Asterix and Obelix have been given a tough mission: Transform the chief's lazy nephew Justforkix into a warrior. When the Vikings abduct him and bring him back to their homeland, Asterix and Obelix must travel to Norway to rescue Justforkix.
When her grandson is kidnapped during the Tour de France, Madame Souza and her beloved pooch Bruno team up with the Belleville Sisters—an aged song-and-dance team from the days of Fred Astaire—to rescue him.
Not to be confused with Ocelot's 2011 feature film, Tales of the Night is a made for TV silhouette animation. It is a compilation of 3 fairy tale like stories, bridged by sequences of a boy and girl in an abandoned theater.
When marauding Romans capture - and catapult - their pal Getafix into lands unknown, the shrewd and cunning Asterix and his able sidekick Obelix spring into action! But their journey leads them to a strange and dangerous new world, where they must face a tribe of Indians, a stampeding herd of buffalo and a medicine man with designs on their magic potion!
Asterix and Obelix depart on an adventure to complete twelve impossible tasks to prove to Caesar that they are as strong as the Gods. You'll roar with laughter as they outwit, outrun, and generally outrage the very people who are trying to prove them "only human".
Obelix falls for a new arrival in his home village in Gaul, but is heartbroken when her true love arrives to visit her. However, the lovers are kidnapped by Romans; Asterix and Obelix set out to rescue them on a dangerous journey that will involve gladiators, slavers and beauracracy - and a personal encounter with the Emperor himself, Julius Caesar...
Popular animated hero Asterix and his faithful sidekick Obelix travel to ancient Egypt to help Cleopatra build a new summer home. Cleopatra and Julius Caesar have made a bet, with Caesar wagering the project cannot be completed in a few weeks time. With the help of a magic potion, Asterix comes to the rescue of the Queen of the Nile as Caesar and an angry architect plot against them.
One of the first animated short films. A wanderer enters a cabaret in the countryside and asks a waitress for a beer. She comes back with a pint, as the wanderer begins to court her. However, the kitchen boy comes, drinks the beer and vanishes. The wanderer, misunderstanding, asks for another beer. Then a traveler enters and has an argument with the wandered. During the argument, the kitchen boy appears, sips the second beer and runs away. As the traveler quits, the customer finds his glass empty again. He calls the waitress, expresses his disappointment and leaves. The kitchen boy comes in and explains to the waitress what he did with the two beers. They make fun together of the wanderer and leave. A lost film.
The film is a sub-story to Kirikou and the Sorceress rather than a straight sequel. The movie is set while Kirikou is still a child and Karaba is still a sorceress. Like Princes et princesses and Les Contes de la nuit, it is an anthology film comprising several episodic stories, each of them describing Kirikou's interactions with a different animals. It is however unique among Michel Ocelot's films, not only in that it is co-directed by Bénédicte Galup (who has previously worked with him as an animator) but also for each of the stories being written by a different person (in all other cases, Ocelot has been the sole writer and director of his films).
On the planet Ygam, the Draags, extremely technologically and spiritually advanced blue humanoids, consider the tiny Oms, human beings descendants of Terra's inhabitants, as ignorant animals. Those who live in slavery are treated as simple pets and used to entertain Draag children; those who live hidden in the hostile wilderness of the planet are periodically hunted and ruthlessly slaughtered as if they were vermin.
Raised on tales of a Djinn fairy princess, Azur, a young Frenchman goes to North Africa in search of the sprite, only to discover that his close childhood friend, Asmar, an Arab youth whose mother raised both boys also seeks the genie.
Gaullish custom requires that a would-be chief must challenge and defeat another to become the leader of two tribes. Vitalstatistix is not perturbed because of Getafix's magic potion. Getafix, however has an accident and forgets how to make it. Then Vitalstatistix is suddenly challenged.
In 1970s Iran, Marjane 'Marji' Satrapi watches events through her young eyes and her idealistic family of a long dream being fulfilled of the hated Shah's defeat in the Iranian Revolution of 1979. However as Marji grows up, she witnesses first hand how the new Iran, now ruled by Islamic fundamentalists, has become a repressive tyranny on its own.
On the planet Gandahar where peace reigns and poverty is unknown, this utopian lifestyle is upset by reports of people at the outlying frontiers being turned to stone. Sylvain is sent to investigate this mysterious threat.
On planet Perdide, an attack of giant hornets leaves young Piel alone in a wrecked car with his dying father. A mayday message reaches their friend Jaffar, an adventurer travelling through space. Onboard Jaffar’s shuttle are the renegade Prince Matton, his fiancée, and Silbad, who knows Perdide well. Thus begins an incredible race across space to save Piel.
There is a world with two towns that are big enemies: Pyross and Hydross.
A young shepherdess and a chimneysweep plan to get married and escape the clutches of a tyrannical king in love with her, assisted by the guile of a cheeky mockingbird, the king's archenemy.
Kid, a 15-year-old hard laborer, steals a map that promises to reveal the location of the notorious pirate Black Mor's treasure. Together with his crew -- MacGregor, Beanpole, Taka and Jim the monkey -- Kid procures a vessel and sets out to sea.
Drawn from elements of West African folk tales, it depicts how a newborn boy, Kirikou, saves his village from the evil witch Karaba.
Love has packed up and left the castle. The queen has snuck back to her Kingdom of Skedaddle. But one person’s loss is a scoundrel’s gain: Bonifacio, a teller of tall tales, sees in the forlorn queen the perfect target for his hackneyed charms. As summer approaches, he changes himself into a sweet talker and sings her praises. Things would have worked out perfectly if only Princess Molly hadn’t arrived on the scene. While visiting her mother, she quickly discovers the hoax: the queen thinks she’s found a new husband in Bonifacio. But the swindling storyteller is really only interested in the kingdom’s legends.