Kaoru is an office lady you can find anywhere, serious and works diligently, but her husband is a super otaku and more-or-less a NEET. She is caught up in one of her husband's whims one day or the subject of his concerns another, but the two are so close that it's embarrassing to even watch them!
Tatsumi is a high school student who lives on his own, until a merman named Wakasa takes up residence in his bathtub. His solitary lifestyle is turned upside down by the self-centered (but handsome) new roommate.
It's the near future: You're dead. Your kids are probably dead. Your grandkids (if they're alive) are playing video games. Why? Because professional gaming is the biggest sport on earth. Around the world, millions of players duke it out in fighters, RTS’s, First Person Shooters and more. To the victors go the spoils: glory, clan contracts and million dollar endorsements. The best young gamers are recruited by elite boarding schools to sharpen their skills. The best of the best go to VGHS: VIDEO GAME HIGH SCHOOL.
The story revolves around Nekoyama Suzu, a timid, shy tsundere girl loves dogs, and Inugami Yachiyo, a super masochistic, air-headed, friendly girl who loves cats. One day, after a fateful meeting, the two find themselves attracted to each other. In response to Inugami's instinctive approaches, Nekoyama is always bashful. Their friend Aki has to work hard to make jabs at some of the situations of the two, and also to stop Inugami from going berserk.
One day, a group of aliens planning to take over Earth invade Tokyo. Momoko, who aspires to be an idol, gets involved in the fight in an unexpected form. Warudemon, king of the alien empire, uses various tactics to hunt down Momoko and the people around her. Momoko then decides to stand up to the Warudemon, plain and simple.
Hina Tsurugi and her family have just moved to a quaint seaside town. Hoping to savor the sight of the peaceful ocean, Hina stumbles upon a girl named Yuuki Kuroiwa—an upperclassman at her new school—who invites Hina to join her in fishing. Hina reels in an octopus, which falls onto her; being afraid of bugs and big creatures, she panics and begs Yuuki to remove it from her. Yuuki sees this as an opportunity to force Hina to join the school's Breakwater Club—a club where members gather, catch, and eat various types of marine life as their main activity. Although her attempts to refuse to join fail, Hina slowly begins to discover the hidden joy in fishing. Her view on the sport changes, now looking forward to all the delightful experiences she can take part in alongside her fellow club members.
Ayato transfers into a new school hoping for a fresh start. Sadly for him, the school turns up to be filled with delinquents, and the most feared of them all has his eye set on him. And it doesn't help, that whenever Ayato accidentally takes off his glasses, everyone around him suddenly becomes completely smitten by him.
Meet the team behind the biggest multiplayer video game of all time. But in a workplace focused on building worlds, molding heroes, and creating legends, the most hard-fought battles don’t occur in the game—they happen in the office.
Four old friends from high school find themselves at that stage where they realize that their lives didn't turn out exactly the way they'd planned. Over the course of one crazy evening, a series of calamities reunites this hapless brood at Los Angeles Westside Hospital, where they all find themselves under the care of a reluctant Dr. Joanna.
Honey, I Shrunk the Kids: The TV Show is an American syndicated science fiction sitcom based on the 1989 film, Honey, I Shrunk the Kids. It expands upon the original film's concept of a shrinking experiment gone wrong to include a myriad of experiments gone awry. It debuted in first-run syndication on September 1, 1997 and ran for three consecutive seasons, concluding with the 66th episode on May 20, 2000. Peter Scolari took over the role as Wayne Szalinski, the wacky inventor in the original film, played by Rick Moranis. Each episode incorporates new technologies and digital effects to feature the family in various new adventures. The series was filmed in Calgary, Alberta, with its main studios located in Currie Barracks, a decommissioned Canadian Forces dormitory.
A pink-haired girl named Stephanie moves to LazyTown with her uncle (the mayor of LazyTown), where she tries to teach its extremely lazy residents that physical activity is beneficial.
Shake, Rattle, and Roll is one of the six short segments part of the CB Bears animated comedy television series produced by Hanna-Barbera which aired on NBC from September 10 to December 3, 1977. Shake, Rattle and Roll are three ghosts who run a hotel for ghosts and other supernatural creatures. Their workplace hijinks are sometimes disrupted by self-proclaimed "ghost exterminator" Sidney Merciless who wants to rid the world of ghosts.
Pinky and Brain are genetically enhanced laboratory mice who reside in a cage in the Acme Labs research facility. Brain is self-centered and scheming; Pinky is good-natured but feebleminded. In each episode, Brain devises a new plan to take over the world, which ultimately ends in failure, usually due to Pinky's idiocy, the impossibility of Brain's plan, Brain's own arrogance, or just circumstances beyond their control.
What happens when you put a superstar snowboarder and a scientific genius under one roof? You're about to find out! When Max Asher moves to a snowy ski-town to live with Alvin "Shred" Ackerman and his family, an unlikely friendship forms. Max loves to hit the slopes and Shred loves to hit the books. But even though these two dudes are totally different, they've always got each others' backs. There's no problem this unlikely duo can't handle.
Comedy series set in the world of a collegiate Shakespeare competition. Hal, a Shakespeare-obsessed Midwesterner, makes it to the finals only to discover that the road to victory is often paved with douchebag-ery.
Fifteen year old Kuroki Tomoko has dated dozens of boys and is easily the most popular girl around-- inside her dating games. In reality, she gets tongue tied just talking to people, and throughout middle school she's only had one actual friend. As she enters high school, she desperately wants to be popular, but doesn't understand that real-life doesn't work like her games. Her artificial successes pave the way to real folly and failure. But why drop this strategy when there's always someone else to blame?!
The anime centers on four girls at the full bloom of their youth, working hard to achieve their dreams as they struggle valiantly. In Japanese entertainment, Maesetsu! refers to an introductory talk or explanation addressed to the audience before the broadcast of television programs, usually performed by assistant directors and particularly comedians in variety or comedy shows.
It's the Wolf
After joining an all-male e-sports team, an amateur gamer tests her skills and leads her team to the world championships.
First-year high schooler Midori Asakusa loves anime so much, she insists that "concept is everything" in animation. While she spends her time doodling endless ideas and settings in her sketchbook, she hasn't taken the first step to creating anime, insisting that she can't do it alone. After Asakusa's money-loving best friend Sayaka Kanamori notices her genius and drive – and when it becomes clear that their classmate and charismatic fashion model Tsubame Mizusaki wants to be an animator – the energetic trio start an animation club. Together, the three aim to realize the "ultimate world" that exists in their minds, as they come to see the power that fiction and imagination have on their lives and the world around them.