A middle-aged man with only one passion in his life meets a fitting end in a traffic accident. That's where most stories would end, but instead, this is when his story begins when he's reborn as what he admired the most in life--a vending machine! But his new lease on life happens in the worst place possible--what can a vending machine do in a monster-infested dungeon when he can't speak or even move on his own?
While investigating the legend of the mythical Pokémon Arceus, Ash, Goh and Dawn uncover a plot by Team Galactic that threatens the world.
After dying in the act of stopping a crime in modern Japan, our hero is reincarnated as Cain von Silford, third son of a noble family in a world of swords and sorcery. In his new life, all children receive a blessing from the gods...but Cain is unexpectedly blessed with an absolutely enormous, over-the-top cornucopia of magical powers. If his dream of traveling the world as a free spirit is to come true, he can't reveal too much of his potential to the wrong people. A light-hearted, escapist adventure in another world begins!
Into every generation a slayer is born: one girl in all the world, a chosen one. She alone will wield the strength and skill to fight the vampires, demons, and the forces of darkness; to stop the spread of their evil and the swell of their number. She is the Slayer.
Black Hole High is a Canadian science fiction television program which first aired in North America in October 2002 on NBC and Discovery Kids. It is set at the fictional boarding school of the title, where a Science Club investigates mysterious phenomena, most of which is centered around a wormhole located on the school grounds. Spanning four seasons, the series developed into a success, and has been sold to networks around the globe. Created by Jim Rapsas, the series intertwines elements of mystery, drama, romance, and comedy. The writing of the show is structured around various scientific principles, with emotional and academic struggles combined with unfolding mysteries of a preternatural nature. In addition to its consistent popularity among children, it has been recognised by adults as strong family entertainment. Forty-two episodes of the series, each roughly twenty-five minutes in length, have been produced, the last three of which premiered in January 2006. Those three final episodes that aired were combined into a film, Strange Days: Conclusions. The show was filmed at the Auchmar Estate on the Hamilton Escarpment in Hamilton, Ontario.
The two Warner Brothers Yakko and Wakko and their Warner sister Dot had been (supposedly) created in the 1930's, but their cartoons were too screwy for the general public to handle. The three Warners were locked up in the studio water tower until they escaped in the 90's. There, they run wild, causing chaos everywhere!
The mishaps of Chavo, an 8-year-old Mestizo-Latino American orphan boy who lives in a village. Together with Quico, Chilindrina, Ñoño and La Popis, Chavo experiences a series of humorous entanglements.
Crank up the 8-track and flash back to a time when platform shoes and puka shells were all the rage in this hilarious retro-sitcom. For Eric, Kelso, Jackie, Hyde, Donna and Fez, a group of high school teens who spend most of their time hanging out in Eric’s basement, life in the ‘70s isn’t always so groovy. But between trying to figure out the meaning of life, avoiding their parents, and dealing with out-of-control hormones, they’ve learned one thing for sure: they’ll always get by with a little help from their friends.
Dweeby high schooler Yūki Uehara has created the perfect romantic comedy heroine—she's bashful, airheaded, and completely chaste. When an editor at Uehara's dream publisher coldly dismisses his manga story as trite and lacking realism, it sends Uehara into a spiral of despair that pushes him into the path of his bubbly, gorgeous classmate, Niina Miyamoto—an aspiring manga artist herself! Having gotten similar feedback on her own manga, Miyamoto proposes she and Uehara engage in a fake relationship, since neither of them have any romantic experience. But Miyamoto is far from the perfect heroine Uehara's concocted, and he certainly isn't the cocky hero from her story either. Can their wacky relationship turn their manga dreams into reality, or will it lead to even more comic disasters?
Sand Land is a mysterious world where demons and humans eke out an existence in a barren desert wasteland. In hopes of replenishing their water supply, Fiend Prince Beelzebub, a demon named Thief, and a human named Sheriff Rao team up and embark on a journey in search of the Legendary Spring.
For most people, wearing glasses is a necessity for clear sight, but for four young girls, their spectacles mean so much more. From a teenage girl wearing her glasses with pride and a top idol who uses hers to disguise herself as a regular person, to a couple whose bent frames bring them closer together, a good pair of glasses can not only open your eyes, but also open your heart.
An office worker, Lu Ming, and a high school student, Deng Yu, look exactly alike and cross paths by chance, intertwining their fates. As they navigate each other’s worlds, they gradually learn to understand and heal one another, growing closer until they become an inseparable part of each other’s lives.
The story starts off by the kidnapping of Genjin Takahashi, a superstar in the world of toycom games. He is kidnapped by Kyura-the-Great, who plots evil in order to rule this game world and become the star himself. Honey Bee, living in this game world and also the girlfriend of Genjin, learns of this and sets out to save him. She goes to the actual world to seek the help of three game geniuses and brings these three toycom buddies to the game world. With their help and desperate struggles, they try to overthrow Kyura-the-Great and rescue Genjin. Can they overcome the numerous roadblocks of hidden tricks and riddles?
16-year-old Yukito Kirihara lives with his 14-year-old sister Sana, who he treasures more than anyone else. But when an ogre shows up outside of his window looking for Sana (a shocking event in its own right), Yukito leaps to save her—and is killed. He's offered the promise of reincarnation by a mysterious woman, who gives him a character sheet in a mysterious book. But when Yukito sees Sana in there, too, he sets off to find her, and save them both—even if he only has 1 hp with which to do it!
Louis Hartmann loses his father, a private detective investigating a string of murders, leaving him all alone. Rumor has it that the murders are the work of a Grave-Digger Vampire. Louis isn’t keen on superstitions and vows to catch the culprit himself. That is, until a self-proclaimed detective, Arne Neuntöte, and his assistant, Lynn Reinweiß, appear. A new door is about to open for Louis…
Win gets a second chance to relive the past and chase the dreams he once shared with Nut. But as he tries to change fate, will he save their love—or lose it again?
An inspector from the Educational Rights Protection Bureau (ERPB) who is authorized by the government to use physical intervention and unconventional methods to discipline delinquent students and reform the educational system.
Natsumi Mizuki is a 4th grader whose parents have gone to London. Her Aunt Izumi comes to live with her. Izumi is an aspiring manga writer who is trying to get her first big break, so she doesn't have time for a baby that appears out of thin air on Natsumi's first night alone. The baby's name is Mirai and her mother is *Natsumi*, but 15 years older. Somehow, Mirai had traveled back in time. Now the young Natsumi has to raise Mirai while trying to keep her 4th grade life from falling apart and keep Mirai-chan secret from everyone. She has the dubious help of Izumi and some baby-care gadgets from the future.
Twenty years after seeing his family decimated by gunmen, Ben Silver returns to Albuquerque to take revenge on the person responsible for the massacre, but falls in love with his rival's daughter.
アニメーション紀行 マルコ・ポーロの冒険