatures to life. With the support of his friends, Shobu duels with passion, discipline, and heart as he strives to be like his father and become the next Kaijudo master.
Psycho-Pass is set in a futuristic era in Japan where the Sibyl System, a powerful network of psychometric scanners, actively measures the biometrics of its citizens' minds. The resulting assessment is called a Psycho-Pass. When the calculated likelihood of an individual committing a crime, measured by the Crime Coefficient index, exceeds an accepted threshold, he or she is pursued, apprehended, and either arrested or decomposed by the field officers of the Crime Investigation Department of the Public Safety Bureau.
Kaga Ryousuke, a helplessly romantic teenager, was walking in the rain when he sees a beautiful girl with red eyes drenched in the rain. Everyone was avoiding her, but Ryousuke was taught to treasure women so he offered his help by letting her dry off at his home. Ryousuke can’t imagine that this mysterious girl would stab him in the chest and leave him to die… Or did she? Who is this pretty girl and what does she want with him?
6th-year grade-schooler Ayase Chihaya's dream is for her sister to be Japan's top model. However, transfer student Wataya Arata admonishes her that a dream must be about one's own self. Thus, she takes up karuta, a Japanese card game, competitively. Together with Arata and Mashima Taichi, Chihaya's childhood friend, they have great fun playing each other, but separate after graduation. 4 years later, Chihaya returns to town. Although Arata no longer plays the game, she believes that they will eventually reunite as long as she continues karuta. Together with Taichi, she establishes the Mizusawa High-school Karuta Club.
Protected by the highest security, the Maison de Ayakashi is rumored to be haunted, where only eccentrics could live. In reality, it is a place for humans with non-human ancestors to live. The socially-inept Ririchiyo has come here to improve herself. She meets secret service bodyguard Soushi, who is assigned to protect residents. He has a request of her: "Please make me your dog."
Tenchi is an average guy who just accidentally freed the space pirate Ryoko after 700 years of captivity! Attractive alien girls from all across the galaxy are about to descend on Tenchi and make his life more outrageous than ever imaginable!
Onizuka is an ex-biker and gang leader who has one goal, to become the greatest teacher. He learns of the power and respect possible as an intern teacher, using his strength and connections to get his students to respect him. Now, graduated, he gets a job at a prestigious private school to handle their 'problem class' that made the past few teachers quit. He must handle a different sort of trouble when the trouble makers include some of the smartest kids in Japan who prefer a more cerebral approach to torturing their teacher. Onizuka must slowly win his students over and deal with their mistrust of teachers while handling the distrust of his fellow teachers.
Tokyo Highway Patrolwomen Natsumi and Miyuki get off to a bad start when Miyuki busts Natsumi for reckless moped driving on her way to work. Things get worse when they find out they're going to be partners!
The mischievous adventures of a young Ikkyū during his stay at Ankoku Temple. He relies on his intelligence and wit to solve all types of problems, from distraught farmers to greedy merchants.
When they were young, the brothers Mutta and Hibito promised each other they would become astronauts. Now, in 2025, Hibito has followed his dream to become the first Japanese on the moon, but Mutta has just been fired from his job. His brother reminds him of their childhood promise, and Mutta decides once again to aim for space.
Sorata Kanda, a high school sophomore living in Sakurasou, the den of their academy's problem children, spends his days being dragged around by the strange residents, swearing he's going to escape Sakurasou one day.
Five members of the school culture club—Taichi Yaegashi, Iori Nagase, Himeko Inaba, Yui Kiriyama, and Yoshifumi Aoki—encounter a bizarre phenomenon one day when Aoki and Yui switch personalities without warning. The same begins to happen to the other club members, throwing their daily lives into chaos. At first the five students find some amusement among the confusion, but this connection also exposes the painful scars hidden within their hearts... When their calm lives are shattered, the relationships between the five students also begin to change!
The year is 2199. The human race has been crushed in their war with the Gamilos, driven into underground cities by the invader's assault. Scientists estimate they have only a year left. The young officers Susumu Kodai and Daisuke Shima receive a mysterious capsule from a ship that made an emergency landing on Mars and return with it to Earth. It contains humanity's last hope: the planet Iscandar on the other side of the Magellan Galaxy has the technology to defeat the Gamilos and restore the planet. The space battleship Yamato is entrusted with this task, but they have only one year before humanity ends.