Based on a visual novel of the same name by Rejet and Otomate, for the female market. Komori Yui is a positive-thinking girl who nevertheless is troubled by seeing spirits and experiencing poltergeist phenomena. In her second year in high school, she transfers to a new school — a night school for entertainers and celebrities — due to her father's work. There are rumours that vampires exist among the student body, and Yui ends up living with the six sadistic Sakamaki vampire brothers.
Aoba lives on Midorijima, a small island to the southwest of the main islands of Japan. He lives with his grandmother Tae while working part time at a junk shop. The popular pastimes on the island are the ongoing turf war called "Libstease" and an online game set in the virtual world of "Rhyme." Aoba isn't involved in either, preferring to live peacefully, until one day he is forced into a Rhyme battle.
A high school student living in Fuyuki City, Japan, is dragged into the Fifth Holy Grail War, a secret magical tournament.
Mihama Academy—on the surface, a closed learning environment established to nurture students who find themselves at odds with the world around them; in actuality, an orchard-cum-prison built to preserve fruit that has fallen too far from its tree. Yet with the arrival of the institute's first male student, the nearly preposterously opaque Kazami Yuuji, the students at Mihama begin to fall out of step with their predetermined rhythms. Will Yuuji prove to be the element the girls around him needed to take hold of their lives once more, or will the weight of their pasts prove too steep a wall to overcome?
Yui Kusanagi is ordered by Zeus, a god and the headmaster of a school he created, to teach the meaning of love to young and handsome gods. The reason he has for doing this is to cancel the negative effects of the weakening bond between the world of the divine and the world of the humans.
Horses dashing gallantly... Knights challenging their own limits... Magnificent, heroic battles highlight the horseback lance sport of jousting. One of the many people fascinated by this proud sport, Takahiro Mizuno, acts as a begleiter (an assistant) to jousting knights as he lives his rather tedious life at Winford Academy.
Takuma Hirose, an emotionally wounded boy becomes blind after his mother died in his childhood. For medical treatment, he moves to his mother’s home village where he enters a new school.
Takumi Nishijou, a high school student at the Private Suimei Academy, one day hears about the 'New Gen' murders that have been occurring around the city. Although dismissing the subject because it doesn't involve him, Takumi begins to experience strange mishaps around him, from a horrific picture he received while on his PC, to a mysterious Pink-Haired girl standing at a murder scene. From there on Takumi struggles to cope with the events unfolding around him, and is soon unaware of what is real or a delusion. As his fate opens up before him, the perpetrator behind the 'New Gen' events attempts to find him, leading him into a world where nothing is as it seems.
A rumor states that if you take a photo of someone you like with your cellphone and keep it hidden, they'll fall for you. Will Makoto win his love by taking a picture of Kotonoha without anyone knowing?
Arima Takuya is a young student whose father, a historian who has conducted various researches, disappeared recently. During a summer vacation Takuya receives a peculiar package from his missing father, along with a letter containing information about the existence of various parallel worlds. At first Takuya doesn't take it seriously, but soon he realizes that he possesses a device that allows him to travel to alternate dimensions. Is his father alive, after all? If so, where is he?
Kasugano Haruka and his sister Sora have lost both their parents in an accident, and with them all their support. They decide to move out of the city to the rural town where they once spent summers with their late grandfather. At first everything seems familiar and peaceful, but changes come as Haruka starts to remember things from his youth.
Hairi Takahara never expected summer to feel like a dream. Sent to Torishirojima to sort through his late grandmother's belongings, he's met with endless sea, quiet nostalgia, and mysterious girls, each chasing something just out of reach. As he settles into island life, lost memories begin to surface and he finds what he never knew he'd lost.
Kashou Minaduki is an aspiring chef who moves away from home to open his own confection shop. While he is unpacking in his new shop, he discovers that two of his family's Nekos, Chocola and Vanilla, came along with him by hiding in cardboard boxes. After the two Nekos convince Kashou to let them stay and live with him, the three of them work together to run his shop, La Soleil. During the story, Kashou receives a couple of visits from his younger sister Shigure and the other four Nekos owned by their family.
Yuichi hasn’t seen his cousin Nayuki in years. Now that he’s back, all knowledge of ever visiting has vanished. He tries to adjust to the vaguely familiar surroundings, but the gaps in his memory haunt him as time grows short. The pieces of the puzzle have appeared – an eerily silent beauty with blazing tresses, the mysterious girl with the winged backpack, and the sword-wielding demon slayer – but it’s up to Yuichi to discover how they fit together.
Shinichiro is a student living in what would be a dream come true for most high school boys, but for him is mostly a frustration. A well liked girl in school named Hiromi has lived in his house for a year along with his family. Her father was a close friend of the family, and when he died they immediately took her in. She is popular and well liked, always smiles, is talented in sports- but Shinichiro knows there must be tears inside her. Having an artistic tendency, he makes watercolours of her and thinks about wishing to ease her tears. Yet he cannot bring up the nerve to talk to her even in his own home. She, too, is quiet and withdrawn in their house, quite unlike at school. Shinichiro is also distracted by teasing from his friend Nobuse for watching Hiromi from afar, a curse of bad luck from a strange girl named Noe, and being forced to perform Muhiga dancing. By helping Noe he hopes to ease his own problems, yet he seems to have difficulty helping himself.
Teppei Arima, who lost both of his parents in a car accident is attending the second year of high school. After being adopted by his grandfather Isshin Arima, the mightiest man in japanese economy, he is forced into the position as his grandfather’s successor, the head of the Arima Group. To be prepared for life in high society he has to attend an elite accademy for children of the higher social classes.
This is an older four episode light hentai anime that was originally released in 1995. The first two episodes were brought out in English under the title of "First Loves" and bears no relationship to the "Elf version Kakyuusei OAV" and "Kakyuusei TV series" that were released in 1997-1998 and 1999 respectively. First Loves/Kakyuusei OAV (1995) is mainly centered on Kakeru and his relationship with four girls from his high school. It focuses on one girl per episode - the cute and friendly Urara in the first, the forsaken tennis girl Rie in the second, the dog-owning painter Hikari in the third and the tough-fighting motorcycle girl in the final episode. Which girl will Kakeru choose to be with by the end of the fourth episode?
9-nine is a tale of the town of Shiromitsugawa, host to mysterious Artifacts and the superpowers they bestow on their Users. A tale of growing trust and budding romance between the protagonist and the heroine, and also a murder mystery where they hunt down the culprit behind a series of supernatural murders.
Buntarou doesn't know what he wants to do in the future. He does not have any kind of dream that he wants to pursue, so currently he just spends his days hanging around with his friends. One day, his classmate Sayuki asks him if he wants to help with development of a gal game. She says that she had become interested in his help after she read one of his works intended for the drama club. Buntarou doesn't know anything about gal games, but Sayuki claims that she has the ability to make it a success. Can they make the game, and will it be a success like she claims it will be? This is the story of youths taking a daring step into the unknown...
In the Four Islands Archipelago, people can use Grav-Shoes to fly around! This is the story of Asuka Kurashina, a transfer student that arrives at Kunahama Academy from outside the Four Islands. After seeing the ability of wearers to soar in the sky, she quickly develops an interest in flying with the Grav-Shoes and also joins the school's FC (Flying Circus) club to further her passion.