The poor ghost of Sir Simon Canterville has been roaming his castle searching in vain for a brave descendant who will release him from the Canterville curse by performing a brave deed. An American family moves in and finds the ghost amusing, but a young girl in the family can release him - if she dares!
Harry Potter has lived under the stairs at his aunt and uncle's house his whole life. But on his 11th birthday, he learns he's a powerful wizard—with a place waiting for him at the Hogwarts School of Witchcraft and Wizardry. As he learns to harness his newfound powers with the help of the school's kindly headmaster, Harry uncovers the truth about his parents' deaths—and about the villain who's to blame.
Cars fly, trees fight back, and a mysterious house-elf comes to warn Harry Potter at the start of his second year at Hogwarts. Adventure and danger await when bloody writing on a wall announces: The Chamber Of Secrets Has Been Opened. To save Hogwarts will require all of Harry, Ron and Hermione’s magical abilities and courage.
Year three at Hogwarts means new fun and challenges as Harry learns the delicate art of approaching a Hippogriff, transforming shape-shifting Boggarts into hilarity and even turning back time. But the term also brings danger: soul-sucking Dementors hover over the school, an ally of the accursed He-Who-Cannot-Be-Named lurks within the castle walls, and fearsome wizard Sirius Black escapes Azkaban. And Harry will confront them all.
When Harry Potter's name emerges from the Goblet of Fire, he becomes a competitor in a grueling battle for glory among three wizarding schools—the Triwizard Tournament. But since Harry never submitted his name for the Tournament, who did? Now Harry must confront a deadly dragon, fierce water demons and an enchanted maze only to find himself in the cruel grasp of He Who Must Not Be Named.
Oscar the Grouch is visited by three ghosts in an attempt to teach him the true meaning of Christmas.
12-year-old Oriko Seki, who lost her parents in a car accident, ended up living in her grandmother's Onsen Ryokan "Haru no Ya." With the ghost "Uribou" cohabitating with her and all the other odds, she ended up training to be a young female innkeeper. At first, she didn't like the training, but gradually felt her admiration for her title and began to train seriously. Thus, the growth of the young warrior Oriko begins.
It's midnight in a graveyard. The principal characters are spooks, ghosts, bats, bells, and, at the end, the sun. As midnight strikes, 12 spooks appear, then two ghosts. They move to the music's rhythm. Against the black night, they are blue and yellow. Bats appear as does a xylophone of bones. Mist rises, spooks swirl. A bell tolls. The sky turns light blue, the ghosts' dance slows. Then black night returns bringing intimations of frenzy. Bones play snare drums; spooks peek out of square graves. Scary faces appear. Frenetic movement takes over. A rooster crows and all return to earth as the sun's light appears.
A nighttime driver is haunted by the ghost of a raccoon she hits with her car.
Sanne (Hanna Obbeek) loves stories about ghosts and other mysterious things. Her father Lucas, is a famous ghost hunter. During a holiday Lucas is asked to chase ghosts of the former cruise ship 'Rotterdam'. Sanne is very happy to hear she and her little brother Thomas can come along. On the ship she meets ghost Bobby (Nils Verkooijen), a boy of her age, who has been wandering the ship since the sixties. Sanne decides to help Bobby.
Koko the clown encounters supernatural beings.
In this quirky horror comedy, five hikers explore a mountain, casually heeding superstitious warnings - but later realize that one of them is a ghost.
The eponymous wraith returns to Earth to aid his descendant, elderly Emily Stowecroft. The villains want to kick Emily and her friends out of their group home so that they can build a crooked casino. Good guy Steve Walker gets caught in the middle of the squabble after evoking Blackbeard's ghost.
In Ghosts On The Go, the gang crosses the Atlantic Ocean and takes on Europe! In Large Dragon at Large, the gang attends a Renaissance Faire, where a dragon interrupts their fun. While traveling in Greece, an ancient myth apparently comes to life because of a medallion Shaggy wears in It's All Greek to Scooby. In Pompeii and Circumstance, the gang's Italian vacation is interrupted by misdeeds in teh ancient city of Pompeii, leading to an ominous visit into the mouth of th no so dormant Vesuvius. And finally, the gang goes to Paris to see Daphne's cousin become a model, but only to discover she's been abducted by a giant gargoyle in Ready To Scare.
Garfield and his pup pal Odie go trick-or-treating, only to wind up in a house haunted by ghostly pirates.
The Little Ghost lives in the castle over looking a small town and awakens for precisely one hour after the clock strikes midnight. Follow him on this adventure to see his first sunrise ever!
Casper the Friendly Ghost covers himself with soot and pretends to be a groundhog's shadow.
Casper the Friendly Ghost goes out to find some friends to come to his birthday party.
Mater, the rusty but trusty tow truck from Cars, spends a day in Radiator Springs playing scary pranks on his fellow townsfolk. That night at Flo's V8 Café, the Sheriff tells the story of the legend of the Ghostlight, and as everyone races home Mater is left alone primed for a good old-fashioned scare.
The Baronet of Ruddigore, Sir Despard Murgatroyd, has inherited a family curse which forces him to commit a crime every day — or die in agony. He hates the curse, doing his heinous misdeeds as early as possible and good works for the rest of the day to compensate!